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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 2 min ago · 916 playing

33
Last spin · 2 min ago33 black333 winners
Coldest number
7
173spins without 7

Usually every 37 · longer than 99.1% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
1168○30143○26112○2093○265○1161○2158○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
38now
Previous gaps, newest first2711042728761831173125841452664221243484569591115566646
Redusually every 2.1 spins
1now
Previous gaps, newest first300022000011030200102114010210
Blackusually every 2.1 spins
0now
Previous gaps, newest first100401051200203221100022012111
Oddusually every 2.1 spins
0now
Previous gaps, newest first100110032030010030000402111600
Evenusually every 2.1 spins
1now
Previous gaps, newest first313001020033005102011110000042
Low 1–18usually every 2.1 spins
2now
Previous gaps, newest first401000310211203111111121000300
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first010002400120111020013111110140
1st dozen (1–12)usually every 3.1 spins
8now
Previous gaps, newest first200310211241315400434412933280
2nd dozen (13–24)usually every 3.1 spins
2now
Previous gaps, newest first302375010050300020040305108010
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first010035012217155450320401103240
1st columnusually every 3.1 spins
2now
Previous gaps, newest first200413012020020905000401592202
2nd columnusually every 3.1 spins
1now
Previous gaps, newest first1040405070441811110002004020540
3rd columnusually every 3.1 spins
0now
Previous gaps, newest first7213250702001200004000580401001
Voisins du zérousually every 2.2 spins
1now
Previous gaps, newest first101210100110500312010002111001
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first1411201031302401118015010011101
Orphelinsusually every 4.6 spins
5now
Previous gaps, newest first2123662212352516590010000522150
Jeu zérousually every 5.3 spins
1now
Previous gaps, newest first713036722003151016104123151900711410
Same number twice in a rowusually every 37 spins
3now
Previous gaps, newest first11572940211156581917284945336223365751722494966247810175463

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,527spins (last 24 hours)
41.3expected hits per number
444,106total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

1960 hits3.93%+1.23%
1454 hits3.54%+0.83%
3551 hits3.34%+0.64%
350 hits3.27%+0.57%
1850 hits3.27%+0.57%

Least frequent last 24 hours

1328 hits1.83%-0.87%
133 hits2.16%-0.54%
1533 hits2.16%-0.54%
3333 hits2.16%-0.54%
734 hits2.23%-0.48%

Even chances and dozens vs theory last 24 hours · 1,527 spins

Red50.69%+2.04%
Black46.69%-1.96%
Zero2.62%-0.08%
Even49.71%+1.06%
Odd47.68%-0.97%
Low 1–1847.35%-1.30%
High 19–3650.03%+1.38%
1st dozen31.57%-0.87%
2nd dozen34.05%+1.62%
3rd dozen31.76%-0.67%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Low 1–18usual 2.1 · max 92○
Redusual 2.1 · max 121○
Evenusual 2.1 · max 111○
Blackusual 2.1 · max 110○
Oddusual 2.1 · max 120○
High 19–36usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 74×3○

Dozens

1st dozen (1–12)usual 3.1 · max 158◐
2nd dozen (13–24)usual 3.1 · max 142○
3rd dozen (25–36)usual 3.1 · max 160○

Columns

1st columnusual 3.1 · max 232○
2nd columnusual 3.1 · max 181○
3rd columnusual 3.1 · max 160○

Wheel sectors

Orphelinsusual 4.6 · max 265○
Voisins du zérousual 2.2 · max 101○
Jeu zérousual 5.3 · max 311○
Tiers du cylindreusual 3.1 · max 200○

Six lines top 6 of 11

Six line 22–27usual 6.2 · max 4218◐
Six line 1–6usual 6.2 · max 2712◐
Six line 4–9usual 6.2 · max 458○
Six line 7–12usual 6.2 · max 428○
Six line 16–21usual 6.2 · max 376○
Six line 19–24usual 6.2 · max 436○

Streets top 6 of 12

Street 1–3usual 12.3 · max 5727◐
Street 22–24usual 12.3 · max 10422◐
Street 25–27usual 12.3 · max 6318○
Street 4–6usual 12.3 · max 8312○
Street 10–12usual 12.3 · max 6411○
Street 7–9usual 12.3 · max 698○

Corners top 6 of 22

Corner 20/21/23/24usual 9.3 · max 5722◐
Corner 23/24/26/27usual 9.3 · max 5922◐
Corner 7/8/10/11usual 9.3 · max 5519◐
Corner 22/23/25/26usual 9.3 · max 6118◐
Corner 2/3/5/6usual 9.3 · max 4013○
Corner 1/2/4/5usual 9.3 · max 4612○

Splits top 6 of 60

Split 1/2usual 18.5 · max 8565●
Split 20/21usual 18.5 · max 10458●
Split 21/24usual 18.5 · max 7340◐
Split 15/18usual 18.5 · max 9239◐
Split 18/21usual 18.5 · max 6739◐
Split 0/1usual 18.5 · max 10138◐

Neighbours ±1 on the wheel top 6 of 37

11 ±1 neighboursusual 12.3 · max 6148●
30 ±1 neighboursusual 12.3 · max 5937●
20 ±1 neighboursusual 12.3 · max 6131◐
26 ±1 neighboursusual 12.3 · max 6027◐
14 ±1 neighboursusual 12.3 · max 5524◐
8 ±1 neighboursusual 12.3 · max 7622◐

Neighbours ±2 on the wheel top 6 of 37

30 ±2 neighboursusual 7.4 · max 4522◐
8 ±2 neighboursusual 7.4 · max 4419◐
23 ±2 neighboursusual 7.4 · max 5419◐
10 ±2 neighboursusual 7.4 · max 4219◐
2 ±2 neighboursusual 7.4 · max 4810○
12 ±2 neighboursusual 7.4 · max 389○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,345 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
9 — 387
17 — 382
13 — 393
33 — 362
12 — 360
17 — 363
2 — 359
35 — 343
10 — 333
27 — 396
6 — 386
2 — 353
26 — 407
28 — 406
30 — 399
19 — 390
33 — 373
21 — 380
21 — 401
30 — 313
18 — 403
18 — 403
23 — 468
8 — 386
2 — 374
1 — 366
14 — 423
19 — 356
31 — 388
14 — 395
32 — 380
20 — 416
29 — 426
14 — 433
17 — 379
3 — 387
0 — 375
17 — 482
34 — 339
6 — 313
32 — 413
28 — 367
6 — 342
35 — 362
18 — 359
23 — 385
33 — 406
28 — 426
24 — 367
21 — 387

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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