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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 757 playing

14
Last spin · 1 min ago14 red258 winners
Coldest number
2
170spins without 2

Usually every 37 · longer than 99.0% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
12116○1791○1190○3474○2771○563○3161○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
15now
Previous gaps, newest first23141092541271104272876183117312584145266422124348456959
Redusually every 2.1 spins
0now
Previous gaps, newest first100100005020011100010311100123
Blackusually every 2.1 spins
1now
Previous gaps, newest first350003031142003131010400004821
Oddusually every 2.1 spins
1now
Previous gaps, newest first000702023200121003220102131041
Evenusually every 2.1 spins
0now
Previous gaps, newest first400000023010010310140101022210
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first051002101010210301061001012040
High 19–36usually every 2.1 spins
2now
Previous gaps, newest first000013042201200221000132220005
1st dozen (1–12)usually every 3.1 spins
11now
Previous gaps, newest first21010240412010134004105315020920
2nd dozen (13–24)usually every 3.1 spins
0now
Previous gaps, newest first002110731162002000009205001164
3rd dozen (25–36)usually every 3.1 spins
3now
Previous gaps, newest first011307312002482222910100200115
1st columnusually every 3.1 spins
3now
Previous gaps, newest first0220500045541202340216051013124
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first120500700240122732148300225001
3rd columnusually every 3.1 spins
1now
Previous gaps, newest first606441003132103141240000760041
Voisins du zérousually every 2.2 spins
1now
Previous gaps, newest first101220101600302022200001201014
Tiers du cylindreusually every 3.1 spins
2now
Previous gaps, newest first401024110560120705320377210300
Orphelinsusually every 4.6 spins
0now
Previous gaps, newest first41121503068540142170000418212366
Jeu zérousually every 5.3 spins
1now
Previous gaps, newest first4520152029420690002651412713036
Same number twice in a rowusually every 37 spins
3now
Previous gaps, newest first244841591157294021115658191728494533622336575172249496624

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

44,371spins (last 30 days)
1,199.2expected hits per number
11,324,363total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 30 days

351,280 hits2.88%+0.18%
121,254 hits2.83%+0.12%
71,252 hits2.82%+0.12%
241,251 hits2.82%+0.12%
251,240 hits2.79%+0.09%

Least frequent last 30 days

01,125 hits2.54%-0.17%
101,131 hits2.55%-0.15%
11,144 hits2.58%-0.12%
111,147 hits2.59%-0.12%
151,151 hits2.59%-0.11%

Even chances and dozens vs theory last 30 days · 44,371 spins

Red48.83%+0.18%
Black48.64%-0.01%
Zero2.54%-0.17%
Even48.88%+0.23%
Odd48.59%-0.06%
Low 1–1848.41%-0.24%
High 19–3649.06%+0.41%
1st dozen32.26%-0.17%
2nd dozen32.56%+0.13%
3rd dozen32.64%+0.20%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

High 19–36usual 2.1 · max 112○
Blackusual 2.1 · max 111○
Oddusual 2.1 · max 121○
Redusual 2.1 · max 120○
Evenusual 2.1 · max 110○
Low 1–18usual 2.1 · max 90○
Same number twice in a rowusual 37.0 · 76×3○

Dozens

1st dozen (1–12)usual 3.1 · max 1511●
3rd dozen (25–36)usual 3.1 · max 163○
2nd dozen (13–24)usual 3.1 · max 140○

Columns

1st columnusual 3.1 · max 233○
3rd columnusual 3.1 · max 161○
2nd columnusual 3.1 · max 180○

Wheel sectors

Tiers du cylindreusual 3.1 · max 202○
Voisins du zérousual 2.2 · max 101○
Jeu zérousual 5.3 · max 311○
Orphelinsusual 4.6 · max 260○

Six lines top 6 of 11

Six line 1–6usual 6.2 · max 2716◐
Six line 4–9usual 6.2 · max 4514◐
Six line 7–12usual 6.2 · max 4211◐
Six line 28–33usual 6.2 · max 396○
Six line 31–36usual 6.2 · max 426○
Six line 16–21usual 6.2 · max 375○

Streets top 6 of 12

Street 4–6usual 12.3 · max 8347●
Street 1–3usual 12.3 · max 5716○
Street 7–9usual 12.3 · max 6914○
Street 34–36usual 12.3 · max 6312○
Street 10–12usual 12.3 · max 7011○
Street 28–30usual 12.3 · max 658○

Corners top 6 of 22

Corner 1/2/4/5usual 9.3 · max 5217◐
Corner 2/3/5/6usual 9.3 · max 4016◐
Corner 4/5/7/8usual 9.3 · max 6114◐
Corner 5/6/8/9usual 9.3 · max 6814◐
Corner 8/9/11/12usual 9.3 · max 4214◐
Corner 7/8/10/11usual 9.3 · max 5511○

Splits top 6 of 60

Split 11/12usual 18.5 · max 11390●
Split 2/5usual 18.5 · max 10363●
Split 31/34usual 18.5 · max 9761●
Split 5/6usual 18.5 · max 8450◐
Split 4/5usual 18.5 · max 11247◐
Split 4/7usual 18.5 · max 11347◐

Neighbours ±1 on the wheel top 6 of 37

34 ±1 neighboursusual 12.3 · max 9550●
6 ±1 neighboursusual 12.3 · max 6050●
21 ±1 neighboursusual 12.3 · max 7145●
4 ±1 neighboursusual 12.3 · max 7742●
27 ±1 neighboursusual 12.3 · max 6937●
28 ±1 neighboursusual 12.3 · max 8625◐

Neighbours ±2 on the wheel top 6 of 37

6 ±2 neighboursusual 7.4 · max 5137●
27 ±2 neighboursusual 7.4 · max 5221◐
13 ±2 neighboursusual 7.4 · max 5121◐
28 ±2 neighboursusual 7.4 · max 4112◐
12 ±2 neighboursusual 7.4 · max 3812◐
35 ±2 neighboursusual 7.4 · max 3812◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,450 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
8 — 194
15 — 240
5 — 244
36 — 226
28 — 232
33 — 219
34 — 197
8 — 218
31 — 260
20 — 275
20 — 234
22 — 253
13 — 268
14 — 237
12 — 251
23 — 221
31 — 219
25 — 213
23 — 245
12 — 248
8 — 255
35 — 231
30 — 207
31 — 198
35 — 243
33 — 215
30 — 226
17 — 235
25 — 254
17 — 245
10 — 209
0 — 221
33 — 231
12 — 259
11 — 251
35 — 239
20 — 204
32 — 282
36 — 201
24 — 212
7 — 227
11 — 239
6 — 176
23 — 250
14 — 236
13 — 214
36 — 246
3 — 254
5 — 244
20 — 237

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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