TrackSpins
Live Alerts

Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 1,142 playing

25
Last spin · 1 min ago25 red442 winners
Coldest number
27
106spins without 27

Usually every 37 · longer than 94% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
22104○3283○3576○872○3368○2862○049○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
49now
Previous gaps, newest first4272876183117312584145266422124348456959111556664626
Redusually every 2.1 spins
0now
Previous gaps, newest first510100140001010201400102104001
Blackusually every 2.1 spins
1now
Previous gaps, newest first000012310004220210003204000310
Oddusually every 2.1 spins
0now
Previous gaps, newest first210200004330040200003106000220
Evenusually every 2.1 spins
1now
Previous gaps, newest first012050001001003000205001300004
Low 1–18usually every 2.1 spins
2now
Previous gaps, newest first102043010110002244101002210200
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first012020001002214010100010001601
1st dozen (1–12)usually every 3.1 spins
2now
Previous gaps, newest first1444211164410322500201411060121
2nd dozen (13–24)usually every 3.1 spins
1now
Previous gaps, newest first300021425110024160131005380210
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first261200221432002117150440001020
1st columnusually every 3.1 spins
0now
Previous gaps, newest first224000471430012270430130212110
2nd columnusually every 3.1 spins
2now
Previous gaps, newest first230506513034020100401004003321
3rd columnusually every 3.1 spins
1now
Previous gaps, newest first220621000101211707508622841123
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first1311000200012111211701041040101
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first514042111191027340000100225100
Orphelinsusually every 4.6 spins
3now
Previous gaps, newest first001691110017000410736122478012866
Jeu zérousually every 5.3 spins
16now
Previous gaps, newest first007114102481261400415356304431230
Same number twice in a rowusually every 37 spins
16now
Previous gaps, newest first2111565819172849453362233657517224949662478101754631112331

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,519spins (last 24 hours)
41.1expected hits per number
443,219total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

1954 hits3.55%+0.85%
1453 hits3.49%+0.79%
3552 hits3.42%+0.72%
2550 hits3.29%+0.59%
1849 hits3.23%+0.52%

Least frequent last 24 hours

1326 hits1.71%-0.99%
3131 hits2.04%-0.66%
2932 hits2.11%-0.60%
1533 hits2.17%-0.53%
3434 hits2.24%-0.46%

Even chances and dozens vs theory last 24 hours · 1,519 spins

Red50.89%+2.24%
Black46.41%-2.24%
Zero2.70%0.00%
Even49.84%+1.19%
Odd47.47%-1.18%
Low 1–1847.40%-1.25%
High 19–3649.90%+1.25%
1st dozen31.93%-0.50%
2nd dozen33.31%+0.88%
3rd dozen32.06%-0.37%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Low 1–18usual 2.1 · max 92○
Blackusual 2.1 · max 111○
Evenusual 2.1 · max 111○
Redusual 2.1 · max 120○
Oddusual 2.1 · max 120○
High 19–36usual 2.1 · max 130○
Same number twice in a rowusual 37.0 · 75×16○

Dozens

1st dozen (1–12)usual 3.1 · max 152○
2nd dozen (13–24)usual 3.1 · max 141○
3rd dozen (25–36)usual 3.1 · max 180○

Columns

2nd columnusual 3.1 · max 182○
3rd columnusual 3.1 · max 161○
1st columnusual 3.1 · max 230○

Wheel sectors

Jeu zérousual 5.3 · max 3116●
Orphelinsusual 4.6 · max 263○
Tiers du cylindreusual 3.1 · max 201○
Voisins du zérousual 2.2 · max 130○

Six lines top 6 of 11

Six line 7–12usual 6.2 · max 4214◐
Six line 10–15usual 6.2 · max 3914◐
Six line 13–18usual 6.2 · max 405○
Six line 16–21usual 6.2 · max 375○
Six line 4–9usual 6.2 · max 454○
Six line 28–33usual 6.2 · max 393○

Streets top 6 of 12

Street 7–9usual 12.3 · max 6922◐
Street 34–36usual 12.3 · max 6320◐
Street 13–15usual 12.3 · max 9218○
Street 10–12usual 12.3 · max 6414○
Street 28–30usual 12.3 · max 6510○
Street 19–21usual 12.3 · max 556○

Corners top 6 of 22

Corner 8/9/11/12usual 9.3 · max 4222◐
Corner 32/33/35/36usual 9.3 · max 6920◐
Corner 11/12/14/15usual 9.3 · max 4218◐
Corner 7/8/10/11usual 9.3 · max 5514◐
Corner 10/11/13/14usual 9.3 · max 5714◐
Corner 26/27/29/30usual 9.3 · max 4010○

Splits top 6 of 60

Split 32/35usual 18.5 · max 10176●
Split 32/33usual 18.5 · max 10168●
Split 8/11usual 18.5 · max 9347◐
Split 7/8usual 18.5 · max 18945◐
Split 34/35usual 18.5 · max 10242◐
Split 22/23usual 18.5 · max 10441◐

Neighbours ±1 on the wheel top 6 of 37

1 ±1 neighboursusual 12.3 · max 6936◐
28 ±1 neighboursusual 12.3 · max 8635◐
12 ±1 neighboursusual 12.3 · max 6735◐
20 ±1 neighboursusual 12.3 · max 4832◐
33 ±1 neighboursusual 12.3 · max 6629◐
35 ±1 neighboursusual 12.3 · max 6026◐

Neighbours ±2 on the wheel top 6 of 37

1 ±2 neighboursusual 7.4 · max 3729●
12 ±2 neighboursusual 7.4 · max 3926●
0 ±2 neighboursusual 7.4 · max 4216◐
35 ±2 neighboursusual 7.4 · max 3816◐
3 ±2 neighboursusual 7.4 · max 5016◐
26 ±2 neighboursusual 7.4 · max 3516◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,217 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
26 — 231
16 — 192
25 — 211
27 — 197
11 — 241
31 — 190
18 — 221
0 — 227
31 — 208
15 — 207
9 — 183
0 — 199
15 — 220
7 — 204
3 — 177
31 — 207
19 — 215
14 — 198
25 — 195
34 — 180
29 — 194
5 — 202
36 — 207
22 — 200
30 — 194
9 — 191
6 — 223
15 — 245
21 — 205
15 — 247
6 — 219
25 — 216
21 — 226
20 — 272
27 — 239
11 — 258
13 — 257
31 — 264
13 — 223
14 — 247
17 — 225
30 — 241
30 — 205
36 — 217
14 — 208
8 — 256
21 — 264
34 — 263
27 — 269
13 — 281

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

More roulette tables

All roulette tables →