TrackSpins
Live Alerts

Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 618 playing

26
Last spin · 1 min ago26 black257 winners
Coldest number
12
190spins without 12

Usually every 37 · longer than 99.4% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
27145○33126○7122○1070○1858○153○1550○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
5now
Previous gaps, newest first101259231410925412711042728761831173125841452664221243484
Redusually every 2.1 spins
2now
Previous gaps, newest first021211130102310001212134000711
Blackusually every 2.1 spins
0now
Previous gaps, newest first022101130022020141011011001000
Oddusually every 2.1 spins
1now
Previous gaps, newest first000501020752110101020012210290
Evenusually every 2.1 spins
0now
Previous gaps, newest first500022300000010101011222031010
Low 1–18usually every 2.1 spins
3now
Previous gaps, newest first021011015053201020212300010000
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first003121400002000200102202011010
1st dozen (1–12)usually every 3.1 spins
3now
Previous gaps, newest first3101456601064313010214210102404
2nd dozen (13–24)usually every 3.1 spins
2now
Previous gaps, newest first161003036010340471122300002110
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first041920200042502011010047150113
1st columnusually every 3.1 spins
2now
Previous gaps, newest first1314241701213102100623022050004
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first051000000101001012311002104012
3rd columnusually every 3.1 spins
3now
Previous gaps, newest first21283211017160013606441003132103
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first000118120011100001012002200010
Tiers du cylindreusually every 3.1 spins
4now
Previous gaps, newest first12000031810031241300012401024110
Orphelinsusually every 4.6 spins
8now
Previous gaps, newest first5043172710422514141121503068540
Jeu zérousually every 5.3 spins
0now
Previous gaps, newest first211012021166231120452015202942069
Same number twice in a rowusually every 37 spins
21now
Previous gaps, newest first552448415911572940211156581917284945336223365751722494966

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

10,893spins (last 7 days)
294.4expected hits per number
3,002,122total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 7 days

35347 hits3.19%+0.48%
20331 hits3.04%+0.34%
28328 hits3.01%+0.31%
26323 hits2.97%+0.26%
19320 hits2.94%+0.23%

Least frequent last 7 days

21255 hits2.34%-0.36%
10266 hits2.44%-0.26%
4267 hits2.45%-0.25%
15271 hits2.49%-0.21%
31273 hits2.51%-0.20%

Even chances and dozens vs theory last 7 days · 10,893 spins

Red48.33%-0.31%
Black49.03%+0.38%
Zero2.63%-0.07%
Even48.85%+0.20%
Odd48.52%-0.13%
Low 1–1847.66%-0.99%
High 19–3649.70%+1.05%
1st dozen31.91%-0.52%
2nd dozen32.31%-0.13%
3rd dozen33.15%+0.72%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Low 1–18usual 2.1 · max 93○
Redusual 2.1 · max 122○
Oddusual 2.1 · max 121○
Blackusual 2.1 · max 110○
Evenusual 2.1 · max 110○
High 19–36usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 77×21○

Dozens

1st dozen (1–12)usual 3.1 · max 153○
2nd dozen (13–24)usual 3.1 · max 142○
3rd dozen (25–36)usual 3.1 · max 160○

Columns

3rd columnusual 3.1 · max 163○
1st columnusual 3.1 · max 232○
2nd columnusual 3.1 · max 180○

Wheel sectors

Orphelinsusual 4.6 · max 268◐
Tiers du cylindreusual 3.1 · max 204○
Voisins du zérousual 2.2 · max 100○
Jeu zérousual 5.3 · max 310○

Six lines top 6 of 11

Six line 4–9usual 6.2 · max 459○
Six line 7–12usual 6.2 · max 429○
Six line 31–36usual 6.2 · max 426○
Six line 10–15usual 6.2 · max 324○
Six line 13–18usual 6.2 · max 404○
Six line 1–6usual 6.2 · max 273○

Streets top 6 of 12

Street 31–33usual 12.3 · max 6221◐
Street 4–6usual 12.3 · max 8317○
Street 16–18usual 12.3 · max 5614○
Street 22–24usual 12.3 · max 10411○
Street 10–12usual 12.3 · max 7010○
Street 7–9usual 12.3 · max 699○

Corners top 6 of 22

Corner 14/15/17/18usual 9.3 · max 4314◐
Corner 17/18/20/21usual 9.3 · max 4214◐
Corner 20/21/23/24usual 9.3 · max 5711○
Corner 11/12/14/15usual 9.3 · max 4110○
Corner 4/5/7/8usual 9.3 · max 619○
Corner 5/6/8/9usual 9.3 · max 689○

Splits top 6 of 60

Split 7/10usual 18.5 · max 11470●
Split 12/15usual 18.5 · max 9050◐
Split 15/18usual 18.5 · max 9250◐
Split 6/9usual 18.5 · max 11337◐
Split 9/12usual 18.5 · max 9137◐
Split 25/28usual 18.5 · max 8833◐

Neighbours ±1 on the wheel top 6 of 37

33 ±1 neighboursusual 12.3 · max 5644●
28 ±1 neighboursusual 12.3 · max 8633◐
22 ±1 neighboursusual 12.3 · max 5731◐
9 ±1 neighboursusual 12.3 · max 7426◐
1 ±1 neighboursusual 12.3 · max 6820◐
16 ±1 neighboursusual 12.3 · max 6019◐

Neighbours ±2 on the wheel top 6 of 37

33 ±2 neighboursusual 7.4 · max 3619◐
24 ±2 neighboursusual 7.4 · max 4617◐
16 ±2 neighboursusual 7.4 · max 4117◐
1 ±2 neighboursusual 7.4 · max 3715◐
20 ±2 neighboursusual 7.4 · max 3815◐
14 ±2 neighboursusual 7.4 · max 3415◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,524 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
36 — 116
32 — 147
1 — 114
29 — 154
7 — 163
10 — 169
35 — 136
28 — 180
9 — 139
25 — 140
5 — 144
14 — 156
29 — 147
21 — 144
6 — 130
11 — 174
33 — 151
0 — 149
5 — 164
15 — 176
11 — 167
33 — 153
20 — 162
16 — 165
32 — 196
30 — 182
21 — 187
1 — 165
3 — 199
3 — 171
3 — 167
17 — 172
18 — 174
33 — 154
34 — 166
7 — 180
9 — 157
32 — 151
7 — 166
9 — 170
18 — 168
32 — 187
24 — 180
35 — 170
17 — 149
36 — 164
33 — 162
11 — 172
35 — 146
30 — 197

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

More roulette tables

All roulette tables →