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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 822 playing

7
Last spin · 1 min ago7 red251 winners
Coldest number
20
147spins without 20

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
2119○2875○466○1265○2957○1356○2353○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
3now
Previous gaps, newest first10925412711042728761831173125841452664221243484569591115
Redusually every 2.1 spins
0now
Previous gaps, newest first300501100000020110043112201300
Blackusually every 2.1 spins
1now
Previous gaps, newest first040000482130001001110221004010
Oddusually every 2.1 spins
0now
Previous gaps, newest first021310411230310000201003001001
Evenusually every 2.1 spins
2now
Previous gaps, newest first210013001112002001502313313001
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first120400110017311100502034010003
High 19–36usually every 2.1 spins
1now
Previous gaps, newest first220005310100010011130000230010
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first1340041053150209200310211241315
2nd dozen (13–24)usually every 3.1 spins
5now
Previous gaps, newest first205001164301382302375010050300
3rd dozen (25–36)usually every 3.1 spins
1now
Previous gaps, newest first222910100200115010240100350122
1st columnusually every 3.1 spins
0now
Previous gaps, newest first3402160510131242004130120200209
2nd columnusually every 3.1 spins
2now
Previous gaps, newest first214830022500111041104040507044
3rd columnusually every 3.1 spins
1now
Previous gaps, newest first412400007600411221721325070200
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first201014212100010604004121012101
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first0532037721030001101411201031302
Orphelinsusually every 4.6 spins
5now
Previous gaps, newest first40142170000418212366221235251659
Jeu zérousually every 5.3 spins
3now
Previous gaps, newest first20690002651412713036722003151016
Same number twice in a rowusually every 37 spins
26now
Previous gaps, newest first415911572940211156581917284945336223365751722494966247810

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,533spins (last 24 hours)
41.4expected hits per number
448,003total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

1960 hits3.91%+1.21%
3554 hits3.52%+0.82%
1453 hits3.46%+0.75%
1851 hits3.33%+0.62%
2450 hits3.26%+0.56%

Least frequent last 24 hours

1328 hits1.83%-0.88%
133 hits2.15%-0.55%
1534 hits2.22%-0.48%
1634 hits2.22%-0.48%
2934 hits2.22%-0.48%

Even chances and dozens vs theory last 24 hours · 1,533 spins

Red50.42%+1.78%
Black46.84%-1.81%
Zero2.74%+0.04%
Even49.38%+0.73%
Odd47.88%-0.77%
Low 1–1847.03%-1.62%
High 19–3650.23%+1.58%
1st dozen31.38%-1.06%
2nd dozen34.12%+1.68%
3rd dozen31.77%-0.66%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Evenusual 2.1 · max 112○
Blackusual 2.1 · max 111○
High 19–36usual 2.1 · max 111○
Redusual 2.1 · max 120○
Oddusual 2.1 · max 120○
Low 1–18usual 2.1 · max 90○
Same number twice in a rowusual 37.0 · 76×26○

Dozens

2nd dozen (13–24)usual 3.1 · max 145◐
3rd dozen (25–36)usual 3.1 · max 161○
1st dozen (1–12)usual 3.1 · max 150○

Columns

2nd columnusual 3.1 · max 182○
3rd columnusual 3.1 · max 161○
1st columnusual 3.1 · max 230○

Wheel sectors

Orphelinsusual 4.6 · max 265○
Jeu zérousual 5.3 · max 313○
Tiers du cylindreusual 3.1 · max 201○
Voisins du zérousual 2.2 · max 100○

Six lines top 6 of 11

Six line 16–21usual 6.2 · max 3715◐
Six line 19–24usual 6.2 · max 438○
Six line 1–6usual 6.2 · max 276○
Six line 10–15usual 6.2 · max 325○
Six line 13–18usual 6.2 · max 405○
Six line 22–27usual 6.2 · max 424○

Streets top 6 of 12

Street 28–30usual 12.3 · max 6542●
Street 10–12usual 12.3 · max 6439●
Street 19–21usual 12.3 · max 5538●
Street 34–36usual 12.3 · max 6323◐
Street 16–18usual 12.3 · max 5615○
Street 4–6usual 12.3 · max 8311○

Corners top 6 of 22

Corner 17/18/20/21usual 9.3 · max 4217◐
Corner 16/17/19/20usual 9.3 · max 5515◐
Corner 1/2/4/5usual 9.3 · max 5212○
Corner 28/29/31/32usual 9.3 · max 5010○
Corner 31/32/34/35usual 9.3 · max 7610○
Corner 19/20/22/23usual 9.3 · max 489○

Splits top 6 of 60

Split 28/29usual 18.5 · max 14357●
Split 20/23usual 18.5 · max 8053◐
Split 10/13usual 18.5 · max 10251◐
Split 20/21usual 18.5 · max 10444◐
Split 29/30usual 18.5 · max 12242◐
Split 17/20usual 18.5 · max 10640◐

Neighbours ±1 on the wheel top 6 of 37

21 ±1 neighboursusual 12.3 · max 7144●
36 ±1 neighboursusual 12.3 · max 7839●
11 ±1 neighboursusual 12.3 · max 6139●
4 ±1 neighboursusual 12.3 · max 7738●
19 ±1 neighboursusual 12.3 · max 7337●
15 ±1 neighboursusual 12.3 · max 7526◐

Neighbours ±2 on the wheel top 6 of 37

4 ±2 neighboursusual 7.4 · max 3937●
19 ±2 neighboursusual 7.4 · max 4726●
36 ±2 neighboursusual 7.4 · max 4520◐
6 ±2 neighboursusual 7.4 · max 5111○
27 ±2 neighboursusual 7.4 · max 5211○
13 ±2 neighboursusual 7.4 · max 5111○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,399 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
14 — 317
20 — 313
29 — 286
0 — 277
6 — 286
9 — 263
25 — 302
16 — 316
14 — 287
32 — 301
6 — 186
25 — 304
1 — 207
27 — 347
7 — 234
17 — 306
20 — 301
31 — 281
19 — 243
5 — 243
11 — 287
30 — 290
19 — 229
17 — 306
3 — 221
12 — 349
2 — 274
35 — 302
17 — 298
22 — 286
25 — 257
20 — 294
7 — 315
27 — 252
29 — 302
26 — 272
30 — 238
17 — 259
29 — 290
36 — 236
23 — 324
32 — 284
10 — 237
26 — 291
8 — 214
12 — 284
31 — 260
25 — 273
1 — 235
19 — 279

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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