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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 513 playing

36
Last spin · 1 min ago36 red148 winners
Coldest number
31
138spins without 31

Usually every 37 · longer than 97% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
14135○1379○3378○968○1761○2744○2143○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
29now
Previous gaps, newest first18117821224228316461231022617123131922355046781335833239
Redusually every 2.1 spins
0now
Previous gaps, newest first011101000004210310502040020000
Blackusually every 2.1 spins
2now
Previous gaps, newest first112600010120220000202004070000
Oddusually every 2.1 spins
2now
Previous gaps, newest first000014306002100411005031100407
Evenusually every 2.1 spins
0now
Previous gaps, newest first051000100200000323000113010200
Low 1–18usually every 2.1 spins
2now
Previous gaps, newest first013000000012010101231053112301
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first021008102240100120000111110100
1st dozen (1–12)usually every 3.1 spins
2now
Previous gaps, newest first013112120102123165126001006333
2nd dozen (13–24)usually every 3.1 spins
8now
Previous gaps, newest first111037422110320121100034000320
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first0210922242142035311411503630104
1st columnusually every 3.1 spins
3now
Previous gaps, newest first300412011162201413210922021011
2nd columnusually every 3.1 spins
1now
Previous gaps, newest first0111009100101330402501102052420
3rd columnusually every 3.1 spins
0now
Previous gaps, newest first44000151111040532221240341051340
Voisins du zérousually every 2.2 spins
1now
Previous gaps, newest first200110001001220000110140011012
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first1643405140131401022020010040302
Orphelinsusually every 4.6 spins
3now
Previous gaps, newest first312013399102101700342726101021413001
Jeu zérousually every 5.3 spins
1now
Previous gaps, newest first20041371119325011311108112020060111
Same number twice in a rowusually every 37 spins
61now
Previous gaps, newest first11123312811541623580298479441067117481312652615050973749

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

10,894spins (last 7 days)
294.4expected hits per number
2,977,936total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 7 days

28337 hits3.09%+0.39%
7333 hits3.06%+0.35%
20332 hits3.05%+0.34%
35329 hits3.02%+0.32%
26322 hits2.96%+0.25%

Least frequent last 7 days

10254 hits2.33%-0.37%
21257 hits2.36%-0.34%
4261 hits2.40%-0.31%
36264 hits2.42%-0.28%
15269 hits2.47%-0.23%

Even chances and dozens vs theory last 7 days · 10,894 spins

Red48.22%-0.43%
Black49.20%+0.55%
Zero2.58%-0.12%
Even48.86%+0.21%
Odd48.56%-0.09%
Low 1–1847.82%-0.83%
High 19–3649.61%+0.96%
1st dozen32.07%-0.36%
2nd dozen32.13%-0.30%
3rd dozen33.22%+0.79%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Blackusual 2.1 · max 82○
Oddusual 2.1 · max 122○
Low 1–18usual 2.1 · max 112○
Redusual 2.1 · max 120○
Evenusual 2.1 · max 110○
High 19–36usual 2.1 · max 130○
Same number twice in a rowusual 37.0 · 76×61◐

Dozens

2nd dozen (13–24)usual 3.1 · max 148◐
1st dozen (1–12)usual 3.1 · max 172○
3rd dozen (25–36)usual 3.1 · max 180○

Columns

1st columnusual 3.1 · max 183○
2nd columnusual 3.1 · max 231○
3rd columnusual 3.1 · max 160○

Wheel sectors

Orphelinsusual 4.6 · max 323○
Voisins du zérousual 2.2 · max 131○
Jeu zérousual 5.3 · max 351○
Tiers du cylindreusual 3.1 · max 210○

Six lines top 6 of 11

Six line 25–30usual 6.2 · max 3123●
Six line 22–27usual 6.2 · max 4219●
Six line 4–9usual 6.2 · max 4516◐
Six line 13–18usual 6.2 · max 2810◐
Six line 16–21usual 6.2 · max 378○
Six line 19–24usual 6.2 · max 438○

Streets top 6 of 12

Street 7–9usual 12.3 · max 5733◐
Street 13–15usual 12.3 · max 7927◐
Street 25–27usual 12.3 · max 8526◐
Street 28–30usual 12.3 · max 6223◐
Street 22–24usual 12.3 · max 10419◐
Street 4–6usual 12.3 · max 8316○

Corners top 6 of 22

Corner 20/21/23/24usual 9.3 · max 5732●
Corner 23/24/26/27usual 9.3 · max 5931●
Corner 25/26/28/29usual 9.3 · max 4826◐
Corner 26/27/29/30usual 9.3 · max 3723◐
Corner 5/6/8/9usual 9.3 · max 6821◐
Corner 22/23/25/26usual 9.3 · max 6119◐

Splits top 6 of 60

Split 13/14usual 18.5 · max 9479●
Split 14/17usual 18.5 · max 9661●
Split 21/24usual 18.5 · max 10438◐
Split 24/27usual 18.5 · max 12638◐
Split 8/9usual 18.5 · max 6837◐
Split 28/31usual 18.5 · max 9436◐

Neighbours ±1 on the wheel top 6 of 37

31 ±1 neighboursusual 12.3 · max 7568●
14 ±1 neighboursusual 12.3 · max 8235◐
7 ±1 neighboursusual 12.3 · max 7333◐
2 ±1 neighboursusual 12.3 · max 9326◐
25 ±1 neighboursusual 12.3 · max 9326◐
8 ±1 neighboursusual 12.3 · max 7623◐

Neighbours ±2 on the wheel top 6 of 37

31 ±2 neighboursusual 7.4 · max 3619◐
2 ±2 neighboursusual 7.4 · max 5316◐
9 ±2 neighboursusual 7.4 · max 4010○
22 ±2 neighboursusual 7.4 · max 5910○
18 ±2 neighboursusual 7.4 · max 4610○
29 ±2 neighboursusual 7.4 · max 4510○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 139,141 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
14 — 314
32 — 415
5 — 252
18 — 346
17 — 365
12 — 332
8 — 264
15 — 374
5 — 280
34 — 307
31 — 255
12 — 343
16 — 282
28 — 366
7 — 304
30 — 334
8 — 262
14 — 322
33 — 293
29 — 333
11 — 280
6 — 276
33 — 255
25 — 288
35 — 254
14 — 323
5 — 286
13 — 327
29 — 330
8 — 299
26 — 321
21 — 285
8 — 284
35 — 400
4 — 314
34 — 304
1 — 316
10 — 315
15 — 331
17 — 317
18 — 259
11 — 292
25 — 306
19 — 290
36 — 324
35 — 297
4 — 288
0 — 302
20 — 326
0 — 272

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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