TrackSpins
Live Alerts

Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 1,089 playing

28
Last spin · 1 min ago28 black393 winners
Coldest number
31
157spins without 31

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
33156○20107○1787○685○1582○2461○2254○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
21now
Previous gaps, newest first183117312584145266422124348456959111556664626391811782
Redusually every 2.1 spins
1now
Previous gaps, newest first002010110000001001002112010110
Blackusually every 2.1 spins
0now
Previous gaps, newest first3022111301110512510300202331110
Oddusually every 2.1 spins
1now
Previous gaps, newest first002001010100002110000142150012
Evenusually every 2.1 spins
0now
Previous gaps, newest first303226115100012100003105000520
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first010300000201110102000200410043
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first220060232204040013000100100020
1st dozen (1–12)usually every 3.1 spins
1now
Previous gaps, newest first010300102016020002094803233130
2nd dozen (13–24)usually every 3.1 spins
3now
Previous gaps, newest first2562101341062000032240110020020
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first6060622040400130002071231134001
1st columnusually every 3.1 spins
0now
Previous gaps, newest first407024106200553201101302001048
2nd columnusually every 3.1 spins
1now
Previous gaps, newest first232152140114310130290380210511
3rd columnusually every 3.1 spins
2now
Previous gaps, newest first031013026023504113312372222014
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first221024314001020221121111001010
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first201312258050130111132235225324
Orphelinsusually every 4.6 spins
2now
Previous gaps, newest first7302111103606261530062535020413
Jeu zérousually every 5.3 spins
8now
Previous gaps, newest first07360102161359742001100534043176
Same number twice in a rowusually every 37 spins
62now
Previous gaps, newest first9453362233657517224949662478101754631112331281154162358029

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,515spins (last 24 hours)
40.9expected hits per number
435,505total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

3553 hits3.50%+0.80%
2552 hits3.43%+0.73%
1851 hits3.37%+0.66%
1449 hits3.23%+0.53%
2049 hits3.23%+0.53%

Least frequent last 24 hours

1328 hits1.85%-0.85%
1530 hits1.98%-0.72%
1131 hits2.05%-0.66%
1631 hits2.05%-0.66%
2932 hits2.11%-0.59%

Even chances and dozens vs theory last 24 hours · 1,515 spins

Red50.36%+1.71%
Black46.73%-1.92%
Zero2.90%+0.20%
Even49.70%+1.05%
Odd47.39%-1.26%
Low 1–1847.33%-1.32%
High 19–3649.77%+1.12%
1st dozen32.41%-0.02%
2nd dozen32.34%-0.09%
3rd dozen32.34%-0.09%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Redusual 2.1 · max 121○
Oddusual 2.1 · max 121○
Low 1–18usual 2.1 · max 91○
Blackusual 2.1 · max 110○
Evenusual 2.1 · max 110○
High 19–36usual 2.1 · max 130○
Same number twice in a rowusual 37.0 · 69×62◐

Dozens

2nd dozen (13–24)usual 3.1 · max 143○
1st dozen (1–12)usual 3.1 · max 151○
3rd dozen (25–36)usual 3.1 · max 180○

Columns

3rd columnusual 3.1 · max 162○
2nd columnusual 3.1 · max 231○
1st columnusual 3.1 · max 230○

Wheel sectors

Jeu zérousual 5.3 · max 358◐
Orphelinsusual 4.6 · max 262○
Tiers du cylindreusual 3.1 · max 201○
Voisins du zérousual 2.2 · max 130○

Six lines top 6 of 11

Six line 13–18usual 6.2 · max 4012◐
Six line 31–36usual 6.2 · max 528○
Six line 22–27usual 6.2 · max 427○
Six line 10–15usual 6.2 · max 395○
Six line 16–21usual 6.2 · max 373○
Six line 19–24usual 6.2 · max 433○

Streets top 6 of 12

Street 31–33usual 12.3 · max 5952●
Street 13–15usual 12.3 · max 9222◐
Street 22–24usual 12.3 · max 10419◐
Street 1–3usual 12.3 · max 5714○
Street 16–18usual 12.3 · max 5612○
Street 34–36usual 12.3 · max 908○

Corners top 6 of 22

Corner 29/30/32/33usual 9.3 · max 4630●
Corner 13/14/16/17usual 9.3 · max 7922◐
Corner 22/23/25/26usual 9.3 · max 6119◐
Corner 14/15/17/18usual 9.3 · max 4312○
Corner 11/12/14/15usual 9.3 · max 579○
Corner 31/32/34/35usual 9.3 · max 768○

Splits top 6 of 60

Split 17/20usual 18.5 · max 10687●
Split 31/32usual 18.5 · max 9752◐
Split 32/33usual 18.5 · max 10152◐
Split 16/17usual 18.5 · max 12044◐
Split 30/33usual 18.5 · max 8842◐
Split 33/36usual 18.5 · max 8535◐

Neighbours ±1 on the wheel top 6 of 37

16 ±1 neighboursusual 12.3 · max 7344●
25 ±1 neighboursusual 12.3 · max 10223◐
14 ±1 neighboursusual 12.3 · max 5522◐
0 ±1 neighboursusual 12.3 · max 7121◐
32 ±1 neighboursusual 12.3 · max 9821◐
26 ±1 neighboursusual 12.3 · max 6017○

Neighbours ±2 on the wheel top 6 of 37

0 ±2 neighboursusual 7.4 · max 4217◐
17 ±2 neighboursusual 7.4 · max 4815◐
33 ±2 neighboursusual 7.4 · max 3614◐
1 ±2 neighboursusual 7.4 · max 3714◐
20 ±2 neighboursusual 7.4 · max 3814◐
3 ±2 neighboursusual 7.4 · max 368○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 139,987 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
6 — 232
12 — 275
10 — 233
34 — 283
7 — 274
8 — 293
17 — 278
24 — 284
17 — 287
19 — 293
29 — 311
7 — 270
12 — 280
1 — 289
20 — 295
20 — 256
6 — 247
33 — 277
20 — 270
15 — 275
21 — 307
12 — 300
18 — 266
24 — 259
30 — 273
35 — 305
7 — 293
12 — 285
22 — 285
16 — 250
12 — 325
10 — 278
32 — 302
31 — 289
6 — 281
34 — 250
28 — 293
9 — 331
21 — 297
20 — 321
21 — 272
1 — 259
21 — 264
27 — 270
34 — 224
24 — 298
13 — 275
0 — 297
32 — 315
26 — 293

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

More roulette tables

All roulette tables →