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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 2 min ago · 809 playing

13
Last spin · 2 min ago13 black236 winners
Coldest number
2
133spins without 2

Usually every 37 · longer than 97% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
2889○1279○2971○1065○3056○1754○1153○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
2now
Previous gaps, newest first14109254127110427287618311731258414526642212434845695911
Redusually every 2.1 spins
1now
Previous gaps, newest first111001230050110000002011004311
Blackusually every 2.1 spins
0now
Previous gaps, newest first313101040000482130001001110221
Oddusually every 2.1 spins
0now
Previous gaps, newest first032201021310411230310000201003
Evenusually every 2.1 spins
3now
Previous gaps, newest first010102221001300111200200150231
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first610010120400110017311100502034
High 19–36usually every 2.1 spins
1now
Previous gaps, newest first100013222000531010001001113000
1st dozen (1–12)usually every 3.1 spins
10now
Previous gaps, newest first0101340041053150209200310211241
2nd dozen (13–24)usually every 3.1 spins
0now
Previous gaps, newest first020000092050011643013823023750
3rd dozen (25–36)usually every 3.1 spins
3now
Previous gaps, newest first822229101002001150102401003501
1st columnusually every 3.1 spins
0now
Previous gaps, newest first4120234021605101312420041301202
2nd columnusually every 3.1 spins
1now
Previous gaps, newest first273214830022500111041104040507
3rd columnusually every 3.1 spins
3now
Previous gaps, newest first210314124000076004112217213250
Voisins du zérousually every 2.2 spins
2now
Previous gaps, newest first220000120101421210001060400412
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first0120705320377210300011014112010
Orphelinsusually every 4.6 spins
4now
Previous gaps, newest first85401421700004182123662212352516
Jeu zérousually every 5.3 spins
2now
Previous gaps, newest first942069000265141271303672200315
Same number twice in a rowusually every 37 spins
40now
Previous gaps, newest first415911572940211156581917284945336223365751722494966247810

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

44,370spins (last 30 days)
1,199.2expected hits per number
11,321,013total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 30 days

351,279 hits2.88%+0.18%
121,254 hits2.83%+0.12%
71,253 hits2.82%+0.12%
241,252 hits2.82%+0.12%
251,239 hits2.79%+0.09%

Least frequent last 30 days

01,124 hits2.53%-0.17%
101,129 hits2.54%-0.16%
11,143 hits2.58%-0.13%
111,148 hits2.59%-0.12%
151,149 hits2.59%-0.11%

Even chances and dozens vs theory last 30 days · 44,370 spins

Red48.82%+0.17%
Black48.64%-0.01%
Zero2.53%-0.17%
Even48.87%+0.22%
Odd48.59%-0.06%
Low 1–1848.41%-0.24%
High 19–3649.06%+0.41%
1st dozen32.27%-0.17%
2nd dozen32.57%+0.14%
3rd dozen32.63%+0.20%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Evenusual 2.1 · max 113○
Redusual 2.1 · max 121○
High 19–36usual 2.1 · max 111○
Blackusual 2.1 · max 110○
Oddusual 2.1 · max 120○
Low 1–18usual 2.1 · max 90○
Same number twice in a rowusual 37.0 · 76×40○

Dozens

1st dozen (1–12)usual 3.1 · max 1510●
3rd dozen (25–36)usual 3.1 · max 163○
2nd dozen (13–24)usual 3.1 · max 140○

Columns

3rd columnusual 3.1 · max 163○
2nd columnusual 3.1 · max 181○
1st columnusual 3.1 · max 230○

Wheel sectors

Voisins du zérousual 2.2 · max 102○
Orphelinsusual 4.6 · max 264○
Jeu zérousual 5.3 · max 312○
Tiers du cylindreusual 3.1 · max 200○

Six lines top 6 of 11

Six line 25–30usual 6.2 · max 3518◐
Six line 28–33usual 6.2 · max 3915◐
Six line 7–12usual 6.2 · max 4211◐
Six line 1–6usual 6.2 · max 2710◐
Six line 4–9usual 6.2 · max 4510◐
Six line 16–21usual 6.2 · max 374○

Streets top 6 of 12

Street 28–30usual 12.3 · max 6556●
Street 10–12usual 12.3 · max 6453●
Street 1–3usual 12.3 · max 5720◐
Street 25–27usual 12.3 · max 6318○
Street 31–33usual 12.3 · max 6215○
Street 7–9usual 12.3 · max 6911○

Corners top 6 of 22

Corner 28/29/31/32usual 9.3 · max 5024◐
Corner 26/27/29/30usual 9.3 · max 4021◐
Corner 11/12/14/15usual 9.3 · max 4119◐
Corner 25/26/28/29usual 9.3 · max 4818◐
Corner 8/9/11/12usual 9.3 · max 4216◐
Corner 29/30/32/33usual 9.3 · max 4615◐

Splits top 6 of 60

Split 28/29usual 18.5 · max 14371●
Split 29/30usual 18.5 · max 12256●
Split 10/11usual 18.5 · max 10953◐
Split 11/12usual 18.5 · max 11353◐
Split 12/15usual 18.5 · max 9051◐
Split 29/32usual 18.5 · max 11840◐

Neighbours ±1 on the wheel top 6 of 37

9 ±1 neighboursusual 12.3 · max 7423◐
31 ±1 neighboursusual 12.3 · max 6819◐
25 ±1 neighboursusual 12.3 · max 10218○
17 ±1 neighboursusual 12.3 · max 8618○
30 ±1 neighboursusual 12.3 · max 5916○
34 ±1 neighboursusual 12.3 · max 9513○

Neighbours ±2 on the wheel top 6 of 37

17 ±2 neighboursusual 7.4 · max 4813◐
34 ±2 neighboursusual 7.4 · max 3313◐
35 ±2 neighboursusual 7.4 · max 3812◐
28 ±2 neighboursusual 7.4 · max 4111○
12 ±2 neighboursusual 7.4 · max 3811○
9 ±2 neighboursusual 7.4 · max 369○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,413 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
30 — 238
17 — 259
29 — 290
36 — 236
23 — 324
32 — 284
10 — 237
26 — 291
8 — 214
12 — 284
31 — 260
25 — 273
1 — 235
19 — 279
3 — 232
13 — 280
11 — 262
28 — 273
35 — 253
11 — 313
1 — 235
0 — 272
22 — 273
25 — 315
25 — 249
14 — 277
6 — 248
22 — 300
35 — 294
33 — 279
11 — 278
14 — 316
12 — 296
9 — 301
14 — 319
27 — 275
9 — 273
30 — 285
2 — 278
20 — 318
14 — 295
19 — 320
9 — 255
19 — 285
23 — 294
23 — 267
4 — 228
10 — 270
5 — 260
12 — 321

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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