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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 692 playing

32
Last spin · 1 min ago32 red299 winners
Coldest number
12
169spins without 12

Usually every 37 · longer than 99.0% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
27124○5116○33105○7101○1995○369○2051○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
8now
Previous gaps, newest first59231410925412711042728761831173125841452664221243484569
Redusually every 2.1 spins
0now
Previous gaps, newest first010231000121213400071101001000
Blackusually every 2.1 spins
2now
Previous gaps, newest first202014101101100100040000001123
Oddusually every 2.1 spins
5now
Previous gaps, newest first521101010200122102900070202320
Evenusually every 2.1 spins
0now
Previous gaps, newest first000010101011222031010120100000
Low 1–18usually every 2.1 spins
2now
Previous gaps, newest first053201020212300010000022005100
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first020002001022020110100460103000
1st dozen (1–12)usually every 3.1 spins
2now
Previous gaps, newest first66010643130102142101024041201013
2nd dozen (13–24)usually every 3.1 spins
3now
Previous gaps, newest first601034047112230000211073116200
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first020004250201101004715011307312
1st columnusually every 3.1 spins
2now
Previous gaps, newest first241701213102100623022050004554
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first010123110021040126005112050070
3rd columnusually every 3.1 spins
7now
Previous gaps, newest first3211017160013606441003132103141
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first001110000101200220001021012810
Tiers du cylindreusually every 3.1 spins
7now
Previous gaps, newest first10031241300012401024110560120705
Orphelinsusually every 4.6 spins
3now
Previous gaps, newest first1727104225141411215030685401421
Jeu zérousually every 5.3 spins
0now
Previous gaps, newest first02116623112045201520294206900026
Same number twice in a rowusually every 37 spins
0now
Previous gaps, newest first552448415911572940211156581917284945336223365751722494966

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,539spins (last 24 hours)
41.6expected hits per number
450,314total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

1960 hits3.90%+1.20%
1457 hits3.70%+1.00%
3554 hits3.51%+0.81%
1852 hits3.38%+0.68%
950 hits3.25%+0.55%

Least frequent last 24 hours

1326 hits1.69%-1.01%
3330 hits1.95%-0.75%
731 hits2.01%-0.69%
1231 hits2.01%-0.69%
1533 hits2.14%-0.56%

Even chances and dozens vs theory last 24 hours · 1,539 spins

Red50.68%+2.03%
Black46.52%-2.12%
Zero2.79%+0.09%
Even49.71%+1.06%
Odd47.50%-1.15%
Low 1–1847.37%-1.28%
High 19–3649.84%+1.19%
1st dozen31.58%-0.85%
2nd dozen33.85%+1.42%
3rd dozen31.77%-0.66%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Oddusual 2.1 · max 125◐
Blackusual 2.1 · max 112○
Low 1–18usual 2.1 · max 92○
Redusual 2.1 · max 120○
Evenusual 2.1 · max 110○
High 19–36usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 77×0○

Dozens

2nd dozen (13–24)usual 3.1 · max 143○
1st dozen (1–12)usual 3.1 · max 152○
3rd dozen (25–36)usual 3.1 · max 160○

Columns

3rd columnusual 3.1 · max 167◐
1st columnusual 3.1 · max 232○
2nd columnusual 3.1 · max 180○

Wheel sectors

Tiers du cylindreusual 3.1 · max 207◐
Orphelinsusual 4.6 · max 263○
Voisins du zérousual 2.2 · max 100○
Jeu zérousual 5.3 · max 310○

Six lines top 6 of 11

Six line 7–12usual 6.2 · max 4216◐
Six line 16–21usual 6.2 · max 3711◐
Six line 19–24usual 6.2 · max 4310◐
Six line 22–27usual 6.2 · max 426○
Six line 25–30usual 6.2 · max 356○
Six line 10–15usual 6.2 · max 323○

Streets top 6 of 12

Street 16–18usual 12.3 · max 5623◐
Street 34–36usual 12.3 · max 6322◐
Street 10–12usual 12.3 · max 7019◐
Street 7–9usual 12.3 · max 6916○
Street 19–21usual 12.3 · max 5511○
Street 22–24usual 12.3 · max 10410○

Corners top 6 of 22

Corner 16/17/19/20usual 9.3 · max 5523◐
Corner 7/8/10/11usual 9.3 · max 5519◐
Corner 5/6/8/9usual 9.3 · max 6816◐
Corner 8/9/11/12usual 9.3 · max 4216◐
Corner 17/18/20/21usual 9.3 · max 4211○
Corner 20/21/23/24usual 9.3 · max 5711○

Splits top 6 of 60

Split 19/20usual 18.5 · max 6451◐
Split 33/36usual 18.5 · max 8550◐
Split 7/10usual 18.5 · max 11449◐
Split 24/27usual 18.5 · max 12647◐
Split 10/13usual 18.5 · max 10241◐
Split 5/8usual 18.5 · max 9936◐

Neighbours ±1 on the wheel top 6 of 37

5 ±1 neighboursusual 12.3 · max 6847●
13 ±1 neighboursusual 12.3 · max 5441●
1 ±1 neighboursusual 12.3 · max 6832◐
29 ±1 neighboursusual 12.3 · max 6630◐
27 ±1 neighboursusual 12.3 · max 6927◐
6 ±1 neighboursusual 12.3 · max 6026◐

Neighbours ±2 on the wheel top 6 of 37

27 ±2 neighboursusual 7.4 · max 5226●
6 ±2 neighboursusual 7.4 · max 5124●
24 ±2 neighboursusual 7.4 · max 4623●
16 ±2 neighboursusual 7.4 · max 4123●
33 ±2 neighboursusual 7.4 · max 3623●
34 ±2 neighboursusual 7.4 · max 3321◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,503 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
5 — 294
2 — 263
11 — 286
12 — 291
9 — 274
25 — 250
16 — 301
27 — 289
3 — 303
30 — 278
6 — 268
17 — 271
32 — 310
5 — 298
30 — 315
20 — 291
6 — 232
12 — 275
10 — 233
34 — 283
7 — 274
8 — 293
17 — 278
24 — 284
17 — 287
19 — 293
29 — 311
7 — 270
12 — 280
1 — 289
20 — 295
20 — 256
6 — 247
33 — 277
20 — 270
15 — 275
21 — 307
12 — 300
18 — 266
24 — 259
30 — 273
35 — 305
7 — 293
12 — 285
22 — 285
16 — 250
12 — 325
10 — 278
32 — 302
31 — 289

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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