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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 2 min ago · 648 playing

5
Last spin · 2 min ago5 red206 winners
Coldest number
7
151spins without 7

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
1099○1887○182○1579○1673○2862○2260○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
34now
Previous gaps, newest first101259231410925412711042728761831173125841452664221243484
Redusually every 2.1 spins
0now
Previous gaps, newest first100000005010004402121113010231
Blackusually every 2.1 spins
1now
Previous gaps, newest first800002400010002210113002202014
Oddusually every 2.1 spins
0now
Previous gaps, newest first000010001001000230110005010207
Evenusually every 2.1 spins
5now
Previous gaps, newest first434010021500022300000010101011
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first410111130017021011015053201020
High 19–36usually every 2.1 spins
1now
Previous gaps, newest first000121111003100000031214000020
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first410111130017310145660106431301
2nd dozen (13–24)usually every 3.1 spins
2now
Previous gaps, newest first1111420316100303601034047112230
3rd dozen (25–36)usually every 3.1 spins
1now
Previous gaps, newest first151111152004192020004250201101
1st columnusually every 3.1 spins
1now
Previous gaps, newest first15421111314241701213102100623022
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first112011021401000051000000101001
3rd columnusually every 3.1 spins
5now
Previous gaps, newest first04340026212832110171600136064410
Voisins du zérousually every 2.2 spins
3now
Previous gaps, newest first102305700001181200111000010120
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first11201002015006120000318100312413
Orphelinsusually every 4.6 spins
1now
Previous gaps, newest first15110039504317271042251414112150
Jeu zérousually every 5.3 spins
5now
Previous gaps, newest first768211012021166231120452015202942
Same number twice in a rowusually every 37 spins
7now
Previous gaps, newest first425524484159115729402111565819172849453362233657517224949

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,540spins (last 24 hours)
41.6expected hits per number
451,905total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

1958 hits3.77%+1.06%
1457 hits3.70%+1.00%
2355 hits3.57%+0.87%
3555 hits3.57%+0.87%
1851 hits3.31%+0.61%

Least frequent last 24 hours

1325 hits1.62%-1.08%
731 hits2.01%-0.69%
3331 hits2.01%-0.69%
1232 hits2.08%-0.62%
2733 hits2.14%-0.56%

Even chances and dozens vs theory last 24 hours · 1,540 spins

Red50.58%+1.94%
Black46.56%-2.09%
Zero2.86%+0.15%
Even49.22%+0.57%
Odd47.92%-0.73%
Low 1–1847.08%-1.57%
High 19–3650.06%+1.42%
1st dozen31.49%-0.94%
2nd dozen33.90%+1.46%
3rd dozen31.75%-0.68%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Evenusual 2.1 · max 115◐
Blackusual 2.1 · max 111○
High 19–36usual 2.1 · max 111○
Redusual 2.1 · max 120○
Oddusual 2.1 · max 120○
Low 1–18usual 2.1 · max 90○
Same number twice in a rowusual 37.0 · 77×7○

Dozens

2nd dozen (13–24)usual 3.1 · max 142○
3rd dozen (25–36)usual 3.1 · max 161○
1st dozen (1–12)usual 3.1 · max 150○

Columns

3rd columnusual 3.1 · max 165◐
1st columnusual 3.1 · max 231○
2nd columnusual 3.1 · max 180○

Wheel sectors

Voisins du zérousual 2.2 · max 103○
Jeu zérousual 5.3 · max 315○
Orphelinsusual 4.6 · max 261○
Tiers du cylindreusual 3.1 · max 200○

Six lines top 6 of 11

Six line 13–18usual 6.2 · max 4033●
Six line 16–21usual 6.2 · max 376○
Six line 7–12usual 6.2 · max 425○
Six line 10–15usual 6.2 · max 325○
Six line 25–30usual 6.2 · max 353○
Six line 19–24usual 6.2 · max 432○

Streets top 6 of 12

Street 16–18usual 12.3 · max 5643●
Street 13–15usual 12.3 · max 9233◐
Street 1–3usual 12.3 · max 5732◐
Street 28–30usual 12.3 · max 6528◐
Street 34–36usual 12.3 · max 6313○
Street 7–9usual 12.3 · max 6910○

Corners top 6 of 22

Corner 14/15/17/18usual 9.3 · max 4343●
Corner 13/14/16/17usual 9.3 · max 7933●
Corner 16/17/19/20usual 9.3 · max 5523◐
Corner 26/27/29/30usual 9.3 · max 4015◐
Corner 10/11/13/14usual 9.3 · max 5712○
Corner 29/30/32/33usual 9.3 · max 4611○

Splits top 6 of 60

Split 7/10usual 18.5 · max 11499●
Split 15/18usual 18.5 · max 9279●
Split 14/15usual 18.5 · max 10044◐
Split 14/17usual 18.5 · max 8743◐
Split 16/17usual 18.5 · max 12043◐
Split 17/18usual 18.5 · max 6343◐

Neighbours ±1 on the wheel top 6 of 37

32 ±1 neighboursusual 12.3 · max 8234◐
15 ±1 neighboursusual 12.3 · max 6531◐
0 ±1 neighboursusual 12.3 · max 7129◐
26 ±1 neighboursusual 12.3 · max 6029◐
18 ±1 neighboursusual 12.3 · max 7028◐
29 ±1 neighboursusual 12.3 · max 6628◐

Neighbours ±2 on the wheel top 6 of 37

0 ±2 neighboursusual 7.4 · max 4229●
32 ±2 neighboursusual 7.4 · max 6229●
29 ±2 neighboursusual 7.4 · max 4528●
18 ±2 neighboursusual 7.4 · max 4621◐
6 ±2 neighboursusual 7.4 · max 5115◐
27 ±2 neighboursusual 7.4 · max 5215◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,553 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
17 — 213
15 — 198
24 — 200
10 — 205
30 — 157
33 — 187
21 — 204
35 — 231
7 — 230
26 — 221
7 — 187
24 — 216
31 — 219
4 — 206
35 — 224
23 — 217
7 — 209
34 — 207
34 — 157
15 — 232
8 — 221
26 — 219
30 — 248
9 — 173
13 — 244
3 — 213
12 — 237
3 — 205
19 — 233
16 — 196
14 — 240
13 — 233
8 — 228
10 — 166
34 — 195
25 — 200
27 — 197
24 — 191
15 — 218
19 — 209
3 — 179
2 — 216
12 — 187
20 — 233
2 — 212
12 — 174
24 — 197
21 — 219
34 — 169
25 — 205

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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