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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 40s ago · 681 playing

35
Last spin · 40s ago35 black250 winners
Coldest number
12
172spins without 12

Usually every 37 · longer than 99.1% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
27127○5119○33108○7104○1998○372○3653○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
11now
Previous gaps, newest first59231410925412711042728761831173125841452664221243484569
Redusually every 2.1 spins
3now
Previous gaps, newest first010231000121213400071101001000
Blackusually every 2.1 spins
0now
Previous gaps, newest first002202014101101100100040000001
Oddusually every 2.1 spins
0now
Previous gaps, newest first752110101020012210290007020232
Evenusually every 2.1 spins
1now
Previous gaps, newest first000000101010112220310101201000
Low 1–18usually every 2.1 spins
5now
Previous gaps, newest first053201020212300010000022005100
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first000020002001022020110100460103
1st dozen (1–12)usually every 3.1 spins
5now
Previous gaps, newest first66010643130102142101024041201013
2nd dozen (13–24)usually every 3.1 spins
1now
Previous gaps, newest first036010340471122300002110731162
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first202000425020110100471501130731
1st columnusually every 3.1 spins
5now
Previous gaps, newest first241701213102100623022050004554
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first100101231100210401260051120500
3rd columnusually every 3.1 spins
1now
Previous gaps, newest first8321101716001360644100313210314
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first200111000010120022000102101281
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first81003124130001240102411056012070
Orphelinsusually every 4.6 spins
2now
Previous gaps, newest first3172710422514141121503068540142
Jeu zérousually every 5.3 spins
0now
Previous gaps, newest first20211662311204520152029420690002
Same number twice in a rowusually every 37 spins
3now
Previous gaps, newest first552448415911572940211156581917284945336223365751722494966

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

10,891spins (last 7 days)
294.4expected hits per number
3,001,277total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 7 days

35347 hits3.19%+0.48%
20331 hits3.04%+0.34%
28329 hits3.02%+0.32%
26322 hits2.96%+0.25%
19319 hits2.93%+0.23%

Least frequent last 7 days

21255 hits2.34%-0.36%
10266 hits2.44%-0.26%
4267 hits2.45%-0.25%
15272 hits2.50%-0.21%
31273 hits2.51%-0.20%

Even chances and dozens vs theory last 7 days · 10,891 spins

Red48.35%-0.30%
Black49.03%+0.38%
Zero2.62%-0.09%
Even48.88%+0.24%
Odd48.50%-0.15%
Low 1–1847.66%-0.99%
High 19–3649.72%+1.07%
1st dozen31.89%-0.54%
2nd dozen32.31%-0.12%
3rd dozen33.18%+0.75%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Low 1–18usual 2.1 · max 95◐
Redusual 2.1 · max 123○
Evenusual 2.1 · max 111○
Blackusual 2.1 · max 110○
Oddusual 2.1 · max 120○
High 19–36usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 77×3○

Dozens

1st dozen (1–12)usual 3.1 · max 155◐
2nd dozen (13–24)usual 3.1 · max 141○
3rd dozen (25–36)usual 3.1 · max 160○

Columns

1st columnusual 3.1 · max 235◐
3rd columnusual 3.1 · max 161○
2nd columnusual 3.1 · max 180○

Wheel sectors

Orphelinsusual 4.6 · max 262○
Tiers du cylindreusual 3.1 · max 201○
Voisins du zérousual 2.2 · max 100○
Jeu zérousual 5.3 · max 310○

Six lines top 6 of 11

Six line 7–12usual 6.2 · max 4219●
Six line 25–30usual 6.2 · max 359○
Six line 10–15usual 6.2 · max 326○
Six line 13–18usual 6.2 · max 406○
Six line 1–6usual 6.2 · max 275○
Six line 4–9usual 6.2 · max 455○

Streets top 6 of 12

Street 16–18usual 12.3 · max 5626◐
Street 10–12usual 12.3 · max 7022◐
Street 7–9usual 12.3 · max 6919◐
Street 1–3usual 12.3 · max 5712○
Street 28–30usual 12.3 · max 6510○
Street 25–27usual 12.3 · max 639○

Corners top 6 of 22

Corner 7/8/10/11usual 9.3 · max 5522◐
Corner 5/6/8/9usual 9.3 · max 6819◐
Corner 8/9/11/12usual 9.3 · max 4219◐
Corner 2/3/5/6usual 9.3 · max 4012○
Corner 22/23/25/26usual 9.3 · max 619○
Corner 25/26/28/29usual 9.3 · max 489○

Splits top 6 of 60

Split 33/36usual 18.5 · max 8553◐
Split 7/10usual 18.5 · max 11452◐
Split 10/13usual 18.5 · max 10244◐
Split 5/8usual 18.5 · max 9939◐
Split 7/8usual 18.5 · max 18939◐
Split 12/15usual 18.5 · max 9032◐

Neighbours ±1 on the wheel top 6 of 37

13 ±1 neighboursusual 12.3 · max 5444●
29 ±1 neighboursusual 12.3 · max 6633◐
27 ±1 neighboursusual 12.3 · max 6930◐
6 ±1 neighboursusual 12.3 · max 6029◐
34 ±1 neighboursusual 12.3 · max 9527◐
33 ±1 neighboursusual 12.3 · max 5626◐

Neighbours ±2 on the wheel top 6 of 37

27 ±2 neighboursusual 7.4 · max 5229●
6 ±2 neighboursusual 7.4 · max 5127●
34 ±2 neighboursusual 7.4 · max 3324●
13 ±2 neighboursusual 7.4 · max 5122◐
7 ±2 neighboursusual 7.4 · max 3815◐
18 ±2 neighboursusual 7.4 · max 4613◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,506 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
30 — 241
0 — 157
1 — 174
4 — 151
21 — 208
26 — 174
20 — 157
11 — 186
28 — 160
14 — 152
16 — 162
24 — 211
23 — 175
31 — 218
11 — 187
33 — 186
8 — 164
20 — 200
35 — 177
19 — 214
4 — 180
16 — 168
31 — 213
33 — 207
1 — 179
4 — 197
1 — 151
25 — 188
12 — 203
34 — 170
11 — 194
35 — 195
18 — 231
36 — 178
25 — 219
27 — 195
24 — 208
2 — 185
10 — 177
1 — 166
28 — 216
11 — 210
11 — 176
25 — 174
24 — 192
29 — 169
15 — 210
36 — 196
33 — 171
27 — 189

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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