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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 2 min ago · 721 playing

30
Last spin · 2 min ago30 red244 winners
Coldest number
2
162spins without 2

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
12108○1783○1182○3269○3466○2763○555○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
7now
Previous gaps, newest first23141092541271104272876183117312584145266422124348456959
Redusually every 2.1 spins
0now
Previous gaps, newest first005020011100010311100123005011
Blackusually every 2.1 spins
3now
Previous gaps, newest first000303114200313101040000482130
Oddusually every 2.1 spins
4now
Previous gaps, newest first020232001210032201021310411230
Evenusually every 2.1 spins
0now
Previous gaps, newest first000230100103101401010222100130
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first002101010210301061001012040011
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first304220120022100013222000531010
1st dozen (1–12)usually every 3.1 spins
3now
Previous gaps, newest first21010240412010134004105315020920
2nd dozen (13–24)usually every 3.1 spins
1now
Previous gaps, newest first073116200200000920500116430138
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first307312002482222910100200115010
1st columnusually every 3.1 spins
2now
Previous gaps, newest first0500045541202340216051013124200
2nd columnusually every 3.1 spins
4now
Previous gaps, newest first007002401227321483002250011104
3rd columnusually every 3.1 spins
0now
Previous gaps, newest first064410031321031412400007600411
Voisins du zérousually every 2.2 spins
1now
Previous gaps, newest first201016003020222000012010142121
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first102411056012070532037721030001
Orphelinsusually every 4.6 spins
9now
Previous gaps, newest first21503068540142170000418212366221
Jeu zérousually every 5.3 spins
4now
Previous gaps, newest first2015202942069000265141271303672
Same number twice in a rowusually every 37 spins
20now
Previous gaps, newest first484159115729402111565819172849453362233657517224949662478

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

66spins (last 1 hour)
1.8expected hits per number
17,989total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 1 hour

185 hits7.58%+4.87%
04 hits6.06%+3.36%
94 hits6.06%+3.36%
144 hits6.06%+3.36%
13 hits4.55%+1.84%

Least frequent last 1 hour

110 hits0.00%-2.70%
120 hits0.00%-2.70%
170 hits0.00%-2.70%
320 hits0.00%-2.70%
340 hits0.00%-2.70%

Even chances and dozens vs theory last 1 hour · 66 spins

Red54.55%+5.90%
Black39.39%-9.25%
Zero6.06%+3.36%
Even51.52%+2.87%
Odd42.42%-6.22%
Low 1–1851.52%+2.87%
High 19–3642.42%-6.22%
1st dozen30.30%-2.13%
2nd dozen36.36%+3.93%
3rd dozen27.27%-5.16%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Oddusual 2.1 · max 124◐
Blackusual 2.1 · max 113○
Low 1–18usual 2.1 · max 91○
Redusual 2.1 · max 120○
Evenusual 2.1 · max 110○
High 19–36usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 76×20○

Dozens

1st dozen (1–12)usual 3.1 · max 153○
2nd dozen (13–24)usual 3.1 · max 141○
3rd dozen (25–36)usual 3.1 · max 160○

Columns

2nd columnusual 3.1 · max 184○
1st columnusual 3.1 · max 232○
3rd columnusual 3.1 · max 160○

Wheel sectors

Orphelinsusual 4.6 · max 269◐
Jeu zérousual 5.3 · max 314○
Voisins du zérousual 2.2 · max 101○
Tiers du cylindreusual 3.1 · max 200○

Six lines top 6 of 11

Six line 19–24usual 6.2 · max 4310◐
Six line 22–27usual 6.2 · max 4210◐
Six line 1–6usual 6.2 · max 278○
Six line 4–9usual 6.2 · max 456○
Six line 31–36usual 6.2 · max 424○
Six line 7–12usual 6.2 · max 423○

Streets top 6 of 12

Street 31–33usual 12.3 · max 6244●
Street 4–6usual 12.3 · max 8339●
Street 19–21usual 12.3 · max 5533◐
Street 25–27usual 12.3 · max 6323◐
Street 13–15usual 12.3 · max 9214○
Street 22–24usual 12.3 · max 10410○

Corners top 6 of 22

Corner 20/21/23/24usual 9.3 · max 5716◐
Corner 23/24/26/27usual 9.3 · max 5916◐
Corner 11/12/14/15usual 9.3 · max 4114◐
Corner 19/20/22/23usual 9.3 · max 4810○
Corner 22/23/25/26usual 9.3 · max 6110○
Corner 1/2/4/5usual 9.3 · max 529○

Splits top 6 of 60

Split 11/12usual 18.5 · max 11382●
Split 2/5usual 18.5 · max 10355◐
Split 31/32usual 18.5 · max 9753◐
Split 31/34usual 18.5 · max 9753◐
Split 32/33usual 18.5 · max 9644◐
Split 5/6usual 18.5 · max 8442◐

Neighbours ±1 on the wheel top 6 of 37

34 ±1 neighboursusual 12.3 · max 9542●
6 ±1 neighboursusual 12.3 · max 6042●
21 ±1 neighboursusual 12.3 · max 7137●
4 ±1 neighboursusual 12.3 · max 7734◐
27 ±1 neighboursusual 12.3 · max 6929◐
15 ±1 neighboursusual 12.3 · max 7528◐

Neighbours ±2 on the wheel top 6 of 37

6 ±2 neighboursusual 7.4 · max 5129●
19 ±2 neighboursusual 7.4 · max 4728●
4 ±2 neighboursusual 7.4 · max 4028●
21 ±2 neighboursusual 7.4 · max 3623●
2 ±2 neighboursusual 7.4 · max 4823●
25 ±2 neighboursusual 7.4 · max 6523●

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,442 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
31 — 260
20 — 275
20 — 234
22 — 253
13 — 268
14 — 237
12 — 251
23 — 221
31 — 219
25 — 213
23 — 245
12 — 248
8 — 255
35 — 231
30 — 207
31 — 198
35 — 243
33 — 215
30 — 226
17 — 235
25 — 254
17 — 245
10 — 209
0 — 221
33 — 231
12 — 259
11 — 251
35 — 239
20 — 204
32 — 282
36 — 201
24 — 212
7 — 227
11 — 239
6 — 176
23 — 250
14 — 236
13 — 214
36 — 246
3 — 254
5 — 244
20 — 237
26 — 258
15 — 263
22 — 247
28 — 246
35 — 240
19 — 227
14 — 194
24 — 195

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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