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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 746 playing

29
Last spin · 1 min ago29 black288 winners
Coldest number
2
157spins without 2

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
12103○3080○1778○1177○3264○3461○2758○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
2now
Previous gaps, newest first23141092541271104272876183117312584145266422124348456959
Redusually every 2.1 spins
3now
Previous gaps, newest first020011100010311100123005011000
Blackusually every 2.1 spins
0now
Previous gaps, newest first030311420031310104000048213000
Oddusually every 2.1 spins
0now
Previous gaps, newest first202320012100322010213104112303
Evenusually every 2.1 spins
1now
Previous gaps, newest first301001031014010102221001300111
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first101010210301061001012040011001
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first422012002210001322200053101000
1st dozen (1–12)usually every 3.1 spins
1now
Previous gaps, newest first10102404120101340041053150209200
2nd dozen (13–24)usually every 3.1 spins
5now
Previous gaps, newest first311620020000092050011643013823
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first731200248222291010020011501024
1st columnusually every 3.1 spins
4now
Previous gaps, newest first0004554120234021605101312420041
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first070024012273214830022500111041
3rd columnusually every 3.1 spins
3now
Previous gaps, newest first441003132103141240000760041122
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first101600302022200001201014212100
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first411056012070532037721030001101
Orphelinsusually every 4.6 spins
4now
Previous gaps, newest first21503068540142170000418212366221
Jeu zérousually every 5.3 spins
2now
Previous gaps, newest first0152029420690002651412713036722
Same number twice in a rowusually every 37 spins
15now
Previous gaps, newest first484159115729402111565819172849453362233657517224949662478

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

10,885spins (last 7 days)
294.2expected hits per number
2,998,828total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 7 days

35344 hits3.16%+0.46%
20330 hits3.03%+0.33%
28327 hits3.00%+0.30%
26323 hits2.97%+0.26%
19319 hits2.93%+0.23%

Least frequent last 7 days

21255 hits2.34%-0.36%
4264 hits2.43%-0.28%
10266 hits2.44%-0.26%
31272 hits2.50%-0.20%
15273 hits2.51%-0.19%

Even chances and dozens vs theory last 7 days · 10,885 spins

Red48.34%-0.31%
Black49.02%+0.37%
Zero2.64%-0.07%
Even48.78%+0.13%
Odd48.58%-0.07%
Low 1–1847.67%-0.98%
High 19–3649.69%+1.04%
1st dozen31.93%-0.50%
2nd dozen32.27%-0.16%
3rd dozen33.16%+0.72%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Redusual 2.1 · max 123○
Evenusual 2.1 · max 111○
Low 1–18usual 2.1 · max 91○
Blackusual 2.1 · max 110○
Oddusual 2.1 · max 120○
High 19–36usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 76×15○

Dozens

2nd dozen (13–24)usual 3.1 · max 145◐
1st dozen (1–12)usual 3.1 · max 151○
3rd dozen (25–36)usual 3.1 · max 160○

Columns

1st columnusual 3.1 · max 234○
3rd columnusual 3.1 · max 163○
2nd columnusual 3.1 · max 180○

Wheel sectors

Orphelinsusual 4.6 · max 264○
Jeu zérousual 5.3 · max 312○
Tiers du cylindreusual 3.1 · max 201○
Voisins du zérousual 2.2 · max 100○

Six lines top 6 of 11

Six line 16–21usual 6.2 · max 3713◐
Six line 13–18usual 6.2 · max 409○
Six line 31–36usual 6.2 · max 428○
Six line 10–15usual 6.2 · max 326○
Six line 19–24usual 6.2 · max 435○
Six line 22–27usual 6.2 · max 425○

Streets top 6 of 12

Street 31–33usual 12.3 · max 6239●
Street 4–6usual 12.3 · max 8334◐
Street 19–21usual 12.3 · max 5528◐
Street 25–27usual 12.3 · max 6318○
Street 16–18usual 12.3 · max 5613○
Street 13–15usual 12.3 · max 929○

Corners top 6 of 22

Corner 31/32/34/35usual 9.3 · max 7636●
Corner 16/17/19/20usual 9.3 · max 5528●
Corner 17/18/20/21usual 9.3 · max 4213○
Corner 20/21/23/24usual 9.3 · max 5711○
Corner 23/24/26/27usual 9.3 · max 5911○
Corner 11/12/14/15usual 9.3 · max 419○

Splits top 6 of 60

Split 11/12usual 18.5 · max 11377●
Split 27/30usual 18.5 · max 8058●
Split 2/5usual 18.5 · max 10350◐
Split 31/32usual 18.5 · max 9748◐
Split 31/34usual 18.5 · max 9748◐
Split 30/33usual 18.5 · max 8839◐

Neighbours ±1 on the wheel top 6 of 37

34 ±1 neighboursusual 12.3 · max 9537●
6 ±1 neighboursusual 12.3 · max 6037●
21 ±1 neighboursusual 12.3 · max 7132◐
24 ±1 neighboursusual 12.3 · max 5130◐
16 ±1 neighboursusual 12.3 · max 6030◐
4 ±1 neighboursusual 12.3 · max 7729◐

Neighbours ±2 on the wheel top 6 of 37

6 ±2 neighboursusual 7.4 · max 5124●
19 ±2 neighboursusual 7.4 · max 4723●
4 ±2 neighboursusual 7.4 · max 4023●
21 ±2 neighboursusual 7.4 · max 3618◐
2 ±2 neighboursusual 7.4 · max 4818◐
25 ±2 neighboursusual 7.4 · max 6518◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,437 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
3 — 260
8 — 238
3 — 268
22 — 275
16 — 291
29 — 290
13 — 281
25 — 282
14 — 303
15 — 315
32 — 308
7 — 281
8 — 267
14 — 291
14 — 265
32 — 313
20 — 315
12 — 212
2 — 260
16 — 191
28 — 250
13 — 252
22 — 282
20 — 196
17 — 296
34 — 250
33 — 256
30 — 275
18 — 277
25 — 183
5 — 303
23 — 308
30 — 299
31 — 210
24 — 275
28 — 295
32 — 343
14 — 246
4 — 252
3 — 289
23 — 225
20 — 274
35 — 209
33 — 288
31 — 279
30 — 263
31 — 202
9 — 257
13 — 225
35 — 297

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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