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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 676 playing

11
Last spin · 1 min ago11 black245 winners
Coldest number
12
180spins without 12

Usually every 37 · longer than 99.2% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
27135○33116○7112○19106○380○3661○1060○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
6now
Previous gaps, newest first12592314109254127110427287618311731258414526642212434845
Redusually every 2.1 spins
1now
Previous gaps, newest first111301023100012121340007110100
Blackusually every 2.1 spins
0now
Previous gaps, newest first113002202014101101100100040000
Oddusually every 2.1 spins
0now
Previous gaps, newest first010207521101010200122102900070
Evenusually every 2.1 spins
2now
Previous gaps, newest first230000001010101122203101012010
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first110150532010202123000100000220
High 19–36usually every 2.1 spins
1now
Previous gaps, newest first140000200020010220201101004601
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first14566010643130102142101024041201
2nd dozen (13–24)usually every 3.1 spins
1now
Previous gaps, newest first100303601034047112230000211073
3rd dozen (25–36)usually every 3.1 spins
8now
Previous gaps, newest first202000425020110100471501130731
1st columnusually every 3.1 spins
13now
Previous gaps, newest first241701213102100623022050004554
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first000001010010123110021040126005
3rd columnusually every 3.1 spins
9now
Previous gaps, newest first8321101716001360644100313210314
Voisins du zérousually every 2.2 spins
6now
Previous gaps, newest first120011100001012002200010210128
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first00031810031241300012401024110560
Orphelinsusually every 4.6 spins
4now
Previous gaps, newest first0431727104225141411215030685401
Jeu zérousually every 5.3 spins
6now
Previous gaps, newest first12021166231120452015202942069000
Same number twice in a rowusually every 37 spins
11now
Previous gaps, newest first552448415911572940211156581917284945336223365751722494966

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,538spins (last 24 hours)
41.6expected hits per number
450,617total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

1959 hits3.84%+1.13%
1458 hits3.77%+1.07%
3555 hits3.58%+0.87%
1852 hits3.38%+0.68%
2351 hits3.32%+0.61%

Least frequent last 24 hours

1326 hits1.69%-1.01%
3330 hits1.95%-0.75%
731 hits2.02%-0.69%
1231 hits2.02%-0.69%
1533 hits2.15%-0.56%

Even chances and dozens vs theory last 24 hours · 1,538 spins

Red50.72%+2.07%
Black46.49%-2.16%
Zero2.80%+0.09%
Even49.54%+0.90%
Odd47.66%-0.99%
Low 1–1847.40%-1.25%
High 19–3649.80%+1.16%
1st dozen31.47%-0.96%
2nd dozen34.01%+1.57%
3rd dozen31.73%-0.70%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Evenusual 2.1 · max 112○
Redusual 2.1 · max 121○
High 19–36usual 2.1 · max 111○
Blackusual 2.1 · max 110○
Oddusual 2.1 · max 120○
Low 1–18usual 2.1 · max 90○
Same number twice in a rowusual 37.0 · 77×11○

Dozens

3rd dozen (25–36)usual 3.1 · max 168◐
2nd dozen (13–24)usual 3.1 · max 141○
1st dozen (1–12)usual 3.1 · max 150○

Columns

1st columnusual 3.1 · max 2313●
3rd columnusual 3.1 · max 169◐
2nd columnusual 3.1 · max 180○

Wheel sectors

Voisins du zérousual 2.2 · max 106◐
Jeu zérousual 5.3 · max 316○
Orphelinsusual 4.6 · max 264○
Tiers du cylindreusual 3.1 · max 200○

Six lines top 6 of 11

Six line 25–30usual 6.2 · max 3517◐
Six line 28–33usual 6.2 · max 3911◐
Six line 31–36usual 6.2 · max 428○
Six line 1–6usual 6.2 · max 277○
Six line 13–18usual 6.2 · max 404○
Six line 16–21usual 6.2 · max 374○

Streets top 6 of 12

Street 1–3usual 12.3 · max 5720◐
Street 28–30usual 12.3 · max 6518○
Street 25–27usual 12.3 · max 6317○
Street 31–33usual 12.3 · max 6211○
Street 19–21usual 12.3 · max 5510○
Street 34–36usual 12.3 · max 638○

Corners top 6 of 22

Corner 25/26/28/29usual 9.3 · max 4817◐
Corner 26/27/29/30usual 9.3 · max 4017◐
Corner 28/29/31/32usual 9.3 · max 5011○
Corner 29/30/32/33usual 9.3 · max 4611○
Corner 31/32/34/35usual 9.3 · max 768○
Corner 32/33/35/36usual 9.3 · max 698○

Splits top 6 of 60

Split 33/36usual 18.5 · max 8561●
Split 7/10usual 18.5 · max 11460●
Split 10/13usual 18.5 · max 10252◐
Split 12/15usual 18.5 · max 9040◐
Split 15/18usual 18.5 · max 9240◐
Split 3/6usual 18.5 · max 8338◐

Neighbours ±1 on the wheel top 6 of 37

13 ±1 neighboursusual 12.3 · max 5452●
29 ±1 neighboursusual 12.3 · max 6641●
27 ±1 neighboursusual 12.3 · max 6938●
6 ±1 neighboursusual 12.3 · max 6037●
33 ±1 neighboursusual 12.3 · max 5634◐
7 ±1 neighboursusual 12.3 · max 7323◐

Neighbours ±2 on the wheel top 6 of 37

27 ±2 neighboursusual 7.4 · max 5237●
7 ±2 neighboursusual 7.4 · max 3823●
18 ±2 neighboursusual 7.4 · max 4621◐
29 ±2 neighboursusual 7.4 · max 4521◐
22 ±2 neighboursusual 7.4 · max 5416◐
4 ±2 neighboursusual 7.4 · max 4013◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,514 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
24 — 173
20 — 170
10 — 162
33 — 154
26 — 177
15 — 195
25 — 111
28 — 160
19 — 199
19 — 178
30 — 173
32 — 155
36 — 159
1 — 135
32 — 111
31 — 158
28 — 167
24 — 139
32 — 189
5 — 160
23 — 169
11 — 173
24 — 132
29 — 186
22 — 198
9 — 128
35 — 179
35 — 138
22 — 159
8 — 163
0 — 160
35 — 175
35 — 133
30 — 146
33 — 94
20 — 178
21 — 136
35 — 148
7 — 126
33 — 151
35 — 146
29 — 137
27 — 126
19 — 152
26 — 183
21 — 180
15 — 195
33 — 152
25 — 141
33 — 152

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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