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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 50s ago · 769 playing

25
Last spin · 50s ago25 red246 winners
Coldest number
6
144spins without 6

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
30137○1122○1381○2962○1960○1254○1653○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
31now
Previous gaps, newest first93321512101155216102915921572313118441614415219247552192139439
Redusually every 2.1 spins
0now
Previous gaps, newest first0321012322010001102000000310101
Blackusually every 2.1 spins
2now
Previous gaps, newest first001012101001010200100000312070
Oddusually every 2.1 spins
0now
Previous gaps, newest first300441002000000434400131100021
Evenusually every 2.1 spins
1now
Previous gaps, newest first003000100013071010010001000310
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first201230400100062111040201101111
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first102101002000340010101112000202
1st dozen (1–12)usually every 3.1 spins
5now
Previous gaps, newest first160400110623703110111111226023
2nd dozen (13–24)usually every 3.1 spins
1now
Previous gaps, newest first2400010162330113032553210410011
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first102142000800221112133613121212
1st columnusually every 3.1 spins
0now
Previous gaps, newest first1440001011286111216840301110010
2nd columnusually every 3.1 spins
3now
Previous gaps, newest first011181010610002040011322202000
3rd columnusually every 3.1 spins
1now
Previous gaps, newest first331432200080300823103504445368
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first000100020410013201201020214020
Tiers du cylindreusually every 3.1 spins
9now
Previous gaps, newest first400513043232110206001231200501
Orphelinsusually every 4.6 spins
4now
Previous gaps, newest first5246052634206618123405536731184168
Jeu zérousually every 5.3 spins
3now
Previous gaps, newest first1011006343236616203610104341115563
Same number twice in a rowusually every 37 spins
14now
Previous gaps, newest first1352793935734014716222221281221329624353246468306

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,575spins (last 24 hours)
42.6expected hits per number
412,483total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

860 hits3.81%+1.11%
456 hits3.56%+0.85%
3256 hits3.56%+0.85%
1652 hits3.30%+0.60%
2252 hits3.30%+0.60%

Least frequent last 24 hours

029 hits1.84%-0.86%
3333 hits2.10%-0.61%
2335 hits2.22%-0.48%
2735 hits2.22%-0.48%
3135 hits2.22%-0.48%

Even chances and dozens vs theory last 24 hours · 1,575 spins

Red47.87%-0.78%
Black50.29%+1.64%
Zero1.84%-0.86%
Even52.38%+3.73%
Odd45.78%-2.87%
Low 1–1849.46%+0.81%
High 19–3648.70%+0.05%
1st dozen32.83%+0.39%
2nd dozen34.29%+1.85%
3rd dozen31.05%-1.38%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Blackusual 2.1 · max 112○
Evenusual 2.1 · max 101○
Low 1–18usual 2.1 · max 121○
Redusual 2.1 · max 110○
Oddusual 2.1 · max 140○
High 19–36usual 2.1 · max 120○
Same number twice in a rowusual 37.0 · 80×14○

Dozens

1st dozen (1–12)usual 3.1 · max 145◐
2nd dozen (13–24)usual 3.1 · max 181○
3rd dozen (25–36)usual 3.1 · max 300○

Columns

2nd columnusual 3.1 · max 183○
3rd columnusual 3.1 · max 171○
1st columnusual 3.1 · max 220○

Wheel sectors

Tiers du cylindreusual 3.1 · max 169◐
Orphelinsusual 4.6 · max 264○
Jeu zérousual 5.3 · max 313○
Voisins du zérousual 2.2 · max 120○

Six lines top 6 of 11

Six line 7–12usual 6.2 · max 2814◐
Six line 10–15usual 6.2 · max 3010◐
Six line 19–24usual 6.2 · max 349○
Six line 4–9usual 6.2 · max 407○
Six line 31–36usual 6.2 · max 386○
Six line 1–6usual 6.2 · max 625○

Streets top 6 of 12

Street 7–9usual 12.3 · max 8122◐
Street 10–12usual 12.3 · max 7014○
Street 19–21usual 12.3 · max 5111○
Street 13–15usual 12.3 · max 6410○
Street 22–24usual 12.3 · max 749○
Street 31–33usual 12.3 · max 858○

Corners top 6 of 22

Corner 5/6/8/9usual 9.3 · max 5422◐
Corner 8/9/11/12usual 9.3 · max 4922◐
Corner 7/8/10/11usual 9.3 · max 4414◐
Corner 19/20/22/23usual 9.3 · max 4412○
Corner 10/11/13/14usual 9.3 · max 5710○
Corner 11/12/14/15usual 9.3 · max 5810○

Splits top 6 of 60

Split 29/30usual 18.5 · max 10162●
Split 13/16usual 18.5 · max 12953◐
Split 16/19usual 18.5 · max 9953◐
Split 5/6usual 18.5 · max 7050◐
Split 12/15usual 18.5 · max 13243◐
Split 19/20usual 18.5 · max 7532◐

Neighbours ±1 on the wheel top 6 of 37

33 ±1 neighboursusual 12.3 · max 5928◐
1 ±1 neighboursusual 12.3 · max 7828◐
36 ±1 neighboursusual 12.3 · max 10724◐
11 ±1 neighboursusual 12.3 · max 11824◐
30 ±1 neighboursusual 12.3 · max 6222◐
8 ±1 neighboursusual 12.3 · max 6822◐

Neighbours ±2 on the wheel top 6 of 37

11 ±2 neighboursusual 7.4 · max 4422◐
30 ±2 neighboursusual 7.4 · max 5422◐
13 ±2 neighboursusual 7.4 · max 5116◐
36 ±2 neighboursusual 7.4 · max 4516◐
8 ±2 neighboursusual 7.4 · max 4214◐
23 ±2 neighboursusual 7.4 · max 3514◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 142,749 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
6 — 321
2 — 368
20 — 383
29 — 353
16 — 329
29 — 379
28 — 362
17 — 342
14 — 314
32 — 415
5 — 252
18 — 346
17 — 365
12 — 332
8 — 264
15 — 374
5 — 280
34 — 307
31 — 255
12 — 343
16 — 282
28 — 366
7 — 304
30 — 334
8 — 262
14 — 322
33 — 293
29 — 333
11 — 280
6 — 276
33 — 255
25 — 288
35 — 254
14 — 323
5 — 286
13 — 327
29 — 330
8 — 299
26 — 321
21 — 285
8 — 284
35 — 400
4 — 314
34 — 304
1 — 316
10 — 315
15 — 331
17 — 317
18 — 259
11 — 292

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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