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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 602 playing

5
Last spin · 1 min ago5 red171 winners
Coldest number
27
158spins without 27

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
7135○1083○1871○166○1563○1657○2555○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
18now
Previous gaps, newest first101259231410925412711042728761831173125841452664221243484
Redusually every 2.1 spins
0now
Previous gaps, newest first100044021211130102310001212134
Blackusually every 2.1 spins
1now
Previous gaps, newest first400010002210113002202014101101
Oddusually every 2.1 spins
0now
Previous gaps, newest first002301100050102075211010102001
Evenusually every 2.1 spins
3now
Previous gaps, newest first010021500022300000010101011222
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first300170210110150532010202123000
High 19–36usually every 2.1 spins
1now
Previous gaps, newest first003100000031214000020002001022
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first3001731014566010643130102142101
2nd dozen (13–24)usually every 3.1 spins
2now
Previous gaps, newest first420316100303601034047112230000
3rd dozen (25–36)usually every 3.1 spins
1now
Previous gaps, newest first152004192020004250201101004715
1st columnusually every 3.1 spins
1now
Previous gaps, newest first11113142417012131021006230220500
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first140100005100000010100101231100
3rd columnusually every 3.1 spins
4now
Previous gaps, newest first00262128321101716001360644100313
Voisins du zérousually every 2.2 spins
4now
Previous gaps, newest first700001181200111000010120022000
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first15006120000318100312413000124010
Orphelinsusually every 4.6 spins
1now
Previous gaps, newest first1100395043172710422514141121503
Jeu zérousually every 5.3 spins
4now
Previous gaps, newest first821101202116623112045201520294206
Same number twice in a rowusually every 37 spins
34now
Previous gaps, newest first552448415911572940211156581917284945336223365751722494966

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,538spins (last 24 hours)
41.6expected hits per number
451,236total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

1458 hits3.77%+1.07%
1958 hits3.77%+1.07%
3554 hits3.51%+0.81%
2353 hits3.45%+0.74%
1852 hits3.38%+0.68%

Least frequent last 24 hours

1326 hits1.69%-1.01%
3330 hits1.95%-0.75%
731 hits2.02%-0.69%
1232 hits2.08%-0.62%
2732 hits2.08%-0.62%

Even chances and dozens vs theory last 24 hours · 1,538 spins

Red50.59%+1.94%
Black46.55%-2.09%
Zero2.86%+0.16%
Even49.61%+0.96%
Odd47.53%-1.12%
Low 1–1847.40%-1.25%
High 19–3649.74%+1.09%
1st dozen31.53%-0.90%
2nd dozen34.01%+1.57%
3rd dozen31.60%-0.83%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Evenusual 2.1 · max 113○
Blackusual 2.1 · max 111○
High 19–36usual 2.1 · max 111○
Redusual 2.1 · max 120○
Oddusual 2.1 · max 120○
Low 1–18usual 2.1 · max 90○
Same number twice in a rowusual 37.0 · 76×34○

Dozens

2nd dozen (13–24)usual 3.1 · max 142○
3rd dozen (25–36)usual 3.1 · max 161○
1st dozen (1–12)usual 3.1 · max 150○

Columns

3rd columnusual 3.1 · max 164○
1st columnusual 3.1 · max 231○
2nd columnusual 3.1 · max 180○

Wheel sectors

Voisins du zérousual 2.2 · max 104◐
Jeu zérousual 5.3 · max 314○
Orphelinsusual 4.6 · max 261○
Tiers du cylindreusual 3.1 · max 200○

Six lines top 6 of 11

Six line 13–18usual 6.2 · max 4017◐
Six line 25–30usual 6.2 · max 3512◐
Six line 16–21usual 6.2 · max 377○
Six line 7–12usual 6.2 · max 424○
Six line 10–15usual 6.2 · max 324○
Six line 19–24usual 6.2 · max 432○

Streets top 6 of 12

Street 16–18usual 12.3 · max 5627◐
Street 13–15usual 12.3 · max 9217○
Street 1–3usual 12.3 · max 5716○
Street 25–27usual 12.3 · max 6313○
Street 28–30usual 12.3 · max 6512○
Street 19–21usual 12.3 · max 557○

Corners top 6 of 22

Corner 14/15/17/18usual 9.3 · max 4327◐
Corner 10/11/13/14usual 9.3 · max 5717◐
Corner 13/14/16/17usual 9.3 · max 7917◐
Corner 25/26/28/29usual 9.3 · max 4812○
Corner 26/27/29/30usual 9.3 · max 4012○
Corner 29/30/32/33usual 9.3 · max 469○

Splits top 6 of 60

Split 7/10usual 18.5 · max 11483●
Split 15/18usual 18.5 · max 9263●
Split 25/28usual 18.5 · max 8846◐
Split 18/21usual 18.5 · max 6745◐
Split 22/25usual 18.5 · max 7644◐
Split 27/30usual 18.5 · max 8041◐

Neighbours ±1 on the wheel top 6 of 37

21 ±1 neighboursusual 12.3 · max 7120◐
2 ±1 neighboursusual 12.3 · max 8120◐
25 ±1 neighboursusual 12.3 · max 10220◐
11 ±1 neighboursusual 12.3 · max 6119◐
32 ±1 neighboursusual 12.3 · max 8218○
13 ±1 neighboursusual 12.3 · max 5517○

Neighbours ±2 on the wheel top 6 of 37

2 ±2 neighboursusual 7.4 · max 4820◐
36 ±2 neighboursusual 7.4 · max 4517◐
15 ±2 neighboursusual 7.4 · max 4115◐
19 ±2 neighboursusual 7.4 · max 4215◐
4 ±2 neighboursusual 7.4 · max 4015◐
21 ±2 neighboursusual 7.4 · max 3615◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,537 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
26 — 222
9 — 178
29 — 218
24 — 205
5 — 185
2 — 218
18 — 208
4 — 196
27 — 243
7 — 212
14 — 220
3 — 189
11 — 188
19 — 223
19 — 222
1 — 153
8 — 205
1 — 177
24 — 199
27 — 209
5 — 193
26 — 257
9 — 195
21 — 251
19 — 249
9 — 169
13 — 167
32 — 224
33 — 195
24 — 197
31 — 198
9 — 153
16 — 161
0 — 182
20 — 198
5 — 168
24 — 191
3 — 189
5 — 149
21 — 186
0 — 160
25 — 183
33 — 200
23 — 193
7 — 151
1 — 165
0 — 147
19 — 185
24 — 175
15 — 180

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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