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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 596 playing

21
Last spin · 1 min ago21 red193 winners
Coldest number
7
145spins without 7

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
1093○1881○176○1573○1667○2856○2254○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
28now
Previous gaps, newest first101259231410925412711042728761831173125841452664221243484
Redusually every 2.1 spins
0now
Previous gaps, newest first000501000440212111301023100012
Blackusually every 2.1 spins
4now
Previous gaps, newest first000024000100022101130022020141
Oddusually every 2.1 spins
0now
Previous gaps, newest first000100100023011000501020752110
Evenusually every 2.1 spins
4now
Previous gaps, newest first340100215000223000000101010112
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first011113001702101101505320102021
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first211110031000000312140000200020
1st dozen (1–12)usually every 3.1 spins
1now
Previous gaps, newest first011113001731014566010643130102
2nd dozen (13–24)usually every 3.1 spins
0now
Previous gaps, newest first1142031610030360103404711223000
3rd dozen (25–36)usually every 3.1 spins
3now
Previous gaps, newest first111115200419202000425020110100
1st columnusually every 3.1 spins
3now
Previous gaps, newest first42111131424170121310210062302205
2nd columnusually every 3.1 spins
1now
Previous gaps, newest first011021401000051000000101001012
3rd columnusually every 3.1 spins
0now
Previous gaps, newest first43400262128321101716001360644100
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first230570000118120011100001012002
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first01002015006120000318100312413000
Orphelinsusually every 4.6 spins
11now
Previous gaps, newest first1100395043172710422514141121503
Jeu zérousually every 5.3 spins
7now
Previous gaps, newest first682110120211662311204520152029420
Same number twice in a rowusually every 37 spins
1now
Previous gaps, newest first425524484159115729402111565819172849453362233657517224949

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,537spins (last 24 hours)
41.5expected hits per number
451,027total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

1958 hits3.77%+1.07%
1457 hits3.71%+1.01%
3555 hits3.58%+0.88%
2353 hits3.45%+0.75%
1851 hits3.32%+0.62%

Least frequent last 24 hours

1325 hits1.63%-1.08%
731 hits2.02%-0.69%
1231 hits2.02%-0.69%
3331 hits2.02%-0.69%
2733 hits2.15%-0.56%

Even chances and dozens vs theory last 24 hours · 1,537 spins

Red50.42%+1.77%
Black46.71%-1.93%
Zero2.86%+0.16%
Even49.45%+0.80%
Odd47.69%-0.96%
Low 1–1847.23%-1.41%
High 19–3649.90%+1.25%
1st dozen31.55%-0.88%
2nd dozen33.90%+1.46%
3rd dozen31.69%-0.75%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Blackusual 2.1 · max 114◐
Evenusual 2.1 · max 114◐
Low 1–18usual 2.1 · max 91○
Redusual 2.1 · max 120○
Oddusual 2.1 · max 120○
High 19–36usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 77×1○

Dozens

3rd dozen (25–36)usual 3.1 · max 163○
1st dozen (1–12)usual 3.1 · max 151○
2nd dozen (13–24)usual 3.1 · max 140○

Columns

1st columnusual 3.1 · max 233○
2nd columnusual 3.1 · max 181○
3rd columnusual 3.1 · max 160○

Wheel sectors

Orphelinsusual 4.6 · max 2611◐
Jeu zérousual 5.3 · max 317○
Tiers du cylindreusual 3.1 · max 201○
Voisins du zérousual 2.2 · max 100○

Six lines top 6 of 11

Six line 13–18usual 6.2 · max 4027●
Six line 10–15usual 6.2 · max 326○
Six line 28–33usual 6.2 · max 395○
Six line 31–36usual 6.2 · max 425○
Six line 7–12usual 6.2 · max 424○
Six line 22–27usual 6.2 · max 423○

Streets top 6 of 12

Street 16–18usual 12.3 · max 5637●
Street 13–15usual 12.3 · max 9227◐
Street 1–3usual 12.3 · max 5726◐
Street 28–30usual 12.3 · max 6522◐
Street 22–24usual 12.3 · max 10412○
Street 34–36usual 12.3 · max 637○

Corners top 6 of 22

Corner 14/15/17/18usual 9.3 · max 4337●
Corner 13/14/16/17usual 9.3 · max 7927◐
Corner 16/17/19/20usual 9.3 · max 5517◐
Corner 19/20/22/23usual 9.3 · max 4812○
Corner 28/29/31/32usual 9.3 · max 5011○
Corner 23/24/26/27usual 9.3 · max 599○

Splits top 6 of 60

Split 7/10usual 18.5 · max 11493●
Split 15/18usual 18.5 · max 9273●
Split 14/15usual 18.5 · max 10038◐
Split 14/17usual 18.5 · max 8737◐
Split 16/17usual 18.5 · max 12037◐
Split 17/18usual 18.5 · max 6337◐

Neighbours ±1 on the wheel top 6 of 37

32 ±1 neighboursusual 12.3 · max 8228◐
15 ±1 neighboursusual 12.3 · max 6525◐
0 ±1 neighboursusual 12.3 · max 7123◐
26 ±1 neighboursusual 12.3 · max 6023◐
18 ±1 neighboursusual 12.3 · max 7022◐
29 ±1 neighboursusual 12.3 · max 6622◐

Neighbours ±2 on the wheel top 6 of 37

0 ±2 neighboursusual 7.4 · max 4223●
32 ±2 neighboursusual 7.4 · max 6223●
29 ±2 neighboursusual 7.4 · max 4522◐
18 ±2 neighboursusual 7.4 · max 4615◐
7 ±2 neighboursusual 7.4 · max 3814◐
14 ±2 neighboursusual 7.4 · max 3411○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,547 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
0 — 160
25 — 183
33 — 200
23 — 193
7 — 151
1 — 165
0 — 147
19 — 185
24 — 175
15 — 180
6 — 202
34 — 189
34 — 195
27 — 179
19 — 177
31 — 193
35 — 178
4 — 169
17 — 180
8 — 189
10 — 174
35 — 183
0 — 180
16 — 170
9 — 191
30 — 211
8 — 177
4 — 188
19 — 211
17 — 206
1 — 172
36 — 193
10 — 173
3 — 190
22 — 207
1 — 178
8 — 192
31 — 196
9 — 161
26 — 233
7 — 199
5 — 204
0 — 193
10 — 182
17 — 213
15 — 198
24 — 200
10 — 205
30 — 157
33 — 187

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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