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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 648 playing

2
Last spin · 1 min ago2 black205 winners
Coldest number
7
153spins without 7

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
1889○184○1581○1675○2864○2262○3059○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
36now
Previous gaps, newest first101259231410925412711042728761831173125841452664221243484
Redusually every 2.1 spins
2now
Previous gaps, newest first100000005010004402121113010231
Blackusually every 2.1 spins
0now
Previous gaps, newest first018000024000100022101130022020
Oddusually every 2.1 spins
2now
Previous gaps, newest first000010001001000230110005010207
Evenusually every 2.1 spins
0now
Previous gaps, newest first054340100215000223000000101010
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first004101111300170210110150532010
High 19–36usually every 2.1 spins
3now
Previous gaps, newest first000121111003100000031214000020
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first004101111300173101456601064313
2nd dozen (13–24)usually every 3.1 spins
4now
Previous gaps, newest first1111420316100303601034047112230
3rd dozen (25–36)usually every 3.1 spins
3now
Previous gaps, newest first151111152004192020004250201101
1st columnusually every 3.1 spins
1now
Previous gaps, newest first11542111131424170121310210062302
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first111201102140100005100000010100
3rd columnusually every 3.1 spins
7now
Previous gaps, newest first04340026212832110171600136064410
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first410230570000118120011100001012
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first01120100201500612000031810031241
Orphelinsusually every 4.6 spins
3now
Previous gaps, newest first15110039504317271042251414112150
Jeu zérousually every 5.3 spins
7now
Previous gaps, newest first768211012021166231120452015202942
Same number twice in a rowusually every 37 spins
9now
Previous gaps, newest first425524484159115729402111565819172849453362233657517224949

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

10,894spins (last 7 days)
294.4expected hits per number
3,002,869total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 7 days

35348 hits3.19%+0.49%
20332 hits3.05%+0.34%
28326 hits2.99%+0.29%
26321 hits2.95%+0.24%
19319 hits2.93%+0.23%

Least frequent last 7 days

21256 hits2.35%-0.35%
10266 hits2.44%-0.26%
4267 hits2.45%-0.25%
15270 hits2.48%-0.22%
31273 hits2.51%-0.20%

Even chances and dozens vs theory last 7 days · 10,894 spins

Red48.38%-0.26%
Black48.99%+0.34%
Zero2.63%-0.08%
Even48.81%+0.16%
Odd48.57%-0.08%
Low 1–1847.62%-1.03%
High 19–3649.75%+1.10%
1st dozen31.91%-0.52%
2nd dozen32.31%-0.12%
3rd dozen33.16%+0.72%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

High 19–36usual 2.1 · max 113○
Redusual 2.1 · max 122○
Oddusual 2.1 · max 122○
Blackusual 2.1 · max 110○
Evenusual 2.1 · max 110○
Low 1–18usual 2.1 · max 90○
Same number twice in a rowusual 37.0 · 77×9○

Dozens

2nd dozen (13–24)usual 3.1 · max 144○
3rd dozen (25–36)usual 3.1 · max 163○
1st dozen (1–12)usual 3.1 · max 150○

Columns

3rd columnusual 3.1 · max 167◐
1st columnusual 3.1 · max 231○
2nd columnusual 3.1 · max 180○

Wheel sectors

Jeu zérousual 5.3 · max 317○
Orphelinsusual 4.6 · max 263○
Tiers du cylindreusual 3.1 · max 201○
Voisins du zérousual 2.2 · max 100○

Six lines top 6 of 11

Six line 13–18usual 6.2 · max 4035●
Six line 16–21usual 6.2 · max 378○
Six line 25–30usual 6.2 · max 355○
Six line 19–24usual 6.2 · max 434○
Six line 22–27usual 6.2 · max 424○
Six line 28–33usual 6.2 · max 393○

Streets top 6 of 12

Street 16–18usual 12.3 · max 5645●
Street 13–15usual 12.3 · max 9235◐
Street 28–30usual 12.3 · max 6530◐
Street 34–36usual 12.3 · max 6315○
Street 7–9usual 12.3 · max 6912○
Street 19–21usual 12.3 · max 558○

Corners top 6 of 22

Corner 14/15/17/18usual 9.3 · max 4545●
Corner 13/14/16/17usual 9.3 · max 7935●
Corner 16/17/19/20usual 9.3 · max 5525◐
Corner 26/27/29/30usual 9.3 · max 4017◐
Corner 29/30/32/33usual 9.3 · max 4613○
Corner 32/33/35/36usual 9.3 · max 6913○

Splits top 6 of 60

Split 15/18usual 18.5 · max 9281●
Split 14/15usual 18.5 · max 10046◐
Split 14/17usual 18.5 · max 8745◐
Split 16/17usual 18.5 · max 12045◐
Split 17/18usual 18.5 · max 6345◐
Split 0/1usual 18.5 · max 10136◐

Neighbours ±1 on the wheel top 6 of 37

32 ±1 neighboursusual 12.3 · max 8236◐
15 ±1 neighboursusual 12.3 · max 6533◐
0 ±1 neighboursusual 12.3 · max 7131◐
26 ±1 neighboursusual 12.3 · max 6031◐
18 ±1 neighboursusual 12.3 · max 7030◐
29 ±1 neighboursusual 12.3 · max 6630◐

Neighbours ±2 on the wheel top 6 of 37

0 ±2 neighboursusual 7.4 · max 4231●
32 ±2 neighboursusual 7.4 · max 6231●
29 ±2 neighboursusual 7.4 · max 4530●
18 ±2 neighboursusual 7.4 · max 4623●
6 ±2 neighboursusual 7.4 · max 5117◐
27 ±2 neighboursusual 7.4 · max 5217◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,555 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
9 — 156
20 — 203
21 — 132
19 — 157
3 — 177
29 — 161
33 — 164
25 — 198
25 — 165
24 — 161
2 — 149
36 — 165
22 — 177
15 — 151
13 — 149
33 — 157
13 — 176
20 — 184
21 — 170
16 — 190
14 — 185
3 — 165
25 — 198
34 — 144
8 — 219
8 — 171
12 — 218
21 — 215
12 — 202
29 — 229
11 — 177
28 — 210
15 — 196
28 — 203
6 — 173
35 — 205
34 — 164
12 — 205
33 — 188
34 — 177
20 — 215
2 — 208
4 — 172
17 — 194
21 — 190
33 — 206
1 — 159
5 — 193
15 — 213
12 — 208

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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