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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 775 playing

30
Last spin · 1 min ago30 red242 winners
Coldest number
13
131spins without 13

Usually every 37 · longer than 97% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
1593○081○3378○1174○2161○1460○3556○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
81now
Previous gaps, newest first93321512101155216102915921572313118441614415219247552192139439
Redusually every 2.1 spins
0now
Previous gaps, newest first101100001310010210410013000000
Blackusually every 2.1 spins
1now
Previous gaps, newest first215100132012000131007001012101
Oddusually every 2.1 spins
1now
Previous gaps, newest first610100120102270113000300441002
Evenusually every 2.1 spins
0now
Previous gaps, newest first100000123102201010000002110040
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first002120122001022110111110022012
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first301102101032010112111130102101
1st dozen (1–12)usually every 3.1 spins
3now
Previous gaps, newest first212042001022121111100616040011
2nd dozen (13–24)usually every 3.1 spins
1now
Previous gaps, newest first01531173110152400010162330113032
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first411313331711113010214200080022
1st columnusually every 3.1 spins
2now
Previous gaps, newest first3112711090310401440001011286111
2nd columnusually every 3.1 spins
1now
Previous gaps, newest first2440307000119011181010610002040
3rd columnusually every 3.1 spins
0now
Previous gaps, newest first211303003124102001200023314322
Voisins du zérousually every 2.2 spins
3now
Previous gaps, newest first500111111101031042100000001000
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first1200811620014513400513043232110
Orphelinsusually every 4.6 spins
1now
Previous gaps, newest first23317112011010524605263420661812340
Jeu zérousually every 5.3 spins
3now
Previous gaps, newest first5151916004101100634323661620361010
Same number twice in a rowusually every 37 spins
47now
Previous gaps, newest first11413527939357340147162222212812213296243532464683

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,570spins (last 24 hours)
42.4expected hits per number
409,853total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

859 hits3.76%+1.06%
457 hits3.63%+0.93%
2454 hits3.44%+0.74%
3254 hits3.44%+0.74%
351 hits3.25%+0.55%

Least frequent last 24 hours

027 hits1.72%-0.98%
3333 hits2.10%-0.60%
134 hits2.17%-0.54%
3134 hits2.17%-0.54%
2736 hits2.29%-0.41%

Even chances and dozens vs theory last 24 hours · 1,570 spins

Red48.03%-0.62%
Black50.25%+1.61%
Zero1.72%-0.98%
Even52.61%+3.96%
Odd45.67%-2.98%
Low 1–1849.81%+1.16%
High 19–3648.47%-0.18%
1st dozen33.44%+1.01%
2nd dozen33.95%+1.52%
3rd dozen30.89%-1.54%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Blackusual 2.1 · max 111○
Oddusual 2.1 · max 141○
Low 1–18usual 2.1 · max 121○
Redusual 2.1 · max 110○
Evenusual 2.1 · max 100○
High 19–36usual 2.1 · max 120○
Same number twice in a rowusual 37.0 · 81×47○

Dozens

1st dozen (1–12)usual 3.1 · max 143○
2nd dozen (13–24)usual 3.1 · max 181○
3rd dozen (25–36)usual 3.1 · max 300○

Columns

1st columnusual 3.1 · max 222○
2nd columnusual 3.1 · max 191○
3rd columnusual 3.1 · max 170○

Wheel sectors

Voisins du zérousual 2.2 · max 123○
Jeu zérousual 5.3 · max 313○
Orphelinsusual 4.6 · max 261○
Tiers du cylindreusual 3.1 · max 160○

Six lines top 6 of 11

Six line 22–27usual 6.2 · max 4813◐
Six line 4–9usual 6.2 · max 4012◐
Six line 1–6usual 6.2 · max 628○
Six line 31–36usual 6.2 · max 385○
Six line 19–24usual 6.2 · max 344○
Six line 7–12usual 6.2 · max 283○

Streets top 6 of 12

Street 13–15usual 12.3 · max 6460●
Street 7–9usual 12.3 · max 8121◐
Street 22–24usual 12.3 · max 7416○
Street 25–27usual 12.3 · max 7113○
Street 4–6usual 12.3 · max 6212○
Street 31–33usual 12.3 · max 859○

Corners top 6 of 22

Corner 4/5/7/8usual 9.3 · max 6120◐
Corner 23/24/26/27usual 9.3 · max 5216◐
Corner 22/23/25/26usual 9.3 · max 5113○
Corner 25/26/28/29usual 9.3 · max 4113○
Corner 5/6/8/9usual 9.3 · max 5412○
Corner 2/3/5/6usual 9.3 · max 6311○

Splits top 6 of 60

Split 11/14usual 18.5 · max 9960●
Split 13/14usual 18.5 · max 9660●
Split 14/15usual 18.5 · max 7060●
Split 28/31usual 18.5 · max 11243◐
Split 31/34usual 18.5 · max 10337◐
Split 34/35usual 18.5 · max 10337◐

Neighbours ±1 on the wheel top 6 of 37

21 ±1 neighboursusual 12.3 · max 6425◐
31 ±1 neighboursusual 12.3 · max 7324◐
9 ±1 neighboursusual 12.3 · max 8024◐
22 ±1 neighboursusual 12.3 · max 5724◐
18 ±1 neighboursusual 12.3 · max 6615○
29 ±1 neighboursusual 12.3 · max 6115○

Neighbours ±2 on the wheel top 6 of 37

9 ±2 neighboursusual 7.4 · max 3824●
22 ±2 neighboursusual 7.4 · max 3515◐
18 ±2 neighboursusual 7.4 · max 5415◐
29 ±2 neighboursusual 7.4 · max 5515◐
4 ±2 neighboursusual 7.4 · max 4010○
21 ±2 neighboursusual 7.4 · max 3810○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 142,799 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
21 — 297
20 — 321
21 — 272
1 — 259
21 — 264
27 — 270
34 — 224
24 — 298
13 — 275
0 — 297
32 — 315
26 — 293
8 — 276
26 — 289
31 — 261
8 — 260
13 — 277
1 — 217
10 — 267
27 — 260
24 — 281
35 — 235
31 — 253
19 — 274
32 — 257
24 — 265
4 — 234
15 — 258
15 — 301
35 — 250
18 — 237
27 — 264
29 — 246
24 — 262
5 — 260
23 — 255
18 — 222
15 — 259
19 — 253
0 — 242
12 — 252
31 — 229
25 — 260
15 — 220
18 — 253
2 — 223
10 — 212
27 — 222
11 — 242
14 — 254

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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