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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 26s ago · 606 playing

36
Last spin · 26s ago36 red212 winners
Coldest number
7
172spins without 7

Usually every 37 · longer than 99.1% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
18108○1103○1694○2883○2281○3078○3271○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
55now
Previous gaps, newest first101259231410925412711042728761831173125841452664221243484
Redusually every 2.1 spins
0now
Previous gaps, newest first242351000000050100044021211130
Blackusually every 2.1 spins
1now
Previous gaps, newest first010001010010000180000240001000
Oddusually every 2.1 spins
1now
Previous gaps, newest first021210212000010001001000230110
Evenusually every 2.1 spins
0now
Previous gaps, newest first201101201105434010021500022300
Low 1–18usually every 2.1 spins
2now
Previous gaps, newest first000010200110004101111300170210
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first052031400012111100310000003121
1st dozen (1–12)usually every 3.1 spins
3now
Previous gaps, newest first000241200410111130017310145660
2nd dozen (13–24)usually every 3.1 spins
2now
Previous gaps, newest first5303041111420316100303601034047
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first052036151111152004192020004250
1st columnusually every 3.1 spins
4now
Previous gaps, newest first16411154211113142417012131021006
2nd columnusually every 3.1 spins
5now
Previous gaps, newest first202321112011021401000051000000
3rd columnusually every 3.1 spins
0now
Previous gaps, newest first00032020180434002621283211017160
Voisins du zérousually every 2.2 spins
2now
Previous gaps, newest first0011241023057000011812001110000
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first031100110001011201002015006120
Orphelinsusually every 4.6 spins
8now
Previous gaps, newest first31715110039504317271042251414112
Jeu zérousually every 5.3 spins
2now
Previous gaps, newest first0227682110120211662311204520152029
Same number twice in a rowusually every 37 spins
28now
Previous gaps, newest first425524484159115729402111565819172849453362233657517224949

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

44,386spins (last 30 days)
1,199.6expected hits per number
11,333,062total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 30 days

351,282 hits2.89%+0.19%
121,254 hits2.83%+0.12%
241,251 hits2.82%+0.12%
71,248 hits2.81%+0.11%
251,243 hits2.80%+0.10%

Least frequent last 30 days

01,124 hits2.53%-0.17%
101,131 hits2.55%-0.15%
11,140 hits2.57%-0.13%
111,150 hits2.59%-0.11%
151,151 hits2.59%-0.11%

Even chances and dozens vs theory last 30 days · 44,386 spins

Red48.80%+0.15%
Black48.67%+0.02%
Zero2.53%-0.17%
Even48.91%+0.26%
Odd48.56%-0.09%
Low 1–1848.40%-0.25%
High 19–3649.07%+0.42%
1st dozen32.27%-0.16%
2nd dozen32.55%+0.12%
3rd dozen32.65%+0.22%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Low 1–18usual 2.1 · max 92○
Blackusual 2.1 · max 111○
Oddusual 2.1 · max 121○
Redusual 2.1 · max 120○
Evenusual 2.1 · max 110○
High 19–36usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 77×28○

Dozens

1st dozen (1–12)usual 3.1 · max 153○
2nd dozen (13–24)usual 3.1 · max 142○
3rd dozen (25–36)usual 3.1 · max 160○

Columns

2nd columnusual 3.1 · max 185◐
1st columnusual 3.1 · max 234○
3rd columnusual 3.1 · max 160○

Wheel sectors

Orphelinsusual 4.6 · max 268◐
Voisins du zérousual 2.2 · max 122○
Jeu zérousual 5.3 · max 312○
Tiers du cylindreusual 3.1 · max 200○

Six lines top 6 of 11

Six line 25–30usual 6.2 · max 3524●
Six line 19–24usual 6.2 · max 4317◐
Six line 22–27usual 6.2 · max 4217◐
Six line 16–21usual 6.2 · max 3712◐
Six line 1–6usual 6.2 · max 274○
Six line 4–9usual 6.2 · max 454○

Streets top 6 of 12

Street 28–30usual 12.3 · max 6549●
Street 19–21usual 12.3 · max 5527◐
Street 25–27usual 12.3 · max 6324◐
Street 1–3usual 12.3 · max 5719◐
Street 22–24usual 12.3 · max 10417○
Street 16–18usual 12.3 · max 5612○

Corners top 6 of 22

Corner 26/27/29/30usual 9.3 · max 4036●
Corner 25/26/28/29usual 9.3 · max 4824◐
Corner 19/20/22/23usual 9.3 · max 4823◐
Corner 22/23/25/26usual 9.3 · max 5823◐
Corner 28/29/31/32usual 9.3 · max 5022◐
Corner 31/32/34/35usual 9.3 · max 7622◐

Splits top 6 of 60

Split 0/1usual 18.5 · max 10155◐
Split 0/3usual 18.5 · max 7753◐
Split 16/19usual 18.5 · max 8552◐
Split 19/22usual 18.5 · max 7952◐
Split 26/29usual 18.5 · max 9249◐
Split 28/29usual 18.5 · max 14349◐

Neighbours ±1 on the wheel top 6 of 37

0 ±1 neighboursusual 12.3 · max 6850●
26 ±1 neighboursusual 12.3 · max 6050●
18 ±1 neighboursusual 12.3 · max 7049●
29 ±1 neighboursusual 12.3 · max 6649●
7 ±1 neighboursusual 12.3 · max 7349●
22 ±1 neighboursusual 12.3 · max 5742●

Neighbours ±2 on the wheel top 6 of 37

29 ±2 neighboursusual 7.4 · max 4949●
18 ±2 neighboursusual 7.4 · max 4642●
26 ±2 neighboursusual 7.4 · max 3434●
22 ±2 neighboursusual 7.4 · max 5422◐
5 ±2 neighboursusual 7.4 · max 3417◐
25 ±2 neighboursusual 7.4 · max 6512◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,574 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
13 — 207
22 — 220
26 — 240
19 — 220
16 — 185
18 — 170
25 — 201
4 — 221
4 — 192
15 — 224
31 — 224
31 — 213
33 — 180
7 — 211
3 — 217
35 — 203
30 — 200
23 — 217
27 — 193
2 — 183
33 — 207
9 — 170
12 — 201
16 — 227
6 — 193
7 — 233
30 — 224
13 — 237
28 — 248
33 — 248
33 — 201
32 — 258
8 — 200
2 — 266
20 — 171
2 — 231
32 — 237
17 — 240
27 — 221
22 — 258
22 — 231
29 — 244
17 — 167
20 — 249
30 — 151
19 — 234
32 — 235
32 — 279
12 — 199
31 — 229

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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