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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 938 playing

19
Last spin · 1 min ago19 red324 winners
Coldest number
13
136spins without 13

Usually every 37 · longer than 97% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
15110○9104○2499○3498○2979○1171○1862○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
13now
Previous gaps, newest first16461231022617123131922355046781335833239205632957476
Redusually every 2.1 spins
0now
Previous gaps, newest first510101000011010044104013100100
Blackusually every 2.1 spins
1now
Previous gaps, newest first000012812301101120002100133304
Oddusually every 2.1 spins
0now
Previous gaps, newest first220000002551230102161000105031
Evenusually every 2.1 spins
1now
Previous gaps, newest first010810000100001210320110000014
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first622000110100120001121010210103
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first100000101512317101220122001110
1st dozen (1–12)usually every 3.1 spins
1now
Previous gaps, newest first6230241120003222210103101001700
2nd dozen (13–24)usually every 3.1 spins
0now
Previous gaps, newest first31221230210232741012011000500241
3rd dozen (25–36)usually every 3.1 spins
2now
Previous gaps, newest first011271231721220150410223100333
1st columnusually every 3.1 spins
0now
Previous gaps, newest first1101320144905004001024034514210
2nd columnusually every 3.1 spins
1now
Previous gaps, newest first121091202201121004040043012423
3rd columnusually every 3.1 spins
10now
Previous gaps, newest first131122236626000105030210305621
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first000006010710010314102017012002
Tiers du cylindreusually every 3.1 spins
6now
Previous gaps, newest first100320001052130004600000404161
Orphelinsusually every 4.6 spins
7now
Previous gaps, newest first39372632186674012340314011935312
Jeu zérousually every 5.3 spins
3now
Previous gaps, newest first929346501040718062012350710119041
Same number twice in a rowusually every 37 spins
55now
Previous gaps, newest first2984794410671174813126526150509737494661123912645381

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

1,568spins (last 24 hours)
42.4expected hits per number
439,103total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 24 hours

1450 hits3.19%+0.49%
2749 hits3.13%+0.42%
348 hits3.06%+0.36%
848 hits3.06%+0.36%
1748 hits3.06%+0.36%

Least frequent last 24 hours

2932 hits2.04%-0.66%
3233 hits2.10%-0.60%
3635 hits2.23%-0.47%
1636 hits2.30%-0.41%
2336 hits2.30%-0.41%

Even chances and dozens vs theory last 24 hours · 1,568 spins

Red47.45%-1.20%
Black49.74%+1.10%
Zero2.81%+0.10%
Even48.53%-0.12%
Odd48.66%+0.01%
Low 1–1849.43%+0.78%
High 19–3647.77%-0.88%
1st dozen32.91%+0.48%
2nd dozen32.46%+0.03%
3rd dozen31.82%-0.61%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Blackusual 2.1 · max 91○
Evenusual 2.1 · max 111○
Low 1–18usual 2.1 · max 111○
Redusual 2.1 · max 120○
Oddusual 2.1 · max 120○
High 19–36usual 2.1 · max 130○
Same number twice in a rowusual 37.0 · 77×55○

Dozens

3rd dozen (25–36)usual 3.1 · max 182○
1st dozen (1–12)usual 3.1 · max 171○
2nd dozen (13–24)usual 3.1 · max 140○

Columns

3rd columnusual 3.1 · max 1610●
2nd columnusual 3.1 · max 231○
1st columnusual 3.1 · max 180○

Wheel sectors

Tiers du cylindreusual 3.1 · max 216◐
Orphelinsusual 4.6 · max 327◐
Jeu zérousual 5.3 · max 353○
Voisins du zérousual 2.2 · max 130○

Six lines top 6 of 11

Six line 10–15usual 6.2 · max 4816◐
Six line 7–12usual 6.2 · max 4215◐
Six line 13–18usual 6.2 · max 4014◐
Six line 4–9usual 6.2 · max 328○
Six line 22–27usual 6.2 · max 424○
Six line 31–36usual 6.2 · max 523○

Streets top 6 of 12

Street 25–27usual 12.3 · max 8527◐
Street 13–15usual 12.3 · max 7925◐
Street 10–12usual 12.3 · max 7616○
Street 7–9usual 12.3 · max 5715○
Street 16–18usual 12.3 · max 6514○
Street 4–6usual 12.3 · max 818○

Corners top 6 of 22

Corner 10/11/13/14usual 9.3 · max 7125◐
Corner 14/15/17/18usual 9.3 · max 5021◐
Corner 26/27/29/30usual 9.3 · max 3718◐
Corner 8/9/11/12usual 9.3 · max 4916◐
Corner 11/12/14/15usual 9.3 · max 5716◐
Corner 7/8/10/11usual 9.3 · max 5515◐

Splits top 6 of 60

Split 15/18usual 18.5 · max 12562●
Split 29/32usual 18.5 · max 11848◐
Split 26/29usual 18.5 · max 6942◐
Split 24/27usual 18.5 · max 12640◐
Split 26/27usual 18.5 · max 14440◐
Split 10/11usual 18.5 · max 11738◐

Neighbours ±1 on the wheel top 6 of 37

6 ±1 neighboursusual 12.3 · max 6733◐
27 ±1 neighboursusual 12.3 · max 8733◐
17 ±1 neighboursusual 12.3 · max 5621◐
34 ±1 neighboursusual 12.3 · max 9521◐
13 ±1 neighboursusual 12.3 · max 9420◐
36 ±1 neighboursusual 12.3 · max 8420◐

Neighbours ±2 on the wheel top 6 of 37

34 ±2 neighboursusual 7.4 · max 3621◐
6 ±2 neighboursusual 7.4 · max 5721◐
27 ±2 neighboursusual 7.4 · max 3820◐
13 ±2 neighboursusual 7.4 · max 3820◐
36 ±2 neighboursusual 7.4 · max 4918◐
11 ±2 neighboursusual 7.4 · max 4518◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 138,760 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
13 — 369
15 — 353
27 — 354
11 — 342
34 — 343
33 — 356
5 — 346
29 — 427
9 — 378
7 — 433
28 — 386
20 — 382
26 — 415
16 — 348
17 — 410
25 — 376
10 — 322
7 — 358
26 — 434
3 — 349
18 — 354
3 — 336
11 — 355
1 — 328
24 — 403
15 — 410
17 — 345
23 — 383
1 — 258
16 — 354
16 — 340
33 — 360
15 — 282
36 — 326
23 — 335
4 — 315
1 — 295
0 — 305
3 — 340
16 — 329
28 — 382
33 — 316
15 — 379
4 — 309
11 — 339
27 — 293
36 — 310
2 — 319
14 — 407
27 — 258

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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