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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 754 playing

27
Last spin · 1 min ago27 red243 winners
Coldest number
17
162spins without 17

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
21109○3381○3579○2477○676○2673○972○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
57now
Previous gaps, newest first3215121011552161029159215723131184416144152192475521921394393
Redusually every 2.1 spins
0now
Previous gaps, newest first100000214214011001200000321013
Blackusually every 2.1 spins
1now
Previous gaps, newest first601100010110002131060010122012
Oddusually every 2.1 spins
0now
Previous gaps, newest first2201300101011010010001000220230
Evenusually every 2.1 spins
1now
Previous gaps, newest first010210032210000000001344010220
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first101230102000010010001020121002
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first121010022053420210130710000001
1st dozen (1–12)usually every 3.1 spins
1now
Previous gaps, newest first1226023112302012202001310031113
2nd dozen (13–24)usually every 3.1 spins
4now
Previous gaps, newest first321041001121008324010030801502
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first12121221070221490020135137000113
1st columnusually every 3.1 spins
8now
Previous gaps, newest first403011100102001200430111210143
2nd columnusually every 3.1 spins
1now
Previous gaps, newest first000030030336414000208042120300
3rd columnusually every 3.1 spins
0now
Previous gaps, newest first504445368416412303309162073240
Voisins du zérousually every 2.2 spins
1now
Previous gaps, newest first020114001220102102000011121113
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first231200501022012611123132100002
Orphelinsusually every 4.6 spins
4now
Previous gaps, newest first6618123405536731184168871302131314
Jeu zérousually every 5.3 spins
2now
Previous gaps, newest first20361010434111556320375502831411270
Same number twice in a rowusually every 37 spins
13now
Previous gaps, newest first79393573401471622222128122132962435324646830654

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,579spins (last 24 hours)
42.7expected hits per number
414,071total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

859 hits3.74%+1.03%
455 hits3.48%+0.78%
2455 hits3.48%+0.78%
3254 hits3.42%+0.72%
1653 hits3.36%+0.65%

Least frequent last 24 hours

032 hits2.03%-0.68%
2332 hits2.03%-0.68%
3333 hits2.09%-0.61%
1734 hits2.15%-0.55%
3135 hits2.22%-0.49%

Even chances and dozens vs theory last 24 hours · 1,579 spins

Red47.82%-0.83%
Black50.16%+1.51%
Zero2.03%-0.68%
Even52.18%+3.54%
Odd45.79%-2.86%
Low 1–1849.97%+1.32%
High 19–3648.01%-0.64%
1st dozen33.00%+0.56%
2nd dozen34.64%+2.21%
3rd dozen30.34%-2.10%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Blackusual 2.1 · max 111○
Evenusual 2.1 · max 101○
Low 1–18usual 2.1 · max 121○
Redusual 2.1 · max 110○
Oddusual 2.1 · max 140○
High 19–36usual 2.1 · max 120○
Same number twice in a rowusual 37.0 · 80×13○

Dozens

2nd dozen (13–24)usual 3.1 · max 184○
1st dozen (1–12)usual 3.1 · max 141○
3rd dozen (25–36)usual 3.1 · max 300○

Columns

1st columnusual 3.1 · max 228◐
2nd columnusual 3.1 · max 181○
3rd columnusual 3.1 · max 170○

Wheel sectors

Orphelinsusual 4.6 · max 264○
Voisins du zérousual 2.2 · max 121○
Jeu zérousual 5.3 · max 312○
Tiers du cylindreusual 3.1 · max 160○

Six lines top 6 of 11

Six line 16–21usual 6.2 · max 3111◐
Six line 7–12usual 6.2 · max 289○
Six line 19–24usual 6.2 · max 348○
Six line 10–15usual 6.2 · max 304○
Six line 13–18usual 6.2 · max 554○
Six line 4–9usual 6.2 · max 403○

Streets top 6 of 12

Street 7–9usual 12.3 · max 8124◐
Street 16–18usual 12.3 · max 5822◐
Street 28–30usual 12.3 · max 8115○
Street 34–36usual 12.3 · max 7612○
Street 19–21usual 12.3 · max 5111○
Street 10–12usual 12.3 · max 709○

Corners top 6 of 22

Corner 25/26/28/29usual 9.3 · max 4115◐
Corner 16/17/19/20usual 9.3 · max 5411○
Corner 17/18/20/21usual 9.3 · max 3611○
Corner 20/21/23/24usual 9.3 · max 4411○
Corner 7/8/10/11usual 9.3 · max 449○
Corner 8/9/11/12usual 9.3 · max 499○

Splits top 6 of 60

Split 21/24usual 18.5 · max 8077●
Split 6/9usual 18.5 · max 7272●
Split 30/33usual 18.5 · max 11169●
Split 34/35usual 18.5 · max 10366●
Split 0/1usual 18.5 · max 12254◐
Split 23/24usual 18.5 · max 7443◐

Neighbours ±1 on the wheel top 6 of 37

34 ±1 neighboursusual 12.3 · max 7966●
17 ±1 neighboursusual 12.3 · max 6041●
28 ±1 neighboursusual 12.3 · max 6328◐
12 ±1 neighboursusual 12.3 · max 6928◐
16 ±1 neighboursusual 12.3 · max 6027◐
33 ±1 neighboursusual 12.3 · max 5927◐

Neighbours ±2 on the wheel top 6 of 37

7 ±2 neighboursusual 7.4 · max 3715◐
28 ±2 neighboursusual 7.4 · max 3915◐
33 ±2 neighboursusual 7.4 · max 4011○
11 ±2 neighboursusual 7.4 · max 449○
30 ±2 neighboursusual 7.4 · max 549○
8 ±2 neighboursusual 7.4 · max 429○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 142,681 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
36 — 348
18 — 325
10 — 319
2 — 350
13 — 389
34 — 376
12 — 410
22 — 344
13 — 357
25 — 378
25 — 374
12 — 374
28 — 392
8 — 348
25 — 356
26 — 477
18 — 368
12 — 391
30 — 363
8 — 341
24 — 380
1 — 336
13 — 421
32 — 380
18 — 322
27 — 320
32 — 358
9 — 312
3 — 327
27 — 293
11 — 356
25 — 347
28 — 358
35 — 396
10 — 310
27 — 353
13 — 303
18 — 357
28 — 392
30 — 295
31 — 331
8 — 272
3 — 367
4 — 315
20 — 287
8 — 342
26 — 313
9 — 310
31 — 376
33 — 296

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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