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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 31s ago · 638 playing

6
Last spin · 31s ago6 black179 winners
Coldest number
12
197spins without 12

Usually every 37 · longer than 99.5% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
27152○7129○1077○1865○160○1557○1651○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
12now
Previous gaps, newest first101259231410925412711042728761831173125841452664221243484
Redusually every 2.1 spins
4now
Previous gaps, newest first402121113010231000121213400071
Blackusually every 2.1 spins
0now
Previous gaps, newest first000100022101130022020141011011
Oddusually every 2.1 spins
3now
Previous gaps, newest first011000501020752110101020012210
Evenusually every 2.1 spins
0now
Previous gaps, newest first002150002230000001010101122203
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first170210110150532010202123000100
High 19–36usually every 2.1 spins
1now
Previous gaps, newest first100000031214000020002001022020
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first1731014566010643130102142101024
2nd dozen (13–24)usually every 3.1 spins
1now
Previous gaps, newest first203161003036010340471122300002
3rd dozen (25–36)usually every 3.1 spins
3now
Previous gaps, newest first200419202000425020110100471501
1st columnusually every 3.1 spins
9now
Previous gaps, newest first1314241701213102100623022050004
2nd columnusually every 3.1 spins
1now
Previous gaps, newest first010000510000001010010123110021
3rd columnusually every 3.1 spins
0now
Previous gaps, newest first26212832110171600136064410031321
Voisins du zérousually every 2.2 spins
6now
Previous gaps, newest first000011812001110000101200220001
Tiers du cylindreusually every 3.1 spins
2now
Previous gaps, newest first00612000031810031241300012401024
Orphelinsusually every 4.6 spins
0now
Previous gaps, newest first0395043172710422514141121503068
Jeu zérousually every 5.3 spins
7now
Previous gaps, newest first211012021166231120452015202942069
Same number twice in a rowusually every 37 spins
28now
Previous gaps, newest first552448415911572940211156581917284945336223365751722494966

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,539spins (last 24 hours)
41.6expected hits per number
451,311total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

1458 hits3.77%+1.07%
1958 hits3.77%+1.07%
3555 hits3.57%+0.87%
1852 hits3.38%+0.68%
2352 hits3.38%+0.68%

Least frequent last 24 hours

1326 hits1.69%-1.01%
731 hits2.01%-0.69%
1231 hits2.01%-0.69%
3331 hits2.01%-0.69%
2732 hits2.08%-0.62%

Even chances and dozens vs theory last 24 hours · 1,539 spins

Red50.36%+1.71%
Black46.78%-1.87%
Zero2.86%+0.16%
Even49.71%+1.06%
Odd47.43%-1.22%
Low 1–1847.37%-1.28%
High 19–3649.77%+1.12%
1st dozen31.51%-0.92%
2nd dozen33.98%+1.55%
3rd dozen31.64%-0.79%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Redusual 2.1 · max 124◐
Oddusual 2.1 · max 123○
High 19–36usual 2.1 · max 111○
Blackusual 2.1 · max 110○
Evenusual 2.1 · max 110○
Low 1–18usual 2.1 · max 90○
Same number twice in a rowusual 37.0 · 76×28○

Dozens

3rd dozen (25–36)usual 3.1 · max 163○
2nd dozen (13–24)usual 3.1 · max 141○
1st dozen (1–12)usual 3.1 · max 150○

Columns

1st columnusual 3.1 · max 239◐
2nd columnusual 3.1 · max 181○
3rd columnusual 3.1 · max 160○

Wheel sectors

Voisins du zérousual 2.2 · max 106◐
Jeu zérousual 5.3 · max 317○
Tiers du cylindreusual 3.1 · max 202○
Orphelinsusual 4.6 · max 260○

Six lines top 6 of 11

Six line 10–15usual 6.2 · max 3211◐
Six line 13–18usual 6.2 · max 4011◐
Six line 25–30usual 6.2 · max 356○
Six line 22–27usual 6.2 · max 424○
Six line 28–33usual 6.2 · max 393○
Six line 31–36usual 6.2 · max 423○

Streets top 6 of 12

Street 16–18usual 12.3 · max 5621◐
Street 10–12usual 12.3 · max 7017○
Street 34–36usual 12.3 · max 6313○
Street 13–15usual 12.3 · max 9211○
Street 1–3usual 12.3 · max 5710○
Street 25–27usual 12.3 · max 637○

Corners top 6 of 22

Corner 14/15/17/18usual 9.3 · max 4321◐
Corner 11/12/14/15usual 9.3 · max 4117◐
Corner 31/32/34/35usual 9.3 · max 7615◐
Corner 1/2/4/5usual 9.3 · max 5214◐
Corner 10/11/13/14usual 9.3 · max 5711○
Corner 13/14/16/17usual 9.3 · max 7911○

Splits top 6 of 60

Split 7/10usual 18.5 · max 11477●
Split 12/15usual 18.5 · max 9057●
Split 15/18usual 18.5 · max 9257●
Split 9/12usual 18.5 · max 9144◐
Split 25/28usual 18.5 · max 8840◐
Split 18/21usual 18.5 · max 6739◐

Neighbours ±1 on the wheel top 6 of 37

28 ±1 neighboursusual 12.3 · max 8640●
22 ±1 neighboursusual 12.3 · max 5738●
9 ±1 neighboursusual 12.3 · max 7433◐
12 ±1 neighboursusual 12.3 · max 6725◐
5 ±1 neighboursusual 12.3 · max 6824◐
24 ±1 neighboursusual 12.3 · max 5124◐

Neighbours ±2 on the wheel top 6 of 37

9 ±2 neighboursusual 7.4 · max 3622◐
2 ±2 neighboursusual 7.4 · max 4814◐
25 ±2 neighboursusual 7.4 · max 6514◐
36 ±2 neighboursusual 7.4 · max 4511○
12 ±2 neighboursusual 7.4 · max 3810○
15 ±2 neighboursusual 7.4 · max 419○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,531 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
24 — 243
28 — 197
36 — 225
4 — 231
7 — 188
1 — 203
15 — 213
30 — 221
27 — 211
8 — 256
28 — 244
35 — 238
7 — 232
25 — 239
28 — 228
29 — 224
23 — 217
28 — 254
13 — 224
4 — 251
2 — 193
14 — 271
19 — 229
7 — 224
30 — 206
27 — 204
2 — 196
9 — 213
12 — 221
0 — 193
36 — 217
31 — 205
12 — 249
3 — 210
32 — 247
31 — 189
25 — 218
14 — 216
36 — 182
7 — 216
30 — 225
20 — 246
18 — 230
14 — 240
26 — 222
9 — 178
29 — 218
24 — 205
5 — 185
2 — 218

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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