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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 3 min ago · 1,112 playing

16
Last spin · 3 min ago16 red414 winners
Coldest number
25
103spins without 25

Usually every 37 · longer than 94% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
1390○2781○270○865○1564○958○2453○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
51now
Previous gaps, newest first23102261712313192235504678133583323920563295747651519
Redusually every 2.1 spins
0now
Previous gaps, newest first131001001002000205030500321002
Blackusually every 2.1 spins
1now
Previous gaps, newest first100133304020000200200003020130
Oddusually every 2.1 spins
6now
Previous gaps, newest first1000105031210120000012103030143
Evenusually every 2.1 spins
0now
Previous gaps, newest first000001420000200110121060000001
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first021010311310100170014040102000
High 19–36usually every 2.1 spins
2now
Previous gaps, newest first012200111001231000000310002102
1st dozen (1–12)usually every 3.1 spins
1now
Previous gaps, newest first2101031010017007432114142211023
2nd dozen (13–24)usually every 3.1 spins
0now
Previous gaps, newest first7410120110005002411101110116044
3rd dozen (25–36)usually every 3.1 spins
2now
Previous gaps, newest first01504102231003330213114014011150
1st columnusually every 3.1 spins
0now
Previous gaps, newest first4001024034514210401330061122221
2nd columnusually every 3.1 spins
2now
Previous gaps, newest first0400430124230211101612220033120
3rd columnusually every 3.1 spins
1now
Previous gaps, newest first260001050302103056215190111120
Voisins du zérousually every 2.2 spins
2now
Previous gaps, newest first017012002100101101003210025201
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first600000404161646102133232122102
Orphelinsusually every 4.6 spins
1now
Previous gaps, newest first2186674012340314011935312341715512
Jeu zérousually every 5.3 spins
2now
Previous gaps, newest first010407180620123507101190411729431
Same number twice in a rowusually every 37 spins
9now
Previous gaps, newest first2984794410671174813126526150509737494661123912645381

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,556spins (last 24 hours)
42.1expected hits per number
436,614total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

2751 hits3.28%+0.57%
1449 hits3.15%+0.45%
348 hits3.08%+0.38%
2648 hits3.08%+0.38%
2447 hits3.02%+0.32%

Least frequent last 24 hours

3233 hits2.12%-0.58%
3633 hits2.12%-0.58%
1634 hits2.19%-0.52%
2935 hits2.25%-0.45%
2336 hits2.31%-0.39%

Even chances and dozens vs theory last 24 hours · 1,556 spins

Red47.17%-1.48%
Black50.19%+1.54%
Zero2.63%-0.07%
Even48.33%-0.32%
Odd49.04%+0.39%
Low 1–1849.16%+0.52%
High 19–3648.20%-0.45%
1st dozen32.71%+0.28%
2nd dozen32.84%+0.41%
3rd dozen31.81%-0.62%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Oddusual 2.1 · max 126◐
High 19–36usual 2.1 · max 132○
Blackusual 2.1 · max 91○
Redusual 2.1 · max 120○
Evenusual 2.1 · max 110○
Low 1–18usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 81×9○

Dozens

3rd dozen (25–36)usual 3.1 · max 182○
1st dozen (1–12)usual 3.1 · max 171○
2nd dozen (13–24)usual 3.1 · max 140○

Columns

2nd columnusual 3.1 · max 232○
3rd columnusual 3.1 · max 161○
1st columnusual 3.1 · max 180○

Wheel sectors

Voisins du zérousual 2.2 · max 132○
Jeu zérousual 5.3 · max 352○
Orphelinsusual 4.6 · max 321○
Tiers du cylindreusual 3.1 · max 210○

Six lines top 6 of 11

Six line 19–24usual 6.2 · max 368○
Six line 7–12usual 6.2 · max 427○
Six line 10–15usual 6.2 · max 487○
Six line 22–27usual 6.2 · max 423○
Six line 25–30usual 6.2 · max 293○
Six line 28–33usual 6.2 · max 392○

Streets top 6 of 12

Street 7–9usual 12.3 · max 5727◐
Street 13–15usual 12.3 · max 7922◐
Street 19–21usual 12.3 · max 8913○
Street 34–36usual 12.3 · max 9012○
Street 22–24usual 12.3 · max 1048○
Street 10–12usual 12.3 · max 767○

Corners top 6 of 22

Corner 8/9/11/12usual 9.3 · max 4925◐
Corner 11/12/14/15usual 9.3 · max 5722◐
Corner 14/15/17/18usual 9.3 · max 5016◐
Corner 17/18/20/21usual 9.3 · max 6213○
Corner 4/5/7/8usual 9.3 · max 379○
Corner 19/20/22/23usual 9.3 · max 548○

Splits top 6 of 60

Split 8/9usual 18.5 · max 6658●
Split 24/27usual 18.5 · max 12653◐
Split 0/2usual 18.5 · max 11351◐
Split 27/30usual 18.5 · max 11246◐
Split 31/34usual 18.5 · max 7842◐
Split 22/25usual 18.5 · max 7936◐

Neighbours ±1 on the wheel top 6 of 37

25 ±1 neighboursusual 12.3 · max 9343●
17 ±1 neighboursusual 12.3 · max 5643●
9 ±1 neighboursusual 12.3 · max 6736◐
30 ±1 neighboursusual 12.3 · max 9325◐
31 ±1 neighboursusual 12.3 · max 7522◐
19 ±1 neighboursusual 12.3 · max 7321◐

Neighbours ±2 on the wheel top 6 of 37

9 ±2 neighboursusual 7.4 · max 5716◐
22 ±2 neighboursusual 7.4 · max 5916◐
18 ±2 neighboursusual 7.4 · max 4916◐
31 ±2 neighboursusual 7.4 · max 6715◐
4 ±2 neighboursusual 7.4 · max 5313◐
21 ±2 neighboursusual 7.4 · max 5313◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 138,714 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
3 — 314
15 — 365
27 — 309
2 — 330
13 — 369
15 — 353
27 — 354
11 — 342
34 — 343
33 — 356
5 — 346
29 — 427
9 — 378
7 — 433
28 — 386
20 — 382
26 — 415
16 — 348
17 — 410
25 — 376
10 — 322
7 — 358
26 — 434
3 — 349
18 — 354
3 — 336
11 — 355
1 — 328
24 — 403
15 — 410
17 — 345
23 — 383
1 — 258
16 — 354
16 — 340
33 — 360
15 — 282
36 — 326
23 — 335
4 — 315
1 — 295
0 — 305
3 — 340
16 — 329
28 — 382
33 — 316
15 — 379
4 — 309
11 — 339
27 — 293

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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