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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 618 playing

29
Last spin · 1 min ago29 black249 winners
Coldest number
12
189spins without 12

Usually every 37 · longer than 99.4% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
27144○33125○7121○1069○1857○152○1549○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
4now
Previous gaps, newest first101259231410925412711042728761831173125841452664221243484
Redusually every 2.1 spins
1now
Previous gaps, newest first021211130102310001212134000711
Blackusually every 2.1 spins
0now
Previous gaps, newest first221011300220201410110110010004
Oddusually every 2.1 spins
0now
Previous gaps, newest first000501020752110101020012210290
Evenusually every 2.1 spins
5now
Previous gaps, newest first000223000000101010112220310101
Low 1–18usually every 2.1 spins
2now
Previous gaps, newest first021011015053201020212300010000
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first031214000020002001022020110100
1st dozen (1–12)usually every 3.1 spins
2now
Previous gaps, newest first3101456601064313010214210102404
2nd dozen (13–24)usually every 3.1 spins
1now
Previous gaps, newest first161003036010340471122300002110
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first419202000425020110100471501130
1st columnusually every 3.1 spins
1now
Previous gaps, newest first1314241701213102100623022050004
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first510000001010010123110021040126
3rd columnusually every 3.1 spins
2now
Previous gaps, newest first21283211017160013606441003132103
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first001181200111000010120022000102
Tiers du cylindreusually every 3.1 spins
3now
Previous gaps, newest first12000031810031241300012401024110
Orphelinsusually every 4.6 spins
7now
Previous gaps, newest first5043172710422514141121503068540
Jeu zérousually every 5.3 spins
2now
Previous gaps, newest first110120211662311204520152029420690
Same number twice in a rowusually every 37 spins
20now
Previous gaps, newest first552448415911572940211156581917284945336223365751722494966

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,538spins (last 24 hours)
41.6expected hits per number
450,883total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

1959 hits3.84%+1.13%
1458 hits3.77%+1.07%
3555 hits3.58%+0.87%
1852 hits3.38%+0.68%
2351 hits3.32%+0.61%

Least frequent last 24 hours

1327 hits1.76%-0.95%
3330 hits1.95%-0.75%
731 hits2.02%-0.69%
1231 hits2.02%-0.69%
1533 hits2.15%-0.56%

Even chances and dozens vs theory last 24 hours · 1,538 spins

Red50.72%+2.07%
Black46.42%-2.22%
Zero2.86%+0.16%
Even49.61%+0.96%
Odd47.53%-1.12%
Low 1–1847.33%-1.31%
High 19–3649.80%+1.16%
1st dozen31.40%-1.03%
2nd dozen33.94%+1.51%
3rd dozen31.79%-0.64%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Evenusual 2.1 · max 115◐
Low 1–18usual 2.1 · max 92○
Redusual 2.1 · max 121○
Blackusual 2.1 · max 110○
Oddusual 2.1 · max 120○
High 19–36usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 77×20○

Dozens

1st dozen (1–12)usual 3.1 · max 152○
2nd dozen (13–24)usual 3.1 · max 141○
3rd dozen (25–36)usual 3.1 · max 160○

Columns

3rd columnusual 3.1 · max 162○
1st columnusual 3.1 · max 231○
2nd columnusual 3.1 · max 180○

Wheel sectors

Orphelinsusual 4.6 · max 267◐
Tiers du cylindreusual 3.1 · max 203○
Jeu zérousual 5.3 · max 312○
Voisins du zérousual 2.2 · max 100○

Six lines top 6 of 11

Six line 22–27usual 6.2 · max 4210◐
Six line 4–9usual 6.2 · max 458○
Six line 7–12usual 6.2 · max 428○
Six line 31–36usual 6.2 · max 425○
Six line 10–15usual 6.2 · max 323○
Six line 13–18usual 6.2 · max 403○

Streets top 6 of 12

Street 25–27usual 12.3 · max 6326◐
Street 31–33usual 12.3 · max 6220◐
Street 4–6usual 12.3 · max 8316○
Street 16–18usual 12.3 · max 5613○
Street 22–24usual 12.3 · max 10410○
Street 10–12usual 12.3 · max 709○

Corners top 6 of 22

Corner 14/15/17/18usual 9.3 · max 4313○
Corner 17/18/20/21usual 9.3 · max 4213○
Corner 20/21/23/24usual 9.3 · max 5710○
Corner 22/23/25/26usual 9.3 · max 6110○
Corner 23/24/26/27usual 9.3 · max 5910○
Corner 11/12/14/15usual 9.3 · max 419○

Splits top 6 of 60

Split 7/10usual 18.5 · max 11469●
Split 12/15usual 18.5 · max 9049◐
Split 15/18usual 18.5 · max 9249◐
Split 6/9usual 18.5 · max 11336◐
Split 9/12usual 18.5 · max 9136◐
Split 25/28usual 18.5 · max 8832◐

Neighbours ±1 on the wheel top 6 of 37

33 ±1 neighboursusual 12.3 · max 5643●
28 ±1 neighboursusual 12.3 · max 8632◐
22 ±1 neighboursusual 12.3 · max 5730◐
9 ±1 neighboursusual 12.3 · max 7425◐
1 ±1 neighboursusual 12.3 · max 6819◐
16 ±1 neighboursusual 12.3 · max 6018○

Neighbours ±2 on the wheel top 6 of 37

33 ±2 neighboursusual 7.4 · max 3618◐
24 ±2 neighboursusual 7.4 · max 4616◐
16 ±2 neighboursusual 7.4 · max 4116◐
1 ±2 neighboursusual 7.4 · max 3714◐
20 ±2 neighboursusual 7.4 · max 3814◐
14 ±2 neighboursusual 7.4 · max 3414◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,523 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
4 — 234
15 — 258
15 — 301
35 — 250
18 — 237
27 — 264
29 — 246
24 — 262
5 — 260
23 — 255
18 — 222
15 — 259
19 — 253
0 — 242
12 — 252
31 — 229
25 — 260
15 — 220
18 — 253
2 — 223
10 — 212
27 — 222
11 — 242
14 — 254
7 — 238
3 — 256
27 — 239
12 — 218
36 — 223
3 — 237
8 — 248
22 — 217
31 — 215
32 — 245
18 — 225
22 — 223
3 — 232
25 — 232
27 — 223
32 — 263
17 — 222
2 — 204
24 — 243
28 — 197
36 — 225
4 — 231
7 — 188
1 — 203
15 — 213
30 — 221

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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