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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Paused · last spin 22 min ago

19
Last spin · 22 min ago19 red235 winners

No new spins for a while: the table may be paused, or the feed is late.

Coldest number
1
194spins without 1

Usually every 37 · longer than 99.5% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
30164○15153○29113○22100○1086○280○778○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
12now
Previous gaps, newest first111556664626391811782122422831646123102261712313192235
Redusually every 2.1 spins
0now
Previous gaps, newest first201000600110100200022101300001
Blackusually every 2.1 spins
1now
Previous gaps, newest first024010031604010410052106330122
Oddusually every 2.1 spins
0now
Previous gaps, newest first000040210000503003231201430000
Evenusually every 2.1 spins
5now
Previous gaps, newest first000225000300300102011021000100
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first060025004040151200000053120211
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first200000410000310200021001110700
1st dozen (1–12)usually every 3.1 spins
1now
Previous gaps, newest first7126651100011531202111000101113
2nd dozen (13–24)usually every 3.1 spins
0now
Previous gaps, newest first1014511121200031211315259140230
3rd dozen (25–36)usually every 3.1 spins
4now
Previous gaps, newest first100411132252211800021113011621
1st columnusually every 3.1 spins
0now
Previous gaps, newest first241600010102030552231233750010
2nd columnusually every 3.1 spins
1now
Previous gaps, newest first030132450430020212020456101023
3rd columnusually every 3.1 spins
4now
Previous gaps, newest first05201503703431200201001501015002
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first220403050020001001120213102222
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first20304030051052102310223100022320
Orphelinsusually every 4.6 spins
2now
Previous gaps, newest first522433533035452107105560014230001
Jeu zérousually every 5.3 spins
6now
Previous gaps, newest first040101111255082028533113011350202
Same number twice in a rowusually every 37 spins
6now
Previous gaps, newest first24781017546311123312811541623580298479441067117481312652

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,531spins (last 24 hours)
41.4expected hits per number
435,074total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

356 hits3.66%+0.96%
848 hits3.14%+0.43%
2348 hits3.14%+0.43%
3548 hits3.14%+0.43%
447 hits3.07%+0.37%

Least frequent last 24 hours

1530 hits1.96%-0.74%
3431 hits2.02%-0.68%
2933 hits2.16%-0.55%
135 hits2.29%-0.42%
1335 hits2.29%-0.42%

Even chances and dozens vs theory last 24 hours · 1,531 spins

Red49.05%+0.40%
Black48.01%-0.64%
Zero2.94%+0.24%
Even49.12%+0.47%
Odd47.94%-0.71%
Low 1–1848.07%-0.58%
High 19–3648.99%+0.34%
1st dozen32.79%+0.36%
2nd dozen32.20%-0.23%
3rd dozen32.07%-0.36%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Evenusual 2.1 · max 115◐
Blackusual 2.1 · max 81○
Low 1–18usual 2.1 · max 111○
Redusual 2.1 · max 120○
Oddusual 2.1 · max 120○
High 19–36usual 2.1 · max 130○
Same number twice in a rowusual 37.0 · 78×6○

Dozens

3rd dozen (25–36)usual 3.1 · max 184○
1st dozen (1–12)usual 3.1 · max 171○
2nd dozen (13–24)usual 3.1 · max 140○

Columns

3rd columnusual 3.1 · max 164○
2nd columnusual 3.1 · max 231○
1st columnusual 3.1 · max 180○

Wheel sectors

Jeu zérousual 5.3 · max 356○
Orphelinsusual 4.6 · max 262○
Tiers du cylindreusual 3.1 · max 211○
Voisins du zérousual 2.2 · max 130○

Six lines top 6 of 11

Six line 1–6usual 6.2 · max 329○
Six line 4–9usual 6.2 · max 459○
Six line 28–33usual 6.2 · max 396○
Six line 31–36usual 6.2 · max 526○
Six line 22–27usual 6.2 · max 424○
Six line 25–30usual 6.2 · max 314○

Streets top 6 of 12

Street 1–3usual 12.3 · max 4636◐
Street 28–30usual 12.3 · max 6229◐
Street 7–9usual 12.3 · max 5721◐
Street 13–15usual 12.3 · max 9210○
Street 4–6usual 12.3 · max 839○
Street 34–36usual 12.3 · max 908○

Corners top 6 of 22

Corner 25/26/28/29usual 9.3 · max 4817◐
Corner 22/23/25/26usual 9.3 · max 6116◐
Corner 1/2/4/5usual 9.3 · max 459○
Corner 2/3/5/6usual 9.3 · max 419○
Corner 4/5/7/8usual 9.3 · max 459○
Corner 5/6/8/9usual 9.3 · max 689○

Splits top 6 of 60

Split 29/30usual 18.5 · max 113113●
Split 1/2usual 18.5 · max 10180●
Split 7/10usual 18.5 · max 7878●
Split 12/15usual 18.5 · max 9365●
Split 9/12usual 18.5 · max 9163●
Split 15/18usual 18.5 · max 12544◐

Neighbours ±1 on the wheel top 6 of 37

22 ±1 neighboursusual 12.3 · max 5944●
18 ±1 neighboursusual 12.3 · max 10544●
29 ±1 neighboursusual 12.3 · max 6644●
21 ±1 neighboursusual 12.3 · max 5531◐
7 ±1 neighboursusual 12.3 · max 7329◐
28 ±1 neighboursusual 12.3 · max 8629◐

Neighbours ±2 on the wheel top 6 of 37

18 ±2 neighboursusual 7.4 · max 4644●
29 ±2 neighboursusual 7.4 · max 4529●
7 ±2 neighboursusual 7.4 · max 3729●
14 ±2 neighboursusual 7.4 · max 3119◐
31 ±2 neighboursusual 7.4 · max 3619◐
9 ±2 neighboursusual 7.4 · max 4019◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 139,338 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
36 — 313
25 — 400
17 — 363
8 — 350
24 — 339
31 — 336
8 — 340
35 — 361
8 — 351
4 — 314
26 — 385
31 — 313
19 — 297
8 — 292
14 — 337
22 — 355
35 — 379
19 — 331
25 — 372
22 — 399
20 — 359
3 — 359
9 — 324
18 — 397
9 — 354
13 — 336
22 — 324
5 — 295
22 — 348
3 — 324
17 — 314
3 — 390
29 — 408
28 — 371
15 — 369
26 — 334
17 — 322
9 — 294
32 — 349
0 — 333
21 — 296
36 — 273
22 — 320
33 — 271
5 — 248
6 — 283
21 — 337
1 — 262
27 — 325
9 — 342

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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