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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 797 playing

29
Last spin · 1 min ago29 black282 winners
Coldest number
30
172spins without 30

Usually every 37 · longer than 99.1% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
1157○13116○1995○1688○1578○2067○066○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
66now
Previous gaps, newest first93321512101155216102915921572313118441614415219247552192139439
Redusually every 2.1 spins
2now
Previous gaps, newest first100102104100130000003210123220
Blackusually every 2.1 spins
0now
Previous gaps, newest first013201200013100700101210100101
Oddusually every 2.1 spins
0now
Previous gaps, newest first120102270113000300441002000000
Evenusually every 2.1 spins
1now
Previous gaps, newest first102201010000002110040030001000
Low 1–18usually every 2.1 spins
2now
Previous gaps, newest first200102211011111002201230400100
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first010320101121111301021010020003
1st dozen (1–12)usually every 3.1 spins
2now
Previous gaps, newest first200102212111110061604001106237
2nd dozen (13–24)usually every 3.1 spins
1now
Previous gaps, newest first17311015240001016233011303255321
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first333171111301021420008002211121
1st columnusually every 3.1 spins
6now
Previous gaps, newest first1109031040144000101128611121684
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first3070001190111810106100020400113
3rd columnusually every 3.1 spins
1now
Previous gaps, newest first003124102001200023314322000803
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first111110103104210000000100020410
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first1162001451340051304323211020600
Orphelinsusually every 4.6 spins
7now
Previous gaps, newest first11201101052460526342066181234055367
Jeu zérousually every 5.3 spins
2now
Previous gaps, newest first1916004101100634323661620361010434
Same number twice in a rowusually every 37 spins
32now
Previous gaps, newest first11413527939357340147162222212812213296243532464683

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,570spins (last 24 hours)
42.4expected hits per number
410,598total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

859 hits3.76%+1.06%
457 hits3.63%+0.93%
2454 hits3.44%+0.74%
3254 hits3.44%+0.74%
1651 hits3.25%+0.55%

Least frequent last 24 hours

028 hits1.78%-0.92%
3333 hits2.10%-0.60%
134 hits2.17%-0.54%
1735 hits2.23%-0.47%
3136 hits2.29%-0.41%

Even chances and dozens vs theory last 24 hours · 1,570 spins

Red47.96%-0.69%
Black50.25%+1.61%
Zero1.78%-0.92%
Even52.36%+3.71%
Odd45.86%-2.79%
Low 1–1849.81%+1.16%
High 19–3648.41%-0.24%
1st dozen33.38%+0.94%
2nd dozen33.95%+1.52%
3rd dozen30.89%-1.54%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Redusual 2.1 · max 112○
Low 1–18usual 2.1 · max 122○
Evenusual 2.1 · max 101○
Blackusual 2.1 · max 110○
Oddusual 2.1 · max 140○
High 19–36usual 2.1 · max 120○
Same number twice in a rowusual 37.0 · 81×32○

Dozens

1st dozen (1–12)usual 3.1 · max 142○
2nd dozen (13–24)usual 3.1 · max 181○
3rd dozen (25–36)usual 3.1 · max 300○

Columns

1st columnusual 3.1 · max 226◐
3rd columnusual 3.1 · max 171○
2nd columnusual 3.1 · max 190○

Wheel sectors

Orphelinsusual 4.6 · max 267◐
Jeu zérousual 5.3 · max 312○
Tiers du cylindreusual 3.1 · max 161○
Voisins du zérousual 2.2 · max 120○

Six lines top 6 of 11

Six line 10–15usual 6.2 · max 3131●
Six line 13–18usual 6.2 · max 5520●
Six line 16–21usual 6.2 · max 3120●
Six line 7–12usual 6.2 · max 286○
Six line 4–9usual 6.2 · max 405○
Six line 31–36usual 6.2 · max 384○

Streets top 6 of 12

Street 19–21usual 12.3 · max 5146●
Street 13–15usual 12.3 · max 6445●
Street 10–12usual 12.3 · max 7031◐
Street 34–36usual 12.3 · max 7622◐
Street 16–18usual 12.3 · max 5820◐
Street 25–27usual 12.3 · max 718○

Corners top 6 of 22

Corner 10/11/13/14usual 9.3 · max 5745●
Corner 13/14/16/17usual 9.3 · max 5839●
Corner 16/17/19/20usual 9.3 · max 5439●
Corner 11/12/14/15usual 9.3 · max 5831●
Corner 14/15/17/18usual 9.3 · max 5520◐
Corner 17/18/20/21usual 9.3 · max 3620◐

Splits top 6 of 60

Split 13/16usual 18.5 · max 10188●
Split 16/19usual 18.5 · max 9988●
Split 19/20usual 18.5 · max 7567●
Split 0/1usual 18.5 · max 12266●
Split 30/33usual 18.5 · max 11163●
Split 10/11usual 18.5 · max 8349◐

Neighbours ±1 on the wheel top 6 of 37

33 ±1 neighboursusual 12.3 · max 6363●
1 ±1 neighboursusual 12.3 · max 7863●
20 ±1 neighboursusual 12.3 · max 6145●
12 ±1 neighboursusual 12.3 · max 6931◐
36 ±1 neighboursusual 12.3 · max 10730◐
11 ±1 neighboursusual 12.3 · max 11830◐

Neighbours ±2 on the wheel top 6 of 37

1 ±2 neighboursusual 7.4 · max 4545●
20 ±2 neighboursusual 7.4 · max 5528●
11 ±2 neighboursusual 7.4 · max 4416◐
30 ±2 neighboursusual 7.4 · max 5415◐
8 ±2 neighboursusual 7.4 · max 4215◐
36 ±2 neighboursusual 7.4 · max 4512◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 142,784 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
18 — 340
17 — 290
4 — 265
0 — 268
11 — 327
22 — 339
2 — 259
32 — 311
11 — 297
5 — 335
10 — 308
10 — 286
27 — 311
23 — 299
35 — 313
9 — 267
13 — 282
14 — 266
35 — 281
10 — 231
27 — 260
4 — 273
6 — 247
20 — 302
0 — 274
24 — 290
36 — 320
16 — 323
32 — 331
11 — 281
0 — 310
5 — 294
2 — 263
11 — 286
12 — 291
9 — 274
25 — 250
16 — 301
27 — 289
3 — 303
30 — 278
6 — 268
17 — 271
32 — 310
5 — 298
30 — 315
20 — 291
6 — 232
12 — 275
10 — 233

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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