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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 35s ago · 792 playing

27
Last spin · 35s ago27 red226 winners
Coldest number
30
160spins without 30

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
1145○13104○2985○1983○1676○573○772○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
54now
Previous gaps, newest first93321512101155216102915921572313118441614415219247552192139439
Redusually every 2.1 spins
0now
Previous gaps, newest first1041001300000032101232201000110
Blackusually every 2.1 spins
1now
Previous gaps, newest first200013100700101210100101020010
Oddusually every 2.1 spins
0now
Previous gaps, newest first270113000300441002000000434400
Evenusually every 2.1 spins
1now
Previous gaps, newest first010000002110040030001000130710
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first211011111002201230400100062111
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first101121111301021010020003400101
1st dozen (1–12)usually every 3.1 spins
1now
Previous gaps, newest first212111110061604001106237031101
2nd dozen (13–24)usually every 3.1 spins
3now
Previous gaps, newest first11015240001016233011303255321041
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first171111301021420008002211121336
1st columnusually every 3.1 spins
9now
Previous gaps, newest first0310401440001011286111216840301
2nd columnusually every 3.1 spins
1now
Previous gaps, newest first0001190111810106100020400113222
3rd columnusually every 3.1 spins
0now
Previous gaps, newest first410200120002331432200080300823
Voisins du zérousually every 2.2 spins
1now
Previous gaps, newest first031042100000001000204100132012
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first2001451340051304323211020600123
Orphelinsusually every 4.6 spins
10now
Previous gaps, newest first0110105246052634206618123405536731
Jeu zérousually every 5.3 spins
2now
Previous gaps, newest first1600410110063432366162036101043411
Same number twice in a rowusually every 37 spins
20now
Previous gaps, newest first11413527939357340147162222212812213296243532464683

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,571spins (last 24 hours)
42.5expected hits per number
411,337total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

860 hits3.82%+1.12%
456 hits3.56%+0.86%
3254 hits3.44%+0.73%
1652 hits3.31%+0.61%
2452 hits3.31%+0.61%

Least frequent last 24 hours

028 hits1.78%-0.92%
3333 hits2.10%-0.60%
134 hits2.16%-0.54%
1735 hits2.23%-0.47%
3136 hits2.29%-0.41%

Even chances and dozens vs theory last 24 hours · 1,571 spins

Red47.99%-0.65%
Black50.22%+1.57%
Zero1.78%-0.92%
Even52.45%+3.80%
Odd45.77%-2.88%
Low 1–1849.71%+1.06%
High 19–3648.50%-0.14%
1st dozen33.16%+0.73%
2nd dozen34.05%+1.62%
3rd dozen31.00%-1.43%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Blackusual 2.1 · max 111○
Evenusual 2.1 · max 101○
Low 1–18usual 2.1 · max 121○
Redusual 2.1 · max 110○
Oddusual 2.1 · max 140○
High 19–36usual 2.1 · max 120○
Same number twice in a rowusual 37.0 · 82×20○

Dozens

2nd dozen (13–24)usual 3.1 · max 183○
1st dozen (1–12)usual 3.1 · max 141○
3rd dozen (25–36)usual 3.1 · max 300○

Columns

1st columnusual 3.1 · max 229◐
2nd columnusual 3.1 · max 191○
3rd columnusual 3.1 · max 170○

Wheel sectors

Orphelinsusual 4.6 · max 2610◐
Voisins du zérousual 2.2 · max 121○
Jeu zérousual 5.3 · max 312○
Tiers du cylindreusual 3.1 · max 160○

Six lines top 6 of 11

Six line 10–15usual 6.2 · max 3019●
Six line 13–18usual 6.2 · max 558○
Six line 16–21usual 6.2 · max 318○
Six line 4–9usual 6.2 · max 404○
Six line 7–12usual 6.2 · max 284○
Six line 19–24usual 6.2 · max 343○

Streets top 6 of 12

Street 19–21usual 12.3 · max 5134◐
Street 13–15usual 12.3 · max 6433◐
Street 28–30usual 12.3 · max 8125◐
Street 10–12usual 12.3 · max 7019◐
Street 34–36usual 12.3 · max 7610○
Street 4–6usual 12.3 · max 629○

Corners top 6 of 22

Corner 10/11/13/14usual 9.3 · max 5733●
Corner 13/14/16/17usual 9.3 · max 5827◐
Corner 16/17/19/20usual 9.3 · max 5427◐
Corner 11/12/14/15usual 9.3 · max 5819◐
Corner 25/26/28/29usual 9.3 · max 4114◐
Corner 14/15/17/18usual 9.3 · max 558○

Splits top 6 of 60

Split 29/30usual 18.5 · max 10185●
Split 13/16usual 18.5 · max 11376●
Split 16/19usual 18.5 · max 9976●
Split 19/20usual 18.5 · max 7555◐
Split 0/1usual 18.5 · max 12254◐
Split 30/33usual 18.5 · max 11151◐

Neighbours ±1 on the wheel top 6 of 37

33 ±1 neighboursusual 12.3 · max 5951●
1 ±1 neighboursusual 12.3 · max 7851●
20 ±1 neighboursusual 12.3 · max 6133◐
7 ±1 neighboursusual 12.3 · max 7325◐
3 ±1 neighboursusual 12.3 · max 5120◐
26 ±1 neighboursusual 12.3 · max 8920◐

Neighbours ±2 on the wheel top 6 of 37

1 ±2 neighboursusual 7.4 · max 4433●
28 ±2 neighboursusual 7.4 · max 3919◐
12 ±2 neighboursusual 7.4 · max 3919◐
35 ±2 neighboursusual 7.4 · max 4819◐
3 ±2 neighboursusual 7.4 · max 5019◐
20 ±2 neighboursusual 7.4 · max 5516◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 142,772 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
35 — 379
19 — 331
25 — 372
22 — 399
20 — 359
3 — 359
9 — 324
18 — 397
9 — 354
13 — 336
22 — 324
5 — 295
22 — 348
3 — 324
17 — 314
3 — 390
29 — 408
28 — 371
15 — 369
26 — 334
17 — 322
9 — 294
32 — 349
0 — 333
21 — 296
36 — 273
22 — 320
33 — 271
5 — 248
6 — 283
21 — 337
1 — 262
27 — 325
9 — 342
7 — 333
28 — 341
11 — 314
11 — 334
2 — 284
30 — 327
18 — 259
26 — 336
6 — 254
23 — 315
3 — 302
19 — 290
8 — 280
22 — 307
19 — 285
23 — 338

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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