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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 55s ago · 712 playing

25
Last spin · 55s ago25 red285 winners
Coldest number
2
198spins without 2

Usually every 37 · longer than 99.5% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
31125○17121○2168○3667○1864○1943○441○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
16now
Previous gaps, newest first3215121011552161029159215723131184416144152192475521921394393
Redusually every 2.1 spins
0now
Previous gaps, newest first000321013101001011800000020000
Blackusually every 2.1 spins
4now
Previous gaps, newest first001012201232110000000870234000
Oddusually every 2.1 spins
0now
Previous gaps, newest first001000220230110111301202024200
Evenusually every 2.1 spins
3now
Previous gaps, newest first401022002121110021020310001051
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first210020000117100311102017000100
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first101307100000013001112022000004
1st dozen (1–12)usually every 3.1 spins
1now
Previous gaps, newest first2202001310031113270001002515312
2nd dozen (13–24)usually every 3.1 spins
2now
Previous gaps, newest first324010030801502020833004022217
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first2149002013513700011313314110023
1st columnusually every 3.1 spins
0now
Previous gaps, newest first043011121014361212211100210101240
2nd columnusually every 3.1 spins
2now
Previous gaps, newest first000208042120300242105000024010
3rd columnusually every 3.1 spins
7now
Previous gaps, newest first416412303309162073240201004003
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first011121113108132112010036020113
Tiers du cylindreusually every 3.1 spins
2now
Previous gaps, newest first111231321000022010310720000020
Orphelinsusually every 4.6 spins
9now
Previous gaps, newest first34055367311841688713021313140205
Jeu zérousually every 5.3 spins
3now
Previous gaps, newest first34111556320375502831411270081411610
Same number twice in a rowusually every 37 spins
52now
Previous gaps, newest first39357340147162222212812213296243532464683065454

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,579spins (last 24 hours)
42.7expected hits per number
414,079total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

860 hits3.80%+1.10%
2457 hits3.61%+0.91%
453 hits3.36%+0.65%
3252 hits3.29%+0.59%
1551 hits3.23%+0.53%

Least frequent last 24 hours

032 hits2.03%-0.68%
2333 hits2.09%-0.61%
2934 hits2.15%-0.55%
3134 hits2.15%-0.55%
3334 hits2.15%-0.55%

Even chances and dozens vs theory last 24 hours · 1,579 spins

Red47.82%-0.83%
Black50.16%+1.51%
Zero2.03%-0.68%
Even52.06%+3.41%
Odd45.92%-2.73%
Low 1–1849.84%+1.19%
High 19–3648.13%-0.52%
1st dozen33.06%+0.63%
2nd dozen34.52%+2.08%
3rd dozen30.40%-2.03%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Blackusual 2.1 · max 114◐
Evenusual 2.1 · max 103○
Low 1–18usual 2.1 · max 121○
Redusual 2.1 · max 110○
Oddusual 2.1 · max 140○
High 19–36usual 2.1 · max 120○
Same number twice in a rowusual 37.0 · 80×52○

Dozens

2nd dozen (13–24)usual 3.1 · max 182○
1st dozen (1–12)usual 3.1 · max 141○
3rd dozen (25–36)usual 3.1 · max 300○

Columns

3rd columnusual 3.1 · max 177◐
2nd columnusual 3.1 · max 182○
1st columnusual 3.1 · max 220○

Wheel sectors

Orphelinsusual 4.6 · max 269◐
Tiers du cylindreusual 3.1 · max 162○
Jeu zérousual 5.3 · max 313○
Voisins du zérousual 2.2 · max 120○

Six lines top 6 of 11

Six line 16–21usual 6.2 · max 319○
Six line 1–6usual 6.2 · max 627○
Six line 13–18usual 6.2 · max 556○
Six line 10–15usual 6.2 · max 304○
Six line 28–33usual 6.2 · max 533○
Six line 31–36usual 6.2 · max 383○

Streets top 6 of 12

Street 4–6usual 12.3 · max 6229◐
Street 34–36usual 12.3 · max 7625◐
Street 16–18usual 12.3 · max 5815○
Street 19–21usual 12.3 · max 519○
Street 1–3usual 12.3 · max 967○
Street 13–15usual 12.3 · max 646○

Corners top 6 of 22

Corner 14/15/17/18usual 9.3 · max 5514◐
Corner 1/2/4/5usual 9.3 · max 6213○
Corner 16/17/19/20usual 9.3 · max 549○
Corner 17/18/20/21usual 9.3 · max 369○
Corner 5/6/8/9usual 9.3 · max 548○
Corner 2/3/5/6usual 9.3 · max 637○

Splits top 6 of 60

Split 17/18usual 18.5 · max 7964●
Split 18/21usual 18.5 · max 9664●
Split 33/36usual 18.5 · max 13540◐
Split 35/36usual 18.5 · max 15538◐
Split 21/24usual 18.5 · max 8036◐
Split 6/9usual 18.5 · max 7231◐

Neighbours ±1 on the wheel top 6 of 37

4 ±1 neighboursusual 12.3 · max 5241●
21 ±1 neighboursusual 12.3 · max 6441●
34 ±1 neighboursusual 12.3 · max 7925◐
9 ±1 neighboursusual 12.3 · max 8023◐
22 ±1 neighboursusual 12.3 · max 5723◐
6 ±1 neighboursusual 12.3 · max 5921◐

Neighbours ±2 on the wheel top 6 of 37

9 ±2 neighboursusual 7.4 · max 3819◐
4 ±2 neighboursusual 7.4 · max 4014◐
16 ±2 neighboursusual 7.4 · max 4213◐
24 ±2 neighboursusual 7.4 · max 4011○
33 ±2 neighboursusual 7.4 · max 409○
1 ±2 neighboursusual 7.4 · max 449○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 142,640 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
6 — 347
35 — 399
33 — 347
29 — 374
25 — 377
25 — 359
8 — 364
14 — 409
15 — 434
32 — 413
25 — 414
27 — 374
32 — 379
27 — 383
32 — 477
3 — 378
10 — 416
8 — 406
17 — 414
26 — 413
35 — 376
33 — 358
29 — 367
14 — 336
25 — 340
26 — 370
18 — 324
23 — 372
16 — 347
3 — 311
19 — 324
2 — 304
28 — 313
35 — 337
22 — 363
28 — 324
23 — 309
31 — 268
5 — 314
23 — 341
33 — 377
1 — 322
21 — 294
0 — 326
16 — 310
7 — 333
12 — 312
16 — 332
30 — 309
8 — 330

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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