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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 679 playing

30
Last spin · 1 min ago30 red232 winners
Coldest number
12
162spins without 12

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
27117○5109○3398○794○1988○362○2044○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
1now
Previous gaps, newest first59231410925412711042728761831173125841452664221243484569
Redusually every 2.1 spins
0now
Previous gaps, newest first310001212134000711010010000502
Blackusually every 2.1 spins
2now
Previous gaps, newest first014101101100100040000001123500
Oddusually every 2.1 spins
4now
Previous gaps, newest first211010102001221029000702023200
Evenusually every 2.1 spins
0now
Previous gaps, newest first101011222031010120100000000400
Low 1–18usually every 2.1 spins
2now
Previous gaps, newest first320102021230001000002200510021
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first200102202011010046010300001304
1st dozen (1–12)usually every 3.1 spins
2now
Previous gaps, newest first60106431301021421010240412010134
2nd dozen (13–24)usually every 3.1 spins
3now
Previous gaps, newest first010340471122300002110731162002
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first425020110100471501130731200248
1st columnusually every 3.1 spins
3now
Previous gaps, newest first170121310210062302205000455412
2nd columnusually every 3.1 spins
2now
Previous gaps, newest first311002104012600511205007002401
3rd columnusually every 3.1 spins
0now
Previous gaps, newest first3211017160013606441003132103141
Voisins du zérousually every 2.2 spins
1now
Previous gaps, newest first000010120022000102101281012201
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first10031241300012401024110560120705
Orphelinsusually every 4.6 spins
6now
Previous gaps, newest first2710422514141121503068540142170
Jeu zérousually every 5.3 spins
1now
Previous gaps, newest first66231120452015202942069000265141
Same number twice in a rowusually every 37 spins
49now
Previous gaps, newest first244841591157294021115658191728494533622336575172249496624

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,538spins (last 24 hours)
41.6expected hits per number
449,945total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

1960 hits3.90%+1.20%
1456 hits3.64%+0.94%
3554 hits3.51%+0.81%
1852 hits3.38%+0.68%
950 hits3.25%+0.55%

Least frequent last 24 hours

1326 hits1.69%-1.01%
3330 hits1.95%-0.75%
731 hits2.02%-0.69%
1232 hits2.08%-0.62%
1533 hits2.15%-0.56%

Even chances and dozens vs theory last 24 hours · 1,538 spins

Red50.59%+1.94%
Black46.62%-2.03%
Zero2.80%+0.09%
Even49.67%+1.03%
Odd47.53%-1.12%
Low 1–1847.46%-1.18%
High 19–3649.74%+1.09%
1st dozen31.73%-0.70%
2nd dozen33.94%+1.51%
3rd dozen31.53%-0.90%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Oddusual 2.1 · max 124◐
Blackusual 2.1 · max 112○
Low 1–18usual 2.1 · max 92○
Redusual 2.1 · max 120○
Evenusual 2.1 · max 110○
High 19–36usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 76×49○

Dozens

2nd dozen (13–24)usual 3.1 · max 143○
1st dozen (1–12)usual 3.1 · max 152○
3rd dozen (25–36)usual 3.1 · max 160○

Columns

1st columnusual 3.1 · max 233○
2nd columnusual 3.1 · max 182○
3rd columnusual 3.1 · max 160○

Wheel sectors

Orphelinsusual 4.6 · max 266○
Voisins du zérousual 2.2 · max 101○
Jeu zérousual 5.3 · max 311○
Tiers du cylindreusual 3.1 · max 200○

Six lines top 6 of 11

Six line 4–9usual 6.2 · max 459○
Six line 7–12usual 6.2 · max 429○
Six line 31–36usual 6.2 · max 428○
Six line 10–15usual 6.2 · max 326○
Six line 13–18usual 6.2 · max 406○
Six line 16–21usual 6.2 · max 374○

Streets top 6 of 12

Street 16–18usual 12.3 · max 5616○
Street 34–36usual 12.3 · max 6315○
Street 25–27usual 12.3 · max 6314○
Street 4–6usual 12.3 · max 8313○
Street 10–12usual 12.3 · max 7012○
Street 7–9usual 12.3 · max 699○

Corners top 6 of 22

Corner 16/17/19/20usual 9.3 · max 5516◐
Corner 4/5/7/8usual 9.3 · max 6113○
Corner 7/8/10/11usual 9.3 · max 5512○
Corner 23/24/26/27usual 9.3 · max 5911○
Corner 5/6/8/9usual 9.3 · max 689○
Corner 8/9/11/12usual 9.3 · max 429○

Splits top 6 of 60

Split 19/20usual 18.5 · max 6444◐
Split 33/36usual 18.5 · max 8543◐
Split 7/10usual 18.5 · max 11442◐
Split 24/27usual 18.5 · max 12640◐
Split 10/13usual 18.5 · max 10234◐
Split 5/8usual 18.5 · max 9929◐

Neighbours ±1 on the wheel top 6 of 37

5 ±1 neighboursusual 12.3 · max 6840●
13 ±1 neighboursusual 12.3 · max 5434◐
1 ±1 neighboursusual 12.3 · max 6825◐
29 ±1 neighboursusual 12.3 · max 6623◐
27 ±1 neighboursusual 12.3 · max 6920◐
6 ±1 neighboursusual 12.3 · max 6019◐

Neighbours ±2 on the wheel top 6 of 37

27 ±2 neighboursusual 7.4 · max 5219◐
6 ±2 neighboursusual 7.4 · max 5117◐
24 ±2 neighboursusual 7.4 · max 4616◐
16 ±2 neighboursusual 7.4 · max 4116◐
33 ±2 neighboursusual 7.4 · max 3616◐
34 ±2 neighboursusual 7.4 · max 3314◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,496 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
21 — 300
23 — 297
8 — 293
17 — 298
34 — 218
0 — 308
19 — 284
14 — 307
33 — 316
19 — 344
21 — 326
23 — 328
18 — 340
17 — 290
4 — 265
0 — 268
11 — 327
22 — 339
2 — 259
32 — 311
11 — 297
5 — 335
10 — 308
10 — 286
27 — 311
23 — 299
35 — 313
9 — 267
13 — 282
14 — 266
35 — 281
10 — 231
27 — 260
4 — 273
6 — 247
20 — 302
0 — 274
24 — 290
36 — 320
16 — 323
32 — 331
11 — 281
0 — 310
5 — 294
2 — 263
11 — 286
12 — 291
9 — 274
25 — 250
16 — 301

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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