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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 19s ago · 796 playing

25
Last spin · 19s ago25 red261 winners
Coldest number
30
146spins without 30

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
1131○1390○2971○1969○1662○559○758○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
40now
Previous gaps, newest first93321512101155216102915921572313118441614415219247552192139439
Redusually every 2.1 spins
0now
Previous gaps, newest first3000000321012322010001102000000
Blackusually every 2.1 spins
1now
Previous gaps, newest first007001012101001010200100000312
Oddusually every 2.1 spins
0now
Previous gaps, newest first130003004410020000004344001311
Evenusually every 2.1 spins
1now
Previous gaps, newest first100400300010001307101001000100
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first110022012304001000621110402011
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first113010210100200034001010111200
1st dozen (1–12)usually every 3.1 spins
1now
Previous gaps, newest first110061604001106237031101111112
2nd dozen (13–24)usually every 3.1 spins
10now
Previous gaps, newest first2400010162330113032553210410011
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first113010214200080022111213361312
1st columnusually every 3.1 spins
0now
Previous gaps, newest first1040144000101128611121684030111
2nd columnusually every 3.1 spins
12now
Previous gaps, newest first011181010610002040011322202000
3rd columnusually every 3.1 spins
1now
Previous gaps, newest first200023314322000803008231035044
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first210000000100020410013201201020
Tiers du cylindreusually every 3.1 spins
4now
Previous gaps, newest first1340051304323211020600123120050
Orphelinsusually every 4.6 spins
1now
Previous gaps, newest first01052460526342066181234055367311841
Jeu zérousually every 5.3 spins
5now
Previous gaps, newest first0041011006343236616203610104341115
Same number twice in a rowusually every 37 spins
6now
Previous gaps, newest first11413527939357340147162222212812213296243532464683

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,574spins (last 24 hours)
42.5expected hits per number
412,281total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

860 hits3.81%+1.11%
457 hits3.62%+0.92%
3254 hits3.43%+0.73%
1652 hits3.30%+0.60%
2252 hits3.30%+0.60%

Least frequent last 24 hours

028 hits1.78%-0.92%
3333 hits2.10%-0.61%
2734 hits2.16%-0.54%
1735 hits2.22%-0.48%
2335 hits2.22%-0.48%

Even chances and dozens vs theory last 24 hours · 1,574 spins

Red47.90%-0.75%
Black50.32%+1.67%
Zero1.78%-0.92%
Even52.35%+3.70%
Odd45.87%-2.78%
Low 1–1849.62%+0.97%
High 19–3648.60%-0.05%
1st dozen33.10%+0.67%
2nd dozen34.12%+1.68%
3rd dozen31.00%-1.43%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Blackusual 2.1 · max 111○
Evenusual 2.1 · max 101○
Low 1–18usual 2.1 · max 121○
Redusual 2.1 · max 110○
Oddusual 2.1 · max 140○
High 19–36usual 2.1 · max 120○
Same number twice in a rowusual 37.0 · 82×6○

Dozens

2nd dozen (13–24)usual 3.1 · max 1810●
1st dozen (1–12)usual 3.1 · max 141○
3rd dozen (25–36)usual 3.1 · max 300○

Columns

2nd columnusual 3.1 · max 1812●
3rd columnusual 3.1 · max 171○
1st columnusual 3.1 · max 220○

Wheel sectors

Tiers du cylindreusual 3.1 · max 164○
Jeu zérousual 5.3 · max 315○
Orphelinsusual 4.6 · max 261○
Voisins du zérousual 2.2 · max 120○

Six lines top 6 of 11

Six line 19–24usual 6.2 · max 3418◐
Six line 13–18usual 6.2 · max 5510◐
Six line 16–21usual 6.2 · max 3110◐
Six line 7–12usual 6.2 · max 285○
Six line 10–15usual 6.2 · max 305○
Six line 28–33usual 6.2 · max 532○

Streets top 6 of 12

Street 7–9usual 12.3 · max 8131◐
Street 19–21usual 12.3 · max 5120◐
Street 13–15usual 12.3 · max 6419◐
Street 22–24usual 12.3 · max 7418○
Street 28–30usual 12.3 · max 8111○
Street 16–18usual 12.3 · max 5810○

Corners top 6 of 22

Corner 7/8/10/11usual 9.3 · max 4423◐
Corner 19/20/22/23usual 9.3 · max 4421◐
Corner 10/11/13/14usual 9.3 · max 5719◐
Corner 20/21/23/24usual 9.3 · max 4418◐
Corner 29/30/32/33usual 9.3 · max 6017◐
Corner 13/14/16/17usual 9.3 · max 5813○

Splits top 6 of 60

Split 29/30usual 18.5 · max 10171●
Split 13/16usual 18.5 · max 12762●
Split 16/19usual 18.5 · max 9962●
Split 19/20usual 18.5 · max 7541◐
Split 20/23usual 18.5 · max 9141◐
Split 0/1usual 18.5 · max 12240◐

Neighbours ±1 on the wheel top 6 of 37

33 ±1 neighboursusual 12.3 · max 5937●
1 ±1 neighboursusual 12.3 · max 7837●
30 ±1 neighboursusual 12.3 · max 6231◐
8 ±1 neighboursusual 12.3 · max 6831◐
23 ±1 neighboursusual 12.3 · max 5523◐
10 ±1 neighboursusual 12.3 · max 5623◐

Neighbours ±2 on the wheel top 6 of 37

8 ±2 neighboursusual 7.4 · max 4223●
23 ±2 neighboursusual 7.4 · max 3523●
1 ±2 neighboursusual 7.4 · max 4419◐
10 ±2 neighboursusual 7.4 · max 4018◐
5 ±2 neighboursusual 7.4 · max 5318◐
24 ±2 neighboursusual 7.4 · max 4018◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 142,758 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
35 — 400
4 — 314
34 — 304
1 — 316
10 — 315
15 — 331
17 — 317
18 — 259
11 — 292
25 — 306
19 — 290
36 — 324
35 — 297
4 — 288
0 — 302
20 — 326
0 — 272
33 — 338
4 — 299
14 — 322
16 — 315
4 — 293
13 — 308
35 — 333
1 — 321
14 — 352
21 — 329
30 — 288
34 — 300
16 — 315
10 — 331
33 — 340
19 — 344
33 — 352
6 — 339
9 — 321
34 — 255
22 — 365
13 — 283
19 — 342
25 — 325
1 — 315
7 — 344
15 — 375
20 — 364
29 — 391
4 — 323
20 — 434
10 — 345
19 — 374

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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