Immersive Roulette live results
Evolution · live roulette · European wheel, every spin tracked live
Usually every 37 · longer than 93% of droughts
Missing for a while
Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.
Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.
Today and yesterday
| Today | Yesterday |
|---|
Days run from midnight to midnight in your time zone.
Number frequency
Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.
Most frequent last 24 hours
Least frequent last 24 hours
Even chances and dozens vs theory last 24 hours · 1,564 spins
Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.
Bet droughts last 3,000 spins
Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.
Even chances
Dozens
Columns
Wheel sectors
Six lines top 6 of 11
Streets top 6 of 12
Corners top 6 of 22
Splits top 6 of 60
Neighbours ±1 on the wheel top 6 of 37
Neighbours ±2 on the wheel top 6 of 37
○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.
Immersive Roulette round history
Every round we have recorded, newest first: 138,591 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.
| Time (UTC) | Number | Multiplier | Winners |
|---|---|---|---|
| 12 | — | 382 | |
| 7 | — | 408 | |
| 9 | — | 368 | |
| 32 | — | 458 | |
| 12 | — | 380 | |
| 23 | — | 360 | |
| 6 | — | 350 | |
| 34 | — | 367 | |
| 2 | — | 429 | |
| 24 | — | 355 | |
| 22 | — | 413 | |
| 35 | — | 402 | |
| 35 | — | 347 | |
| 10 | — | 390 | |
| 31 | — | 371 | |
| 24 | — | 396 | |
| 26 | — | 357 | |
| 29 | — | 347 | |
| 13 | — | 321 | |
| 35 | — | 326 | |
| 9 | — | 323 | |
| 0 | — | 338 | |
| 35 | — | 348 | |
| 21 | — | 347 | |
| 7 | — | 346 | |
| 21 | — | 338 | |
| 6 | — | 319 | |
| 3 | — | 314 | |
| 15 | — | 365 | |
| 27 | — | 309 | |
| 2 | — | 330 | |
| 13 | — | 369 | |
| 15 | — | 353 | |
| 27 | — | 354 | |
| 11 | — | 342 | |
| 34 | — | 343 | |
| 33 | — | 356 | |
| 5 | — | 346 | |
| 29 | — | 427 | |
| 9 | — | 378 | |
| 7 | — | 433 | |
| 28 | — | 386 | |
| 20 | — | 382 | |
| 26 | — | 415 | |
| 16 | — | 348 | |
| 17 | — | 410 | |
| 25 | — | 376 | |
| 10 | — | 322 | |
| 7 | — | 358 | |
| 26 | — | 434 |
How Immersive Roulette works
A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.
What the camera does not change
Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.
Streaks on the even chances
Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.
How to read this page
Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.
Frequently asked questions
What makes Immersive Roulette different from normal live roulette?
It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.
Does Immersive Roulette have multipliers?
No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.
How many rounds does Immersive Roulette play per day?
It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.
How long can red go without landing?
A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.
Do cold numbers in Immersive Roulette become more likely?
No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.
Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.