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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 575 playing

3
Last spin · 1 min ago3 red200 winners
Coldest number
1
145spins without 1

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
30115○8112○15104○1396○2176○2964○659○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
48now
Previous gaps, newest first664626391811782122422831646123102261712313192235504678
Redusually every 2.1 spins
0now
Previous gaps, newest first000101200000100100210107101220
Blackusually every 2.1 spins
4now
Previous gaps, newest first210633012200000012120420200011
Oddusually every 2.1 spins
0now
Previous gaps, newest first143000010031001051212013020200
Evenusually every 2.1 spins
1now
Previous gaps, newest first100010053001320000110110400320
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first000053120211100010111200012002
High 19–36usually every 2.1 spins
5now
Previous gaps, newest first000010011020111421110604120100
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first1153120211100010111302302102310
2nd dozen (13–24)usually every 3.1 spins
1now
Previous gaps, newest first15259140230312053000075003744111
3rd dozen (25–36)usually every 3.1 spins
5now
Previous gaps, newest first0002111301162111713002005110400
1st columnusually every 3.1 spins
1now
Previous gaps, newest first231233750010015143003335850000
2nd columnusually every 3.1 spins
2now
Previous gaps, newest first0204561010233212740325305100110
3rd columnusually every 3.1 spins
0now
Previous gaps, newest first4312002010015010150021511201010
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first310222200151010200000000100001
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first0231022310002232041320003781103
Orphelinsusually every 4.6 spins
3now
Previous gaps, newest first452107105560014230001652644607000
Jeu zérousually every 5.3 spins
0now
Previous gaps, newest first5082028533113011350202259226106
Same number twice in a rowusually every 37 spins
61now
Previous gaps, newest first10175463111233128115416235802984794410671174813126526150

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,558spins (last 24 hours)
42.1expected hits per number
439,663total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

357 hits3.66%+0.96%
850 hits3.21%+0.51%
3550 hits3.21%+0.51%
2649 hits3.15%+0.44%
448 hits3.08%+0.38%

Least frequent last 24 hours

3432 hits2.05%-0.65%
1533 hits2.12%-0.58%
2933 hits2.12%-0.58%
1334 hits2.18%-0.52%
2137 hits2.37%-0.33%

Even chances and dozens vs theory last 24 hours · 1,558 spins

Red48.72%+0.07%
Black48.27%-0.38%
Zero3.02%+0.31%
Even48.72%+0.07%
Odd48.27%-0.38%
Low 1–1848.40%-0.25%
High 19–3648.59%-0.06%
1st dozen33.38%+0.94%
2nd dozen31.71%-0.73%
3rd dozen31.90%-0.53%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

High 19–36usual 2.1 · max 135◐
Blackusual 2.1 · max 84◐
Evenusual 2.1 · max 111○
Redusual 2.1 · max 120○
Oddusual 2.1 · max 120○
Low 1–18usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 78×61◐

Dozens

3rd dozen (25–36)usual 3.1 · max 185◐
2nd dozen (13–24)usual 3.1 · max 141○
1st dozen (1–12)usual 3.1 · max 170○

Columns

2nd columnusual 3.1 · max 232○
1st columnusual 3.1 · max 181○
3rd columnusual 3.1 · max 160○

Wheel sectors

Orphelinsusual 4.6 · max 323○
Tiers du cylindreusual 3.1 · max 211○
Voisins du zérousual 2.2 · max 130○
Jeu zérousual 5.3 · max 350○

Six lines top 6 of 11

Six line 7–12usual 6.2 · max 4214◐
Six line 25–30usual 6.2 · max 3111◐
Six line 19–24usual 6.2 · max 439○
Six line 22–27usual 6.2 · max 429○
Six line 28–33usual 6.2 · max 396○
Six line 31–36usual 6.2 · max 525○

Streets top 6 of 12

Street 19–21usual 12.3 · max 8928◐
Street 28–30usual 12.3 · max 6221◐
Street 10–12usual 12.3 · max 7616○
Street 7–9usual 12.3 · max 5714○
Street 25–27usual 12.3 · max 8511○
Street 22–24usual 12.3 · max 1049○

Corners top 6 of 22

Corner 17/18/20/21usual 9.3 · max 6228●
Corner 7/8/10/11usual 9.3 · max 5525◐
Corner 8/9/11/12usual 9.3 · max 4914◐
Corner 25/26/28/29usual 9.3 · max 4813○
Corner 19/20/22/23usual 9.3 · max 5412○
Corner 22/23/25/26usual 9.3 · max 6112○

Splits top 6 of 60

Split 29/30usual 18.5 · max 9464●
Split 0/1usual 18.5 · max 9448◐
Split 15/18usual 18.5 · max 12544◐
Split 17/18usual 18.5 · max 8444◐
Split 18/21usual 18.5 · max 10744◐
Split 19/22usual 18.5 · max 7943◐

Neighbours ±1 on the wheel top 6 of 37

18 ±1 neighboursusual 12.3 · max 10544●
29 ±1 neighboursusual 12.3 · max 6629◐
1 ±1 neighboursusual 12.3 · max 6926◐
30 ±1 neighboursusual 12.3 · max 4825◐
7 ±1 neighboursusual 12.3 · max 7321◐
28 ±1 neighboursusual 12.3 · max 8616○

Neighbours ±2 on the wheel top 6 of 37

29 ±2 neighboursusual 7.4 · max 4521◐
7 ±2 neighboursusual 7.4 · max 3716◐
22 ±2 neighboursusual 7.4 · max 5914◐
18 ±2 neighboursusual 7.4 · max 4614◐
8 ±2 neighboursusual 7.4 · max 4412◐
25 ±2 neighboursusual 7.4 · max 498○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 139,289 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
14 — 322
16 — 315
4 — 293
13 — 308
35 — 333
1 — 321
14 — 352
21 — 329
30 — 288
34 — 300
16 — 315
10 — 331
33 — 340
19 — 344
33 — 352
6 — 339
9 — 321
34 — 255
22 — 365
13 — 283
19 — 342
25 — 325
1 — 315
7 — 344
15 — 375
20 — 364
29 — 391
4 — 323
20 — 434
10 — 345
19 — 374
0 — 344
18 — 293
10 — 379
30 — 362
34 — 318
14 — 337
30 — 377
23 — 350
9 — 323
16 — 355
16 — 347
15 — 355
3 — 399
3 — 337
33 — 294
10 — 304
23 — 342
4 — 345
29 — 346

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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