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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 757 playing

20
Last spin · 1 min ago20 black237 winners
Coldest number
2
172spins without 2

Usually every 37 · longer than 99.1% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
12118○1793○1192○3476○2773○565○3163○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
17now
Previous gaps, newest first23141092541271104272876183117312584145266422124348456959
Redusually every 2.1 spins
1now
Previous gaps, newest first010010000502001110001031110012
Blackusually every 2.1 spins
0now
Previous gaps, newest first235000303114200313101040000482
Oddusually every 2.1 spins
3now
Previous gaps, newest first000702023200121003220102131041
Evenusually every 2.1 spins
0now
Previous gaps, newest first004000000230100103101401010222
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first005100210101021030106100101204
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first300001304220120022100013222000
1st dozen (1–12)usually every 3.1 spins
13now
Previous gaps, newest first21010240412010134004105315020920
2nd dozen (13–24)usually every 3.1 spins
0now
Previous gaps, newest first000021107311620020000092050011
3rd dozen (25–36)usually every 3.1 spins
5now
Previous gaps, newest first011307312002482222910100200115
1st columnusually every 3.1 spins
1now
Previous gaps, newest first3022050004554120234021605101312
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first112050070024012273214830022500
3rd columnusually every 3.1 spins
3now
Previous gaps, newest first606441003132103141240000760041
Voisins du zérousually every 2.2 spins
3now
Previous gaps, newest first101220101600302022200001201014
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first240102411056012070532037721030
Orphelinsusually every 4.6 spins
0now
Previous gaps, newest first14112150306854014217000041821236
Jeu zérousually every 5.3 spins
3now
Previous gaps, newest first4520152029420690002651412713036
Same number twice in a rowusually every 37 spins
5now
Previous gaps, newest first244841591157294021115658191728494533622336575172249496624

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

10,884spins (last 7 days)
294.2expected hits per number
2,999,153total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 7 days

35345 hits3.17%+0.47%
20332 hits3.05%+0.35%
28327 hits3.00%+0.30%
26321 hits2.95%+0.25%
19319 hits2.93%+0.23%

Least frequent last 7 days

21255 hits2.34%-0.36%
4264 hits2.43%-0.28%
10267 hits2.45%-0.25%
31272 hits2.50%-0.20%
15274 hits2.52%-0.19%

Even chances and dozens vs theory last 7 days · 10,884 spins

Red48.36%-0.29%
Black49.01%+0.36%
Zero2.64%-0.07%
Even48.81%+0.16%
Odd48.56%-0.09%
Low 1–1847.66%-0.99%
High 19–3649.71%+1.06%
1st dozen31.89%-0.54%
2nd dozen32.31%-0.12%
3rd dozen33.16%+0.73%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Oddusual 2.1 · max 123○
Redusual 2.1 · max 121○
Low 1–18usual 2.1 · max 91○
Blackusual 2.1 · max 110○
Evenusual 2.1 · max 110○
High 19–36usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 76×5○

Dozens

1st dozen (1–12)usual 3.1 · max 1513●
3rd dozen (25–36)usual 3.1 · max 165◐
2nd dozen (13–24)usual 3.1 · max 140○

Columns

3rd columnusual 3.1 · max 163○
1st columnusual 3.1 · max 231○
2nd columnusual 3.1 · max 180○

Wheel sectors

Voisins du zérousual 2.2 · max 103○
Jeu zérousual 5.3 · max 313○
Tiers du cylindreusual 3.1 · max 201○
Orphelinsusual 4.6 · max 260○

Six lines top 6 of 11

Six line 1–6usual 6.2 · max 2718◐
Six line 4–9usual 6.2 · max 4516◐
Six line 7–12usual 6.2 · max 4213◐
Six line 28–33usual 6.2 · max 398○
Six line 31–36usual 6.2 · max 428○
Six line 25–30usual 6.2 · max 355○

Streets top 6 of 12

Street 4–6usual 12.3 · max 8349●
Street 1–3usual 12.3 · max 5718○
Street 7–9usual 12.3 · max 6916○
Street 34–36usual 12.3 · max 6314○
Street 10–12usual 12.3 · max 7013○
Street 28–30usual 12.3 · max 6510○

Corners top 6 of 22

Corner 1/2/4/5usual 9.3 · max 5219◐
Corner 2/3/5/6usual 9.3 · max 4018◐
Corner 4/5/7/8usual 9.3 · max 6116◐
Corner 5/6/8/9usual 9.3 · max 6816◐
Corner 8/9/11/12usual 9.3 · max 4216◐
Corner 7/8/10/11usual 9.3 · max 5513○

Splits top 6 of 60

Split 11/12usual 18.5 · max 11392●
Split 2/5usual 18.5 · max 10365●
Split 31/34usual 18.5 · max 9763●
Split 5/6usual 18.5 · max 8452◐
Split 4/5usual 18.5 · max 11249◐
Split 4/7usual 18.5 · max 11349◐

Neighbours ±1 on the wheel top 6 of 37

34 ±1 neighboursusual 12.3 · max 9552●
6 ±1 neighboursusual 12.3 · max 6052●
21 ±1 neighboursusual 12.3 · max 7147●
4 ±1 neighboursusual 12.3 · max 7744●
27 ±1 neighboursusual 12.3 · max 6939●
28 ±1 neighboursusual 12.3 · max 8627◐

Neighbours ±2 on the wheel top 6 of 37

6 ±2 neighboursusual 7.4 · max 5139●
27 ±2 neighboursusual 7.4 · max 5223●
13 ±2 neighboursusual 7.4 · max 5123●
28 ±2 neighboursusual 7.4 · max 4114◐
12 ±2 neighboursusual 7.4 · max 3814◐
35 ±2 neighboursusual 7.4 · max 3814◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,452 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
25 — 189
6 — 222
8 — 194
15 — 240
5 — 244
36 — 226
28 — 232
33 — 219
34 — 197
8 — 218
31 — 260
20 — 275
20 — 234
22 — 253
13 — 268
14 — 237
12 — 251
23 — 221
31 — 219
25 — 213
23 — 245
12 — 248
8 — 255
35 — 231
30 — 207
31 — 198
35 — 243
33 — 215
30 — 226
17 — 235
25 — 254
17 — 245
10 — 209
0 — 221
33 — 231
12 — 259
11 — 251
35 — 239
20 — 204
32 — 282
36 — 201
24 — 212
7 — 227
11 — 239
6 — 176
23 — 250
14 — 236
13 — 214
36 — 246
3 — 254

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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