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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 1,017 playing

10
Last spin · 1 min ago10 black339 winners
Coldest number
12
165spins without 12

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
3294○2182○1880○570○1366○2665○3158○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
4now
Previous gaps, newest first521924755219213943931795213558778182249169101259231410925
Redusually every 2.1 spins
1now
Previous gaps, newest first404005100020401130110133015000
Blackusually every 2.1 spins
0now
Previous gaps, newest first101200030000140200021100212100
Oddusually every 2.1 spins
1now
Previous gaps, newest first400021140100113000110021031201
Evenusually every 2.1 spins
0now
Previous gaps, newest first101401110002311004130120011321
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first003001002311200112101020000152
High 19–36usually every 2.1 spins
3now
Previous gaps, newest first133010011103110122051000022206
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first003020023600112101400015220320
2nd dozen (13–24)usually every 3.1 spins
3now
Previous gaps, newest first128020006151272451054005421012
3rd dozen (25–36)usually every 3.1 spins
9now
Previous gaps, newest first301343415051103220600129011015
1st columnusually every 3.1 spins
0now
Previous gaps, newest first053000024026300501120206101110
2nd columnusually every 3.1 spins
2now
Previous gaps, newest first220050123300351063302012721120
3rd columnusually every 3.1 spins
3now
Previous gaps, newest first21303203113141280814011709100841
Voisins du zérousually every 2.2 spins
1now
Previous gaps, newest first014121101224110000005040132055
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first2644101020291152900001103333111
Orphelinsusually every 4.6 spins
5now
Previous gaps, newest first0003031023813005001092461757120
Jeu zérousually every 5.3 spins
4now
Previous gaps, newest first41114036860111142200073822605301115
Same number twice in a rowusually every 37 spins
68now
Previous gaps, newest first361231139309052172119431162341544255244841591157294021115658

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,590spins (last 24 hours)
43.0expected hits per number
443,761total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

2557 hits3.58%+0.88%
2455 hits3.46%+0.76%
1952 hits3.27%+0.57%
351 hits3.21%+0.50%
2150 hits3.14%+0.44%

Least frequent last 24 hours

2230 hits1.89%-0.82%
533 hits2.08%-0.63%
1234 hits2.14%-0.56%
136 hits2.26%-0.44%
1536 hits2.26%-0.44%

Even chances and dozens vs theory last 24 hours · 1,590 spins

Red50.00%+1.35%
Black47.48%-1.16%
Zero2.52%-0.19%
Even48.74%+0.09%
Odd48.74%+0.09%
Low 1–1847.30%-1.35%
High 19–3650.19%+1.54%
1st dozen31.01%-1.43%
2nd dozen33.33%+0.90%
3rd dozen33.14%+0.71%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

High 19–36usual 2.1 · max 113○
Redusual 2.1 · max 91○
Oddusual 2.1 · max 141○
Blackusual 2.1 · max 110○
Evenusual 2.1 · max 100○
Low 1–18usual 2.1 · max 120○
Same number twice in a rowusual 37.0 · 70×68◐

Dozens

3rd dozen (25–36)usual 3.1 · max 309◐
2nd dozen (13–24)usual 3.1 · max 183○
1st dozen (1–12)usual 3.1 · max 140○

Columns

3rd columnusual 3.1 · max 173○
2nd columnusual 3.1 · max 182○
1st columnusual 3.1 · max 230○

Wheel sectors

Orphelinsusual 4.6 · max 265○
Jeu zérousual 5.3 · max 314○
Voisins du zérousual 2.2 · max 121○
Tiers du cylindreusual 3.1 · max 200○

Six lines top 6 of 11

Six line 28–33usual 6.2 · max 5316◐
Six line 25–30usual 6.2 · max 3514◐
Six line 31–36usual 6.2 · max 389○
Six line 13–18usual 6.2 · max 558○
Six line 16–21usual 6.2 · max 315○
Six line 19–24usual 6.2 · max 433○

Streets top 6 of 12

Street 31–33usual 12.3 · max 6253●
Street 13–15usual 12.3 · max 9221◐
Street 28–30usual 12.3 · max 8116○
Street 25–27usual 12.3 · max 6314○
Street 4–6usual 12.3 · max 8311○
Street 34–36usual 12.3 · max 769○

Corners top 6 of 22

Corner 11/12/14/15usual 9.3 · max 5821◐
Corner 26/27/29/30usual 9.3 · max 6216◐
Corner 28/29/31/32usual 9.3 · max 6016◐
Corner 29/30/32/33usual 9.3 · max 6016◐
Corner 22/23/25/26usual 9.3 · max 3614◐
Corner 25/26/28/29usual 9.3 · max 4214◐

Splits top 6 of 60

Split 18/21usual 18.5 · max 8980●
Split 31/32usual 18.5 · max 9558●
Split 28/31usual 18.5 · max 11254◐
Split 32/33usual 18.5 · max 9653◐
Split 5/6usual 18.5 · max 8450◐
Split 13/14usual 18.5 · max 9644◐

Neighbours ±1 on the wheel top 6 of 37

36 ±1 neighboursusual 12.3 · max 6026◐
27 ±1 neighboursusual 12.3 · max 6925◐
13 ±1 neighboursusual 12.3 · max 5525◐
15 ±1 neighboursusual 12.3 · max 6521◐
11 ±1 neighboursusual 12.3 · max 11820◐
18 ±1 neighboursusual 12.3 · max 6116○

Neighbours ±2 on the wheel top 6 of 37

13 ±2 neighboursusual 7.4 · max 5125●
36 ±2 neighboursusual 7.4 · max 4520◐
27 ±2 neighboursusual 7.4 · max 5213◐
19 ±2 neighboursusual 7.4 · max 3611○
11 ±2 neighboursusual 7.4 · max 3810○
30 ±2 neighboursusual 7.4 · max 5410○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 141,497 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
16 — 348
17 — 410
25 — 376
10 — 322
7 — 358
26 — 434
3 — 349
18 — 354
3 — 336
11 — 355
1 — 328
24 — 403
15 — 410
17 — 345
23 — 383
1 — 258
16 — 354
16 — 340
33 — 360
15 — 282
36 — 326
23 — 335
4 — 315
1 — 295
0 — 305
3 — 340
16 — 329
28 — 382
33 — 316
15 — 379
4 — 309
11 — 339
27 — 293
36 — 310
2 — 319
14 — 407
27 — 258
4 — 328
29 — 406
31 — 361
2 — 239
30 — 347
14 — 311
21 — 360
29 — 415
16 — 257
19 — 415
31 — 209
6 — 321
2 — 368

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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