TrackSpins
Live Alerts

Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 769 playing

3
Last spin · 1 min ago3 red270 winners
Coldest number
2
154spins without 2

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
12100○3077○1775○1174○3261○3458○2755○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
23now
Previous gaps, newest first14109254127110427287618311731258414526642212434845695911
Redusually every 2.1 spins
0now
Previous gaps, newest first020011100010311100123005011000
Blackusually every 2.1 spins
2now
Previous gaps, newest first031142003131010400004821300010
Oddusually every 2.1 spins
0now
Previous gaps, newest first023200121003220102131041123031
Evenusually every 2.1 spins
2now
Previous gaps, newest first010010310140101022210013001112
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first010102103010610010120400110017
High 19–36usually every 2.1 spins
2now
Previous gaps, newest first220120022100013222000531010001
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first01024041201013400410531502092003
2nd dozen (13–24)usually every 3.1 spins
2now
Previous gaps, newest first311620020000092050011643013823
3rd dozen (25–36)usually every 3.1 spins
5now
Previous gaps, newest first312002482222910100200115010240
1st columnusually every 3.1 spins
1now
Previous gaps, newest first0004554120234021605101312420041
2nd columnusually every 3.1 spins
6now
Previous gaps, newest first002401227321483002250011104110
3rd columnusually every 3.1 spins
0now
Previous gaps, newest first441003132103141240000760041122
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first160030202220000120101421210001
Tiers du cylindreusually every 3.1 spins
3now
Previous gaps, newest first110560120705320377210300011014
Orphelinsusually every 4.6 spins
1now
Previous gaps, newest first21503068540142170000418212366221
Jeu zérousually every 5.3 spins
0now
Previous gaps, newest first1520294206900026514127130367220
Same number twice in a rowusually every 37 spins
12now
Previous gaps, newest first484159115729402111565819172849453362233657517224949662478

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

44,371spins (last 30 days)
1,199.2expected hits per number
11,322,760total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 30 days

351,279 hits2.88%+0.18%
121,254 hits2.83%+0.12%
71,252 hits2.82%+0.12%
241,252 hits2.82%+0.12%
251,239 hits2.79%+0.09%

Least frequent last 30 days

01,124 hits2.53%-0.17%
101,130 hits2.55%-0.16%
11,144 hits2.58%-0.12%
111,148 hits2.59%-0.12%
151,150 hits2.59%-0.11%

Even chances and dozens vs theory last 30 days · 44,371 spins

Red48.82%+0.18%
Black48.64%-0.01%
Zero2.53%-0.17%
Even48.87%+0.22%
Odd48.59%-0.05%
Low 1–1848.41%-0.24%
High 19–3649.05%+0.41%
1st dozen32.28%-0.16%
2nd dozen32.56%+0.13%
3rd dozen32.63%+0.20%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Blackusual 2.1 · max 112○
Evenusual 2.1 · max 112○
High 19–36usual 2.1 · max 112○
Redusual 2.1 · max 120○
Oddusual 2.1 · max 120○
Low 1–18usual 2.1 · max 90○
Same number twice in a rowusual 37.0 · 76×12○

Dozens

3rd dozen (25–36)usual 3.1 · max 165◐
2nd dozen (13–24)usual 3.1 · max 142○
1st dozen (1–12)usual 3.1 · max 150○

Columns

2nd columnusual 3.1 · max 186◐
1st columnusual 3.1 · max 231○
3rd columnusual 3.1 · max 160○

Wheel sectors

Tiers du cylindreusual 3.1 · max 203○
Orphelinsusual 4.6 · max 261○
Voisins du zérousual 2.2 · max 100○
Jeu zérousual 5.3 · max 310○

Six lines top 6 of 11

Six line 16–21usual 6.2 · max 3710◐
Six line 25–30usual 6.2 · max 359○
Six line 28–33usual 6.2 · max 399○
Six line 4–9usual 6.2 · max 457○
Six line 13–18usual 6.2 · max 406○
Six line 31–36usual 6.2 · max 425○

Streets top 6 of 12

Street 31–33usual 12.3 · max 6236◐
Street 4–6usual 12.3 · max 8331◐
Street 19–21usual 12.3 · max 5525◐
Street 25–27usual 12.3 · max 6315○
Street 16–18usual 12.3 · max 5610○
Street 28–30usual 12.3 · max 659○

Corners top 6 of 22

Corner 31/32/34/35usual 9.3 · max 7633●
Corner 16/17/19/20usual 9.3 · max 5525◐
Corner 26/27/29/30usual 9.3 · max 4011○
Corner 29/30/32/33usual 9.3 · max 4611○
Corner 17/18/20/21usual 9.3 · max 4210○
Corner 25/26/28/29usual 9.3 · max 489○

Splits top 6 of 60

Split 11/12usual 18.5 · max 11374●
Split 27/30usual 18.5 · max 8055◐
Split 2/5usual 18.5 · max 10347◐
Split 31/32usual 18.5 · max 9745◐
Split 31/34usual 18.5 · max 9745◐
Split 30/33usual 18.5 · max 8836◐

Neighbours ±1 on the wheel top 6 of 37

34 ±1 neighboursusual 12.3 · max 9534◐
6 ±1 neighboursusual 12.3 · max 6034◐
21 ±1 neighboursusual 12.3 · max 7129◐
24 ±1 neighboursusual 12.3 · max 5127◐
16 ±1 neighboursusual 12.3 · max 6027◐
4 ±1 neighboursusual 12.3 · max 7726◐

Neighbours ±2 on the wheel top 6 of 37

6 ±2 neighboursusual 7.4 · max 5121◐
15 ±2 neighboursusual 7.4 · max 4720◐
19 ±2 neighboursusual 7.4 · max 4720◐
4 ±2 neighboursusual 7.4 · max 4020◐
32 ±2 neighboursusual 7.4 · max 6216◐
21 ±2 neighboursusual 7.4 · max 3615◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,434 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
22 — 275
16 — 291
29 — 290
13 — 281
25 — 282
14 — 303
15 — 315
32 — 308
7 — 281
8 — 267
14 — 291
14 — 265
32 — 313
20 — 315
12 — 212
2 — 260
16 — 191
28 — 250
13 — 252
22 — 282
20 — 196
17 — 296
34 — 250
33 — 256
30 — 275
18 — 277
25 — 183
5 — 303
23 — 308
30 — 299
31 — 210
24 — 275
28 — 295
32 — 343
14 — 246
4 — 252
3 — 289
23 — 225
20 — 274
35 — 209
33 — 288
31 — 279
30 — 263
31 — 202
9 — 257
13 — 225
35 — 297
15 — 211
28 — 248
27 — 246

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

More roulette tables

All roulette tables →