TrackSpins
Live Alerts

Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 54s ago · 784 playing

32
Last spin · 54s ago32 red315 winners
Coldest number
30
168spins without 30

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
1153○13112○2993○1991○1684○1574○2063○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
62now
Previous gaps, newest first93321512101155216102915921572313118441614415219247552192139439
Redusually every 2.1 spins
0now
Previous gaps, newest first0010210410013000000321012322010
Blackusually every 2.1 spins
3now
Previous gaps, newest first201200013100700101210100101020
Oddusually every 2.1 spins
1now
Previous gaps, newest first010227011300030044100200000043
Evenusually every 2.1 spins
0now
Previous gaps, newest first220101000000211004003000100013
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first001022110111110022012304001000
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first320101121111301021010020003400
1st dozen (1–12)usually every 3.1 spins
1now
Previous gaps, newest first001022121111100616040011062370
2nd dozen (13–24)usually every 3.1 spins
7now
Previous gaps, newest first31101524000101623301130325532104
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first331711113010214200080022111213
1st columnusually every 3.1 spins
2now
Previous gaps, newest first1109031040144000101128611121684
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first0700011901118101061000204001132
3rd columnusually every 3.1 spins
3now
Previous gaps, newest first124102001200023314322000803008
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first111010310421000000010002041001
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first6200145134005130432321102060012
Orphelinsusually every 4.6 spins
3now
Previous gaps, newest first11201101052460526342066181234055367
Jeu zérousually every 5.3 spins
0now
Previous gaps, newest first9160041011006343236616203610104341
Same number twice in a rowusually every 37 spins
28now
Previous gaps, newest first11413527939357340147162222212812213296243532464683

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,571spins (last 24 hours)
42.5expected hits per number
411,000total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

859 hits3.76%+1.05%
457 hits3.63%+0.93%
3254 hits3.44%+0.73%
1652 hits3.31%+0.61%
2252 hits3.31%+0.61%

Least frequent last 24 hours

028 hits1.78%-0.92%
3333 hits2.10%-0.60%
134 hits2.16%-0.54%
1735 hits2.23%-0.47%
3136 hits2.29%-0.41%

Even chances and dozens vs theory last 24 hours · 1,571 spins

Red48.06%-0.59%
Black50.16%+1.51%
Zero1.78%-0.92%
Even52.45%+3.80%
Odd45.77%-2.88%
Low 1–1849.84%+1.19%
High 19–3648.38%-0.27%
1st dozen33.35%+0.92%
2nd dozen33.99%+1.56%
3rd dozen30.87%-1.56%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Blackusual 2.1 · max 113○
Oddusual 2.1 · max 141○
Low 1–18usual 2.1 · max 121○
Redusual 2.1 · max 110○
Evenusual 2.1 · max 100○
High 19–36usual 2.1 · max 120○
Same number twice in a rowusual 37.0 · 81×28○

Dozens

2nd dozen (13–24)usual 3.1 · max 187◐
1st dozen (1–12)usual 3.1 · max 141○
3rd dozen (25–36)usual 3.1 · max 300○

Columns

3rd columnusual 3.1 · max 173○
1st columnusual 3.1 · max 222○
2nd columnusual 3.1 · max 190○

Wheel sectors

Orphelinsusual 4.6 · max 263○
Tiers du cylindreusual 3.1 · max 161○
Voisins du zérousual 2.2 · max 120○
Jeu zérousual 5.3 · max 310○

Six lines top 6 of 11

Six line 10–15usual 6.2 · max 3027●
Six line 13–18usual 6.2 · max 5516◐
Six line 16–21usual 6.2 · max 3116◐
Six line 19–24usual 6.2 · max 347○
Six line 22–27usual 6.2 · max 484○
Six line 25–30usual 6.2 · max 354○

Streets top 6 of 12

Street 19–21usual 12.3 · max 5142●
Street 13–15usual 12.3 · max 6441●
Street 28–30usual 12.3 · max 8133◐
Street 10–12usual 12.3 · max 7027◐
Street 34–36usual 12.3 · max 7618○
Street 16–18usual 12.3 · max 5816○

Corners top 6 of 22

Corner 10/11/13/14usual 9.3 · max 5741●
Corner 13/14/16/17usual 9.3 · max 5835●
Corner 16/17/19/20usual 9.3 · max 5435●
Corner 11/12/14/15usual 9.3 · max 5827◐
Corner 14/15/17/18usual 9.3 · max 5516◐
Corner 17/18/20/21usual 9.3 · max 3616◐

Splits top 6 of 60

Split 29/30usual 18.5 · max 10193●
Split 13/16usual 18.5 · max 10584●
Split 16/19usual 18.5 · max 9984●
Split 19/20usual 18.5 · max 7563●
Split 0/1usual 18.5 · max 12262●
Split 30/33usual 18.5 · max 11159●

Neighbours ±1 on the wheel top 6 of 37

33 ±1 neighboursusual 12.3 · max 5959●
1 ±1 neighboursusual 12.3 · max 7859●
20 ±1 neighboursusual 12.3 · max 6141●
3 ±1 neighboursusual 12.3 · max 5128◐
26 ±1 neighboursusual 12.3 · max 8928◐
12 ±1 neighboursusual 12.3 · max 6927◐

Neighbours ±2 on the wheel top 6 of 37

1 ±2 neighboursusual 7.4 · max 4441●
35 ±2 neighboursusual 7.4 · max 4827●
3 ±2 neighboursusual 7.4 · max 5027●
20 ±2 neighboursusual 7.4 · max 5524●
33 ±2 neighboursusual 7.4 · max 4013◐
11 ±2 neighboursusual 7.4 · max 4412◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 142,780 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
6 — 254
23 — 315
3 — 302
19 — 290
8 — 280
22 — 307
19 — 285
23 — 338
27 — 281
3 — 287
17 — 311
16 — 293
19 — 345
4 — 308
26 — 335
0 — 316
29 — 301
15 — 287
20 — 330
3 — 344
23 — 316
29 — 310
17 — 301
29 — 331
14 — 325
1 — 276
17 — 284
23 — 308
35 — 308
3 — 282
14 — 294
6 — 299
31 — 264
26 — 353
21 — 300
23 — 297
8 — 293
17 — 298
34 — 218
0 — 308
19 — 284
14 — 307
33 — 316
19 — 344
21 — 326
23 — 328
18 — 340
17 — 290
4 — 265
0 — 268

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

More roulette tables

All roulette tables →