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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 28s ago · 717 playing

2
Last spin · 28s ago2 black220 winners
Coldest number
17
193spins without 17

Usually every 37 · longer than 99.4% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
21140○33112○35110○6107○9103○30100○088○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
88now
Previous gaps, newest first3215121011552161029159215723131184416144152192475521921394393
Redusually every 2.1 spins
1now
Previous gaps, newest first001102000000310101110000021421
Blackusually every 2.1 spins
0now
Previous gaps, newest first312070012211601100010110002131
Oddusually every 2.1 spins
1now
Previous gaps, newest first4400131100021220130010101101001
Evenusually every 2.1 spins
0now
Previous gaps, newest first100010003100114011010210032210
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first111040201101111110123010200001
High 19–36usually every 2.1 spins
1now
Previous gaps, newest first112000202121111121010022053420
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first370311011111122602311230201220
2nd dozen (13–24)usually every 3.1 spins
2now
Previous gaps, newest first301130325532104100112100832401
3rd dozen (25–36)usually every 3.1 spins
1now
Previous gaps, newest first1121336131212122107022149002013
1st columnusually every 3.1 spins
5now
Previous gaps, newest first611121684030111001020012004301
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first204001132220200003003033641400
3rd columnusually every 3.1 spins
1now
Previous gaps, newest first030082310350444536841641230330
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first102021402000003102011400122010
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first232110206001231200501022012611
Orphelinsusually every 4.6 spins
5now
Previous gaps, newest first3420661812340553673118416887130213
Jeu zérousually every 5.3 spins
3now
Previous gaps, newest first236616203610104341115563203755028
Same number twice in a rowusually every 37 spins
44now
Previous gaps, newest first79393573401471622222128122132962435324646830654

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,580spins (last 24 hours)
42.7expected hits per number
414,042total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

859 hits3.73%+1.03%
2456 hits3.54%+0.84%
455 hits3.48%+0.78%
3255 hits3.48%+0.78%
1654 hits3.42%+0.72%

Least frequent last 24 hours

029 hits1.84%-0.87%
3332 hits2.03%-0.68%
1734 hits2.15%-0.55%
3134 hits2.15%-0.55%
2335 hits2.22%-0.49%

Even chances and dozens vs theory last 24 hours · 1,580 spins

Red48.35%-0.29%
Black49.81%+1.16%
Zero1.84%-0.87%
Even52.41%+3.76%
Odd45.76%-2.89%
Low 1–1849.81%+1.16%
High 19–3648.35%-0.29%
1st dozen32.97%+0.54%
2nd dozen34.81%+2.38%
3rd dozen30.38%-2.05%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Redusual 2.1 · max 111○
Oddusual 2.1 · max 141○
High 19–36usual 2.1 · max 121○
Blackusual 2.1 · max 110○
Evenusual 2.1 · max 100○
Low 1–18usual 2.1 · max 120○
Same number twice in a rowusual 37.0 · 80×44○

Dozens

2nd dozen (13–24)usual 3.1 · max 182○
3rd dozen (25–36)usual 3.1 · max 301○
1st dozen (1–12)usual 3.1 · max 140○

Columns

1st columnusual 3.1 · max 225◐
3rd columnusual 3.1 · max 171○
2nd columnusual 3.1 · max 180○

Wheel sectors

Orphelinsusual 4.6 · max 265○
Jeu zérousual 5.3 · max 313○
Tiers du cylindreusual 3.1 · max 161○
Voisins du zérousual 2.2 · max 120○

Six lines top 6 of 11

Six line 19–24usual 6.2 · max 349○
Six line 10–15usual 6.2 · max 306○
Six line 4–9usual 6.2 · max 404○
Six line 7–12usual 6.2 · max 284○
Six line 28–33usual 6.2 · max 533○
Six line 31–36usual 6.2 · max 383○

Streets top 6 of 12

Street 28–30usual 12.3 · max 8118○
Street 10–12usual 12.3 · max 7017○
Street 4–6usual 12.3 · max 6213○
Street 22–24usual 12.3 · max 7411○
Street 19–21usual 12.3 · max 519○
Street 13–15usual 12.3 · max 646○

Corners top 6 of 22

Corner 10/11/13/14usual 9.3 · max 5719◐
Corner 13/14/16/17usual 9.3 · max 5816◐
Corner 22/23/25/26usual 9.3 · max 5110○
Corner 25/26/28/29usual 9.3 · max 4110○
Corner 16/17/19/20usual 9.3 · max 549○
Corner 19/20/22/23usual 9.3 · max 449○

Splits top 6 of 60

Split 6/9usual 18.5 · max 103103●
Split 30/33usual 18.5 · max 111100●
Split 0/1usual 18.5 · max 12285●
Split 10/13usual 18.5 · max 9044◐
Split 22/25usual 18.5 · max 10739◐
Split 13/14usual 18.5 · max 9635◐

Neighbours ±1 on the wheel top 6 of 37

9 ±1 neighboursusual 12.3 · max 8039●
31 ±1 neighboursusual 12.3 · max 7335◐
4 ±1 neighboursusual 12.3 · max 5223◐
12 ±1 neighboursusual 12.3 · max 6917○
35 ±1 neighboursusual 12.3 · max 6017○
16 ±1 neighboursusual 12.3 · max 6016○

Neighbours ±2 on the wheel top 6 of 37

24 ±2 neighboursusual 7.4 · max 4013◐
16 ±2 neighboursusual 7.4 · max 4213◐
28 ±2 neighboursusual 7.4 · max 3912◐
12 ±2 neighboursusual 7.4 · max 3912◐
5 ±2 neighboursusual 7.4 · max 5311○
35 ±2 neighboursusual 7.4 · max 4810○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 142,712 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
12 — 350
24 — 318
21 — 398
34 — 361
33 — 376
23 — 352
11 — 372
17 — 367
10 — 369
20 — 380
8 — 371
9 — 372
0 — 390
12 — 409
26 — 432
26 — 370
22 — 360
28 — 353
26 — 360
28 — 333
33 — 328
34 — 305
3 — 318
22 — 331
26 — 362
33 — 311
27 — 293
11 — 315
14 — 275
9 — 295
33 — 341
28 — 251
0 — 261
4 — 240
13 — 367
30 — 366
9 — 339
4 — 352
3 — 395
1 — 230
22 — 250
24 — 355
31 — 340
27 — 306
15 — 353
4 — 249
23 — 346
21 — 319
23 — 378
7 — 286

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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