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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 815 playing

26
Last spin · 1 min ago26 black308 winners
Coldest number
20
140spins without 20

Usually every 37 · longer than 97% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
2112○2868○459○1258○2950○1349○2346○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
7now
Previous gaps, newest first92541271104272876183117312584145266422124348456959111556
Redusually every 2.1 spins
5now
Previous gaps, newest first011000000201100431122013000220
Blackusually every 2.1 spins
0now
Previous gaps, newest first000048213000100111022100401051
Oddusually every 2.1 spins
3now
Previous gaps, newest first104112303100002010030010011003
Evenusually every 2.1 spins
0now
Previous gaps, newest first001300111200200150231331300102
Low 1–18usually every 2.1 spins
4now
Previous gaps, newest first001100173111005020340100031021
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first000531010001001113000023001000
1st dozen (1–12)usually every 3.1 spins
4now
Previous gaps, newest first0041053150209200310211241315400
2nd dozen (13–24)usually every 3.1 spins
1now
Previous gaps, newest first050011643013823023750100503000
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first291010020011501024010035012217
1st columnusually every 3.1 spins
2now
Previous gaps, newest first0216051013124200413012020020905
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first4830022500111041104040507044181
3rd columnusually every 3.1 spins
1now
Previous gaps, newest first240000760041122172132507020012
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first142121000106040041210121010011
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first3203772103000110141120103130240
Orphelinsusually every 4.6 spins
3now
Previous gaps, newest first01421700004182123662212352516590
Jeu zérousually every 5.3 spins
0now
Previous gaps, newest first690002651412713036722003151016104
Same number twice in a rowusually every 37 spins
19now
Previous gaps, newest first415911572940211156581917284945336223365751722494966247810

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,533spins (last 24 hours)
41.4expected hits per number
447,851total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

1961 hits3.98%+1.28%
3554 hits3.52%+0.82%
1452 hits3.39%+0.69%
1851 hits3.33%+0.62%
2450 hits3.26%+0.56%

Least frequent last 24 hours

1328 hits1.83%-0.88%
133 hits2.15%-0.55%
1534 hits2.22%-0.48%
2934 hits2.22%-0.48%
3334 hits2.22%-0.48%

Even chances and dozens vs theory last 24 hours · 1,533 spins

Red50.42%+1.78%
Black46.90%-1.75%
Zero2.67%-0.03%
Even49.58%+0.93%
Odd47.75%-0.90%
Low 1–1847.03%-1.62%
High 19–3650.29%+1.64%
1st dozen31.31%-1.12%
2nd dozen34.25%+1.81%
3rd dozen31.77%-0.66%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Redusual 2.1 · max 125◐
Low 1–18usual 2.1 · max 94◐
Oddusual 2.1 · max 123○
Blackusual 2.1 · max 110○
Evenusual 2.1 · max 110○
High 19–36usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 76×19○

Dozens

1st dozen (1–12)usual 3.1 · max 154○
2nd dozen (13–24)usual 3.1 · max 141○
3rd dozen (25–36)usual 3.1 · max 160○

Columns

1st columnusual 3.1 · max 232○
3rd columnusual 3.1 · max 161○
2nd columnusual 3.1 · max 180○

Wheel sectors

Orphelinsusual 4.6 · max 263○
Tiers du cylindreusual 3.1 · max 201○
Voisins du zérousual 2.2 · max 100○
Jeu zérousual 5.3 · max 310○

Six lines top 6 of 11

Six line 10–15usual 6.2 · max 3214◐
Six line 7–12usual 6.2 · max 4211◐
Six line 13–18usual 6.2 · max 408○
Six line 16–21usual 6.2 · max 378○
Six line 1–6usual 6.2 · max 274○
Six line 4–9usual 6.2 · max 454○

Streets top 6 of 12

Street 28–30usual 12.3 · max 6535◐
Street 10–12usual 12.3 · max 6432◐
Street 19–21usual 12.3 · max 5531◐
Street 34–36usual 12.3 · max 6316○
Street 13–15usual 12.3 · max 9214○
Street 7–9usual 12.3 · max 6911○

Corners top 6 of 22

Corner 7/8/10/11usual 9.3 · max 5522◐
Corner 29/30/32/33usual 9.3 · max 4619◐
Corner 32/33/35/36usual 9.3 · max 6918◐
Corner 10/11/13/14usual 9.3 · max 5714◐
Corner 11/12/14/15usual 9.3 · max 4114◐
Corner 8/9/11/12usual 9.3 · max 4211○

Splits top 6 of 60

Split 28/29usual 18.5 · max 14350◐
Split 20/23usual 18.5 · max 8046◐
Split 2/3usual 18.5 · max 10145◐
Split 10/13usual 18.5 · max 10244◐
Split 20/21usual 18.5 · max 10437◐
Split 29/30usual 18.5 · max 12235◐

Neighbours ±1 on the wheel top 6 of 37

21 ±1 neighboursusual 12.3 · max 7137●
8 ±1 neighboursusual 12.3 · max 7634◐
23 ±1 neighboursusual 12.3 · max 5634◐
36 ±1 neighboursusual 12.3 · max 7832◐
11 ±1 neighboursusual 12.3 · max 6132◐
30 ±1 neighboursusual 12.3 · max 5932◐

Neighbours ±2 on the wheel top 6 of 37

11 ±2 neighboursusual 7.4 · max 4532●
30 ±2 neighboursusual 7.4 · max 4532●
8 ±2 neighboursusual 7.4 · max 4432●
4 ±2 neighboursusual 7.4 · max 3930●
19 ±2 neighboursusual 7.4 · max 4719◐
28 ±2 neighboursusual 7.4 · max 4118◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,392 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
26 — 328
32 — 343
15 — 354
30 — 335
33 — 329
22 — 328
1 — 277
3 — 324
21 — 338
14 — 307
10 — 326
24 — 257
19 — 320
36 — 272
21 — 251
30 — 287
22 — 334
31 — 285
2 — 289
19 — 317
15 — 211
34 — 262
6 — 323
36 — 197
25 — 310
36 — 312
24 — 309
32 — 306
24 — 293
5 — 345
14 — 300
23 — 358
28 — 314
24 — 321
22 — 304
26 — 355
13 — 298
13 — 306
21 — 316
35 — 327
36 — 223
22 — 293
28 — 320
14 — 317
20 — 313
29 — 286
0 — 277
6 — 286
9 — 263
25 — 302

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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