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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 676 playing

8
Last spin · 1 min ago8 black246 winners
Coldest number
12
178spins without 12

Usually every 37 · longer than 99.2% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
27133○33114○7110○19104○378○3659○1058○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
4now
Previous gaps, newest first12592314109254127110427287618311731258414526642212434845
Redusually every 2.1 spins
1now
Previous gaps, newest first113010231000121213400071101001
Blackusually every 2.1 spins
0now
Previous gaps, newest first130022020141011011001000400000
Oddusually every 2.1 spins
1now
Previous gaps, newest first020752110101020012210290007020
Evenusually every 2.1 spins
0now
Previous gaps, newest first230000001010101122203101012010
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first101505320102021230001000002200
High 19–36usually every 2.1 spins
1now
Previous gaps, newest first400002000200102202011010046010
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first45660106431301021421010240412010
2nd dozen (13–24)usually every 3.1 spins
1now
Previous gaps, newest first003036010340471122300002110731
3rd dozen (25–36)usually every 3.1 spins
6now
Previous gaps, newest first202000425020110100471501130731
1st columnusually every 3.1 spins
11now
Previous gaps, newest first241701213102100623022050004554
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first000101001012311002104012600511
3rd columnusually every 3.1 spins
7now
Previous gaps, newest first8321101716001360644100313210314
Voisins du zérousually every 2.2 spins
4now
Previous gaps, newest first120011100001012002200010210128
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first03181003124130001240102411056012
Orphelinsusually every 4.6 spins
2now
Previous gaps, newest first0431727104225141411215030685401
Jeu zérousually every 5.3 spins
4now
Previous gaps, newest first12021166231120452015202942069000
Same number twice in a rowusually every 37 spins
9now
Previous gaps, newest first552448415911572940211156581917284945336223365751722494966

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,538spins (last 24 hours)
41.6expected hits per number
450,525total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

1959 hits3.84%+1.13%
1458 hits3.77%+1.07%
3555 hits3.58%+0.87%
1852 hits3.38%+0.68%
950 hits3.25%+0.55%

Least frequent last 24 hours

1326 hits1.69%-1.01%
3330 hits1.95%-0.75%
731 hits2.02%-0.69%
1231 hits2.02%-0.69%
1533 hits2.15%-0.56%

Even chances and dozens vs theory last 24 hours · 1,538 spins

Red50.65%+2.00%
Black46.49%-2.16%
Zero2.86%+0.16%
Even49.61%+0.96%
Odd47.53%-1.12%
Low 1–1847.33%-1.31%
High 19–3649.80%+1.16%
1st dozen31.40%-1.03%
2nd dozen33.94%+1.51%
3rd dozen31.79%-0.64%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Redusual 2.1 · max 121○
Oddusual 2.1 · max 121○
High 19–36usual 2.1 · max 111○
Blackusual 2.1 · max 110○
Evenusual 2.1 · max 110○
Low 1–18usual 2.1 · max 90○
Same number twice in a rowusual 37.0 · 77×9○

Dozens

3rd dozen (25–36)usual 3.1 · max 166◐
2nd dozen (13–24)usual 3.1 · max 141○
1st dozen (1–12)usual 3.1 · max 150○

Columns

1st columnusual 3.1 · max 2311●
3rd columnusual 3.1 · max 167◐
2nd columnusual 3.1 · max 180○

Wheel sectors

Voisins du zérousual 2.2 · max 104◐
Jeu zérousual 5.3 · max 314○
Orphelinsusual 4.6 · max 262○
Tiers du cylindreusual 3.1 · max 200○

Six lines top 6 of 11

Six line 25–30usual 6.2 · max 3515◐
Six line 28–33usual 6.2 · max 399○
Six line 31–36usual 6.2 · max 426○
Six line 1–6usual 6.2 · max 275○
Six line 10–15usual 6.2 · max 323○
Six line 13–18usual 6.2 · max 402○

Streets top 6 of 12

Street 10–12usual 12.3 · max 7028◐
Street 1–3usual 12.3 · max 5718○
Street 28–30usual 12.3 · max 6516○
Street 25–27usual 12.3 · max 6315○
Street 31–33usual 12.3 · max 629○
Street 19–21usual 12.3 · max 558○

Corners top 6 of 22

Corner 25/26/28/29usual 9.3 · max 4815◐
Corner 26/27/29/30usual 9.3 · max 4015◐
Corner 28/29/31/32usual 9.3 · max 509○
Corner 29/30/32/33usual 9.3 · max 469○
Corner 31/32/34/35usual 9.3 · max 766○
Corner 32/33/35/36usual 9.3 · max 696○

Splits top 6 of 60

Split 33/36usual 18.5 · max 8559●
Split 7/10usual 18.5 · max 11458●
Split 10/13usual 18.5 · max 10250◐
Split 12/15usual 18.5 · max 9038◐
Split 15/18usual 18.5 · max 9238◐
Split 3/6usual 18.5 · max 8336◐

Neighbours ±1 on the wheel top 6 of 37

13 ±1 neighboursusual 12.3 · max 5450●
29 ±1 neighboursusual 12.3 · max 6639●
27 ±1 neighboursusual 12.3 · max 6936◐
6 ±1 neighboursusual 12.3 · max 6035◐
33 ±1 neighboursusual 12.3 · max 5632◐
36 ±1 neighboursusual 12.3 · max 7828◐

Neighbours ±2 on the wheel top 6 of 37

27 ±2 neighboursusual 7.4 · max 5235●
13 ±2 neighboursusual 7.4 · max 5128●
7 ±2 neighboursusual 7.4 · max 3821◐
18 ±2 neighboursusual 7.4 · max 4619◐
29 ±2 neighboursusual 7.4 · max 4519◐
36 ±2 neighboursusual 7.4 · max 4516◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,512 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
35 — 305
7 — 293
12 — 285
22 — 285
16 — 250
12 — 325
10 — 278
32 — 302
31 — 289
6 — 281
34 — 250
28 — 293
9 — 331
21 — 297
20 — 321
21 — 272
1 — 259
21 — 264
27 — 270
34 — 224
24 — 298
13 — 275
0 — 297
32 — 315
26 — 293
8 — 276
26 — 289
31 — 261
8 — 260
13 — 277
1 — 217
10 — 267
27 — 260
24 — 281
35 — 235
31 — 253
19 — 274
32 — 257
24 — 265
4 — 234
15 — 258
15 — 301
35 — 250
18 — 237
27 — 264
29 — 246
24 — 262
5 — 260
23 — 255
18 — 222

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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