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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 2 min ago · 719 playing

25
Last spin · 2 min ago25 red231 winners
Coldest number
12
129spins without 12

Usually every 37 · longer than 97% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
11105○3489○2786○578○3176○3367○763○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
30now
Previous gaps, newest first23141092541271104272876183117312584145266422124348456959
Redusually every 2.1 spins
0now
Previous gaps, newest first007110100100005020011100010311
Blackusually every 2.1 spins
3now
Previous gaps, newest first000000112350003031142003131010
Oddusually every 2.1 spins
0now
Previous gaps, newest first102900070202320012100322010213
Evenusually every 2.1 spins
1now
Previous gaps, newest first201000000004000000230100103101
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first010000022005100210101021030106
High 19–36usually every 2.1 spins
2now
Previous gaps, newest first601030000130422012002210001322
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first301021421010240412010134004105315
2nd dozen (13–24)usually every 3.1 spins
1now
Previous gaps, newest first122300002110731162002000009205
3rd dozen (25–36)usually every 3.1 spins
2now
Previous gaps, newest first715011307312002482222910100200
1st columnusually every 3.1 spins
0now
Previous gaps, newest first100623022050004554120234021605
2nd columnusually every 3.1 spins
5now
Previous gaps, newest first005112050070024012273214830022
3rd columnusually every 3.1 spins
1now
Previous gaps, newest first600136064410031321031412400007
Voisins du zérousually every 2.2 spins
1now
Previous gaps, newest first012810122010160030202220000120
Tiers du cylindreusually every 3.1 spins
3now
Previous gaps, newest first130001240102411056012070532037
Orphelinsusually every 4.6 spins
0now
Previous gaps, newest first51414112150306854014217000041821
Jeu zérousually every 5.3 spins
16now
Previous gaps, newest first4520152029420690002651412713036
Same number twice in a rowusually every 37 spins
18now
Previous gaps, newest first244841591157294021115658191728494533622336575172249496624

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

44,372spins (last 30 days)
1,199.2expected hits per number
11,325,018total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 30 days

351,280 hits2.88%+0.18%
121,253 hits2.82%+0.12%
71,252 hits2.82%+0.12%
241,252 hits2.82%+0.12%
251,241 hits2.80%+0.09%

Least frequent last 30 days

01,125 hits2.54%-0.17%
101,132 hits2.55%-0.15%
11,144 hits2.58%-0.12%
111,147 hits2.58%-0.12%
151,150 hits2.59%-0.11%

Even chances and dozens vs theory last 30 days · 44,372 spins

Red48.82%+0.17%
Black48.65%0.00%
Zero2.54%-0.17%
Even48.88%+0.23%
Odd48.58%-0.07%
Low 1–1848.42%-0.23%
High 19–3649.05%+0.40%
1st dozen32.27%-0.16%
2nd dozen32.56%+0.13%
3rd dozen32.63%+0.20%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Evenusual 2.1 · max 112○
Blackusual 2.1 · max 111○
Low 1–18usual 2.1 · max 91○
Redusual 2.1 · max 120○
Oddusual 2.1 · max 120○
High 19–36usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 76×16○

Dozens

1st dozen (1–12)usual 3.1 · max 152○
2nd dozen (13–24)usual 3.1 · max 141○
3rd dozen (25–36)usual 3.1 · max 160○

Columns

3rd columnusual 3.1 · max 166◐
2nd columnusual 3.1 · max 183○
1st columnusual 3.1 · max 230○

Wheel sectors

Jeu zérousual 5.3 · max 3114◐
Orphelinsusual 4.6 · max 264○
Tiers du cylindreusual 3.1 · max 201○
Voisins du zérousual 2.2 · max 100○

Six lines top 6 of 11

Six line 31–36usual 6.2 · max 4210◐
Six line 28–33usual 6.2 · max 398○
Six line 19–24usual 6.2 · max 437○
Six line 16–21usual 6.2 · max 374○
Six line 7–12usual 6.2 · max 423○
Six line 1–6usual 6.2 · max 272○

Streets top 6 of 12

Street 31–33usual 12.3 · max 6219◐
Street 19–21usual 12.3 · max 5511○
Street 34–36usual 12.3 · max 6310○
Street 10–12usual 12.3 · max 709○
Street 28–30usual 12.3 · max 658○
Street 22–24usual 12.3 · max 1047○

Corners top 6 of 22

Corner 28/29/31/32usual 9.3 · max 5019◐
Corner 31/32/34/35usual 9.3 · max 7619◐
Corner 11/12/14/15usual 9.3 · max 4113○
Corner 19/20/22/23usual 9.3 · max 4811○
Corner 32/33/35/36usual 9.3 · max 6910○
Corner 26/27/29/30usual 9.3 · max 408○

Splits top 6 of 60

Split 11/12usual 18.5 · max 113103●
Split 31/34usual 18.5 · max 9774●
Split 26/27usual 18.5 · max 9545◐
Split 9/12usual 18.5 · max 9141◐
Split 28/31usual 18.5 · max 11238◐
Split 19/22usual 18.5 · max 7931◐

Neighbours ±1 on the wheel top 6 of 37

28 ±1 neighboursusual 12.3 · max 8638●
9 ±1 neighboursusual 12.3 · max 7431◐
26 ±1 neighboursusual 12.3 · max 6028◐
7 ±1 neighboursusual 12.3 · max 7326◐
12 ±1 neighboursusual 12.3 · max 6725◐
35 ±1 neighboursusual 12.3 · max 6025◐

Neighbours ±2 on the wheel top 6 of 37

28 ±2 neighboursusual 7.4 · max 4125●
12 ±2 neighboursusual 7.4 · max 3825●
35 ±2 neighboursusual 7.4 · max 3825●
3 ±2 neighboursusual 7.4 · max 5025●
22 ±2 neighboursusual 7.4 · max 5422◐
18 ±2 neighboursusual 7.4 · max 4622◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,463 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
11 — 248
22 — 228
15 — 215
29 — 219
2 — 195
36 — 204
32 — 239
2 — 205
13 — 211
32 — 244
29 — 221
26 — 243
13 — 181
20 — 223
15 — 202
27 — 212
7 — 217
8 — 214
10 — 163
19 — 209
10 — 214
11 — 220
1 — 171
32 — 240
25 — 166
13 — 191
1 — 175
23 — 169
18 — 194
29 — 252
8 — 162
19 — 205
3 — 231
26 — 249
5 — 173
22 — 184
5 — 190
31 — 210
20 — 158
9 — 206
6 — 181
15 — 228
15 — 169
36 — 211
11 — 187
34 — 178
10 — 189
27 — 204
13 — 192
5 — 223

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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