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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 786 playing

12
Last spin · 1 min ago12 red280 winners
Coldest number
15
104spins without 15

Usually every 37 · longer than 94% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
092○3389○1185○2172○1471○3567○2863○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
92now
Previous gaps, newest first93321512101155216102915921572313118441614415219247552192139439
Redusually every 2.1 spins
0now
Previous gaps, newest first211100101100001310010210410013
Blackusually every 2.1 spins
1now
Previous gaps, newest first011132151001320120001310070010
Oddusually every 2.1 spins
3now
Previous gaps, newest first100000161010012010227011300030
Evenusually every 2.1 spins
0now
Previous gaps, newest first001610000012310220101000000211
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first401110021201220010221101111100
High 19–36usually every 2.1 spins
1now
Previous gaps, newest first000211301102101032010112111130
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first443212042001022121111100616040
2nd dozen (13–24)usually every 3.1 spins
2now
Previous gaps, newest first11003015311731101524000101623301
3rd dozen (25–36)usually every 3.1 spins
1now
Previous gaps, newest first151411313331711113010214200080
1st columnusually every 3.1 spins
2now
Previous gaps, newest first0220231127110903104014400010112
2nd columnusually every 3.1 spins
1now
Previous gaps, newest first5032440307000119011181010610002
3rd columnusually every 3.1 spins
0now
Previous gaps, newest first305211303003124102001200023314
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first000134500111111101031042100000
Tiers du cylindreusually every 3.1 spins
4now
Previous gaps, newest first1031200811620014513400513043232
Orphelinsusually every 4.6 spins
8now
Previous gaps, newest first11233171120110105246052634206618123
Jeu zérousually every 5.3 spins
0now
Previous gaps, newest first03851519160041011006343236616203
Same number twice in a rowusually every 37 spins
58now
Previous gaps, newest first11413527939357340147162222212812213296243532464683

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,570spins (last 24 hours)
42.4expected hits per number
409,066total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

858 hits3.69%+0.99%
457 hits3.63%+0.93%
2454 hits3.44%+0.74%
3254 hits3.44%+0.74%
352 hits3.31%+0.61%

Least frequent last 24 hours

027 hits1.72%-0.98%
3333 hits2.10%-0.60%
3134 hits2.17%-0.54%
535 hits2.23%-0.47%
2735 hits2.23%-0.47%

Even chances and dozens vs theory last 24 hours · 1,570 spins

Red48.09%-0.56%
Black50.19%+1.54%
Zero1.72%-0.98%
Even52.48%+3.84%
Odd45.80%-2.85%
Low 1–1849.87%+1.22%
High 19–3648.41%-0.24%
1st dozen33.38%+0.94%
2nd dozen34.14%+1.71%
3rd dozen30.76%-1.67%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Oddusual 2.1 · max 143○
Blackusual 2.1 · max 111○
High 19–36usual 2.1 · max 121○
Redusual 2.1 · max 110○
Evenusual 2.1 · max 100○
Low 1–18usual 2.1 · max 120○
Same number twice in a rowusual 37.0 · 81×58◐

Dozens

2nd dozen (13–24)usual 3.1 · max 182○
3rd dozen (25–36)usual 3.1 · max 301○
1st dozen (1–12)usual 3.1 · max 140○

Columns

1st columnusual 3.1 · max 222○
2nd columnusual 3.1 · max 191○
3rd columnusual 3.1 · max 170○

Wheel sectors

Orphelinsusual 4.6 · max 268◐
Tiers du cylindreusual 3.1 · max 164○
Voisins du zérousual 2.2 · max 120○
Jeu zérousual 5.3 · max 310○

Six lines top 6 of 11

Six line 4–9usual 6.2 · max 4023●
Six line 31–36usual 6.2 · max 3816◐
Six line 28–33usual 6.2 · max 5311◐
Six line 16–21usual 6.2 · max 318○
Six line 13–18usual 6.2 · max 556○
Six line 1–6usual 6.2 · max 625○

Streets top 6 of 12

Street 7–9usual 12.3 · max 8132◐
Street 4–6usual 12.3 · max 6223◐
Street 31–33usual 12.3 · max 8520◐
Street 34–36usual 12.3 · max 7616○
Street 19–21usual 12.3 · max 5115○
Street 28–30usual 12.3 · max 8111○

Corners top 6 of 22

Corner 4/5/7/8usual 9.3 · max 6131●
Corner 5/6/8/9usual 9.3 · max 5423◐
Corner 28/29/31/32usual 9.3 · max 6020◐
Corner 31/32/34/35usual 9.3 · max 5620◐
Corner 7/8/10/11usual 9.3 · max 4417◐
Corner 32/33/35/36usual 9.3 · max 6016◐

Splits top 6 of 60

Split 11/14usual 18.5 · max 9971●
Split 14/15usual 18.5 · max 7171●
Split 28/31usual 18.5 · max 11254◐
Split 31/34usual 18.5 · max 10348◐
Split 34/35usual 18.5 · max 10348◐
Split 15/18usual 18.5 · max 9746◐

Neighbours ±1 on the wheel top 6 of 37

21 ±1 neighboursusual 12.3 · max 6436◐
31 ±1 neighboursusual 12.3 · max 7335◐
29 ±1 neighboursusual 12.3 · max 6126◐
7 ±1 neighboursusual 12.3 · max 7326◐
6 ±1 neighboursusual 12.3 · max 5623◐
19 ±1 neighboursusual 12.3 · max 5721◐

Neighbours ±2 on the wheel top 6 of 37

4 ±2 neighboursusual 7.4 · max 4021◐
15 ±2 neighboursusual 7.4 · max 4120◐
19 ±2 neighboursusual 7.4 · max 3420◐
1 ±2 neighboursusual 7.4 · max 5110○
20 ±2 neighboursusual 7.4 · max 5510○
14 ±2 neighboursusual 7.4 · max 3810○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 142,810 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
0 — 242
12 — 252
31 — 229
25 — 260
15 — 220
18 — 253
2 — 223
10 — 212
27 — 222
11 — 242
14 — 254
7 — 238
3 — 256
27 — 239
12 — 218
36 — 223
3 — 237
8 — 248
22 — 217
31 — 215
32 — 245
18 — 225
22 — 223
3 — 232
25 — 232
27 — 223
32 — 263
17 — 222
2 — 204
24 — 243
28 — 197
36 — 225
4 — 231
7 — 188
1 — 203
15 — 213
30 — 221
27 — 211
8 — 256
28 — 244
35 — 238
7 — 232
25 — 239
28 — 228
29 — 224
23 — 217
28 — 254
13 — 224
4 — 251
2 — 193

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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