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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 1,049 playing

34
Last spin · 1 min ago34 red286 winners
Coldest number
29
133spins without 29

Usually every 37 · longer than 97% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
16104○299○3591○789○3182○1374○2857○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
38now
Previous gaps, newest first131922355046781335833239205632957476515196023547939345
Redusually every 2.1 spins
0now
Previous gaps, newest first010001011012010010011000410151
Blackusually every 2.1 spins
2now
Previous gaps, newest first421210233140112100003000000200
Oddusually every 2.1 spins
1now
Previous gaps, newest first900220200101100002210003812001
Evenusually every 2.1 spins
0now
Previous gaps, newest first100000000301020321520140020000
Low 1–18usually every 2.1 spins
3now
Previous gaps, newest first132102001002131002500101840030
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first001100101203301100141000034000
1st dozen (1–12)usually every 3.1 spins
15now
Previous gaps, newest first200202131125110184132000538010
2nd dozen (13–24)usually every 3.1 spins
1now
Previous gaps, newest first113011103052011402116645502100
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first1110021110383090100002003036060
1st columnusually every 3.1 spins
0now
Previous gaps, newest first1231816547011171021012360231012
2nd columnusually every 3.1 spins
2now
Previous gaps, newest first11011001700280010302520171107222
3rd columnusually every 3.1 spins
1now
Previous gaps, newest first112100100131000140300016161202
Voisins du zérousually every 2.2 spins
1now
Previous gaps, newest first000000400104513010119000000020
Tiers du cylindreusually every 3.1 spins
8now
Previous gaps, newest first108210505120011940023051215700
Orphelinsusually every 4.6 spins
0now
Previous gaps, newest first8520122114631196062213182005881
Jeu zérousually every 5.3 spins
2now
Previous gaps, newest first110422211100023175550025111076081
Same number twice in a rowusually every 37 spins
54now
Previous gaps, newest first1174813126526150509737494661123912645381114463824175

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,564spins (last 24 hours)
42.3expected hits per number
438,099total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

2451 hits3.26%+0.56%
2751 hits3.26%+0.56%
850 hits3.20%+0.49%
749 hits3.13%+0.43%
2649 hits3.13%+0.43%

Least frequent last 24 hours

3231 hits1.98%-0.72%
1633 hits2.11%-0.59%
2035 hits2.24%-0.46%
2935 hits2.24%-0.46%
3635 hits2.24%-0.46%

Even chances and dozens vs theory last 24 hours · 1,564 spins

Red47.44%-1.21%
Black50.13%+1.48%
Zero2.43%-0.27%
Even48.72%+0.07%
Odd48.85%+0.20%
Low 1–1849.87%+1.22%
High 19–3647.70%-0.95%
1st dozen33.44%+1.01%
2nd dozen32.48%+0.05%
3rd dozen31.65%-0.78%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Low 1–18usual 2.1 · max 113○
Blackusual 2.1 · max 92○
Oddusual 2.1 · max 101○
Redusual 2.1 · max 120○
Evenusual 2.1 · max 110○
High 19–36usual 2.1 · max 130○
Same number twice in a rowusual 37.0 · 76×54○

Dozens

1st dozen (1–12)usual 3.1 · max 1715●
2nd dozen (13–24)usual 3.1 · max 161○
3rd dozen (25–36)usual 3.1 · max 180○

Columns

2nd columnusual 3.1 · max 232○
3rd columnusual 3.1 · max 161○
1st columnusual 3.1 · max 180○

Wheel sectors

Tiers du cylindreusual 3.1 · max 218◐
Voisins du zérousual 2.2 · max 131○
Jeu zérousual 5.3 · max 352○
Orphelinsusual 4.6 · max 320○

Six lines top 6 of 11

Six line 7–12usual 6.2 · max 4224●
Six line 1–6usual 6.2 · max 3915◐
Six line 4–9usual 6.2 · max 3215◐
Six line 10–15usual 6.2 · max 489○
Six line 28–33usual 6.2 · max 394○
Six line 13–18usual 6.2 · max 403○

Streets top 6 of 12

Street 10–12usual 12.3 · max 7640●
Street 28–30usual 12.3 · max 6226◐
Street 7–9usual 12.3 · max 5724◐
Street 1–3usual 12.3 · max 5419◐
Street 4–6usual 12.3 · max 8115○
Street 22–24usual 12.3 · max 10410○

Corners top 6 of 22

Corner 7/8/10/11usual 9.3 · max 5446●
Corner 8/9/11/12usual 9.3 · max 4924◐
Corner 16/17/19/20usual 9.3 · max 5521◐
Corner 4/5/7/8usual 9.3 · max 4720◐
Corner 1/2/4/5usual 9.3 · max 4519◐
Corner 19/20/22/23usual 9.3 · max 5417◐

Splits top 6 of 60

Split 13/16usual 18.5 · max 10174●
Split 28/29usual 18.5 · max 14357●
Split 28/31usual 18.5 · max 9457●
Split 7/8usual 18.5 · max 8550◐
Split 7/10usual 18.5 · max 7048◐
Split 10/13usual 18.5 · max 9248◐

Neighbours ±1 on the wheel top 6 of 37

7 ±1 neighboursusual 12.3 · max 7357●
28 ±1 neighboursusual 12.3 · max 8640●
12 ±1 neighboursusual 12.3 · max 8340●
35 ±1 neighboursusual 12.3 · max 6435◐
23 ±1 neighboursusual 12.3 · max 6832◐
30 ±1 neighboursusual 12.3 · max 9326◐

Neighbours ±2 on the wheel top 6 of 37

28 ±2 neighboursusual 7.4 · max 4040●
12 ±2 neighboursusual 7.4 · max 3935●
8 ±2 neighboursusual 7.4 · max 4426●
23 ±2 neighboursusual 7.4 · max 5420◐
10 ±2 neighboursusual 7.4 · max 4010○
5 ±2 neighboursusual 7.4 · max 4210○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 138,502 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
23 — 371
35 — 426
31 — 362
28 — 423
13 — 382
24 — 350
2 — 370
6 — 347
32 — 403
20 — 417
18 — 415
12 — 382
7 — 408
9 — 368
32 — 458
12 — 380
23 — 360
6 — 350
34 — 367
2 — 429
24 — 355
22 — 413
35 — 402
35 — 347
10 — 390
31 — 371
24 — 396
26 — 357
29 — 347
13 — 321
35 — 326
9 — 323
0 — 338
35 — 348
21 — 347
7 — 346
21 — 338
6 — 319
3 — 314
15 — 365
27 — 309
2 — 330
13 — 369
15 — 353
27 — 354
11 — 342
34 — 343
33 — 356
5 — 346
29 — 427

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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