TrackSpins
Live Alerts

Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 887 playing

19
Last spin · 1 min ago19 red307 winners
Coldest number
13
148spins without 13

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
2103○2985○2182○1770○961○1660○2549○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
24now
Previous gaps, newest first84569591115566646263918117821224228316461231022617123
Redusually every 2.1 spins
0now
Previous gaps, newest first220002102760101311103021010271
Blackusually every 2.1 spins
1now
Previous gaps, newest first010401201000011000002210011120
Oddusually every 2.1 spins
0now
Previous gaps, newest first010101000311003083300100332102
Evenusually every 2.1 spins
2now
Previous gaps, newest first224001131200000001001003300100
Low 1–18usually every 2.1 spins
3now
Previous gaps, newest first210420011102502100105330010213
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first001012000103140100002013200001
1st dozen (1–12)usually every 3.1 spins
3now
Previous gaps, newest first210700310250210205340102613620
2nd dozen (13–24)usually every 3.1 spins
0now
Previous gaps, newest first190066174902250210015023301005
3rd dozen (25–36)usually every 3.1 spins
1now
Previous gaps, newest first201203031430002232000032035160
1st columnusually every 3.1 spins
0now
Previous gaps, newest first100121513110010082302000203211
2nd columnusually every 3.1 spins
5now
Previous gaps, newest first6331310021011204471003506000102
3rd columnusually every 3.1 spins
1now
Previous gaps, newest first5012002283002061021101612003110
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first101015100100102010301430001044
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first5210133233500304311102132800310
Orphelinsusually every 4.6 spins
4now
Previous gaps, newest first4115512419133200000047005004105
Jeu zérousually every 5.3 spins
5now
Previous gaps, newest first271100111014322310226142522201118
Same number twice in a rowusually every 37 spins
31now
Previous gaps, newest first172249496624781017546311123312811541623580298479441067117

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,511spins (last 24 hours)
40.8expected hits per number
429,517total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

355 hits3.64%+0.94%
3554 hits3.57%+0.87%
2651 hits3.38%+0.67%
2050 hits3.31%+0.61%
2249 hits3.24%+0.54%

Least frequent last 24 hours

2931 hits2.05%-0.65%
3431 hits2.05%-0.65%
1332 hits2.12%-0.58%
1532 hits2.12%-0.58%
733 hits2.18%-0.52%

Even chances and dozens vs theory last 24 hours · 1,511 spins

Red47.85%-0.80%
Black49.37%+0.72%
Zero2.78%+0.08%
Even49.11%+0.46%
Odd48.11%-0.53%
Low 1–1847.19%-1.46%
High 19–3650.03%+1.38%
1st dozen32.03%-0.40%
2nd dozen32.76%+0.33%
3rd dozen32.43%0.00%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Low 1–18usual 2.1 · max 113○
Evenusual 2.1 · max 112○
Blackusual 2.1 · max 81○
Redusual 2.1 · max 120○
Oddusual 2.1 · max 120○
High 19–36usual 2.1 · max 130○
Same number twice in a rowusual 37.0 · 78×31○

Dozens

1st dozen (1–12)usual 3.1 · max 153○
3rd dozen (25–36)usual 3.1 · max 181○
2nd dozen (13–24)usual 3.1 · max 140○

Columns

2nd columnusual 3.1 · max 235◐
3rd columnusual 3.1 · max 161○
1st columnusual 3.1 · max 230○

Wheel sectors

Jeu zérousual 5.3 · max 355○
Orphelinsusual 4.6 · max 264○
Tiers du cylindreusual 3.1 · max 211○
Voisins du zérousual 2.2 · max 130○

Six lines top 6 of 11

Six line 13–18usual 6.2 · max 4014◐
Six line 1–6usual 6.2 · max 279○
Six line 10–15usual 6.2 · max 488○
Six line 25–30usual 6.2 · max 315○
Six line 4–9usual 6.2 · max 453○
Six line 7–12usual 6.2 · max 423○

Streets top 6 of 12

Street 28–30usual 12.3 · max 6231◐
Street 13–15usual 12.3 · max 9221◐
Street 4–6usual 12.3 · max 8317○
Street 34–36usual 12.3 · max 9015○
Street 16–18usual 12.3 · max 5614○
Street 1–3usual 12.3 · max 579○

Corners top 6 of 22

Corner 13/14/16/17usual 9.3 · max 4343●
Corner 5/6/8/9usual 9.3 · max 6826◐
Corner 10/11/13/14usual 9.3 · max 7119◐
Corner 2/3/5/6usual 9.3 · max 4018◐
Corner 14/15/17/18usual 9.3 · max 5014◐
Corner 17/18/20/21usual 9.3 · max 6214◐

Splits top 6 of 60

Split 13/16usual 18.5 · max 8160●
Split 16/17usual 18.5 · max 12060●
Split 11/14usual 18.5 · max 10143◐
Split 13/14usual 18.5 · max 9243◐
Split 14/17usual 18.5 · max 8743◐
Split 8/9usual 18.5 · max 6841◐

Neighbours ±1 on the wheel top 6 of 37

2 ±1 neighboursusual 12.3 · max 9349●
25 ±1 neighboursusual 12.3 · max 9349●
30 ±1 neighboursusual 12.3 · max 4834◐
17 ±1 neighboursusual 12.3 · max 5633◐
34 ±1 neighboursusual 12.3 · max 9533◐
32 ±1 neighboursusual 12.3 · max 9821◐

Neighbours ±2 on the wheel top 6 of 37

25 ±2 neighboursusual 7.4 · max 3633●
17 ±2 neighboursusual 7.4 · max 3533●
2 ±2 neighboursusual 7.4 · max 5317◐
11 ±2 neighboursusual 7.4 · max 4515◐
30 ±2 neighboursusual 7.4 · max 4512◐
8 ±2 neighboursusual 7.4 · max 4412◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 139,571 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
3 — 287
17 — 311
16 — 293
19 — 345
4 — 308
26 — 335
0 — 316
29 — 301
15 — 287
20 — 330
3 — 344
23 — 316
29 — 310
17 — 301
29 — 331
14 — 325
1 — 276
17 — 284
23 — 308
35 — 308
3 — 282
14 — 294
6 — 299
31 — 264
26 — 353
21 — 300
23 — 297
8 — 293
17 — 298
34 — 218
0 — 308
19 — 284
14 — 307
33 — 316
19 — 344
21 — 326
23 — 328
18 — 340
17 — 290
4 — 265
0 — 268
11 — 327
22 — 339
2 — 259
32 — 311
11 — 297
5 — 335
10 — 308
10 — 286
27 — 311

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

More roulette tables

All roulette tables →