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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 762 playing

29
Last spin · 1 min ago29 black271 winners
Coldest number
2
143spins without 2

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
2899○1289○1075○3066○1764○1163○3250○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
12now
Previous gaps, newest first14109254127110427287618311731258414526642212434845695911
Redusually every 2.1 spins
1now
Previous gaps, newest first000103111001230050110000002011
Blackusually every 2.1 spins
0now
Previous gaps, newest first420031310104000048213000100111
Oddusually every 2.1 spins
0now
Previous gaps, newest first001210032201021310411230310000
Evenusually every 2.1 spins
3now
Previous gaps, newest first101401010222100130011120020015
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first030106100101204001100173111005
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first200221000132220005310100010011
1st dozen (1–12)usually every 3.1 spins
1now
Previous gaps, newest first04120101340041053150209200310211
2nd dozen (13–24)usually every 3.1 spins
6now
Previous gaps, newest first200200000920500116430138230237
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first200248222291010020011501024010
1st columnusually every 3.1 spins
4now
Previous gaps, newest first5412023402160510131242004130120
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first401227321483002250011104110404
3rd columnusually every 3.1 spins
1now
Previous gaps, newest first003132103141240000760041122172
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first302022200001201014212100010604
Tiers du cylindreusually every 3.1 spins
3now
Previous gaps, newest first6012070532037721030001101411201
Orphelinsusually every 4.6 spins
1now
Previous gaps, newest first03068540142170000418212366221235
Jeu zérousually every 5.3 spins
5now
Previous gaps, newest first202942069000265141271303672200
Same number twice in a rowusually every 37 spins
1now
Previous gaps, newest first484159115729402111565819172849453362233657517224949662478

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

66spins (last 1 hour)
1.8expected hits per number
18,730total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 1 hour

04 hits6.06%+3.36%
94 hits6.06%+3.36%
144 hits6.06%+3.36%
244 hits6.06%+3.36%
63 hits4.55%+1.84%

Least frequent last 1 hour

20 hits0.00%-2.70%
100 hits0.00%-2.70%
120 hits0.00%-2.70%
280 hits0.00%-2.70%
300 hits0.00%-2.70%

Even chances and dozens vs theory last 1 hour · 66 spins

Red51.52%+2.87%
Black42.42%-6.22%
Zero6.06%+3.36%
Even46.97%-1.68%
Odd46.97%-1.68%
Low 1–1845.45%-3.19%
High 19–3648.48%-0.16%
1st dozen25.76%-6.67%
2nd dozen34.85%+2.42%
3rd dozen33.33%+0.90%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Evenusual 2.1 · max 113○
Redusual 2.1 · max 121○
Low 1–18usual 2.1 · max 91○
Blackusual 2.1 · max 110○
Oddusual 2.1 · max 120○
High 19–36usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 77×1○

Dozens

2nd dozen (13–24)usual 3.1 · max 146◐
1st dozen (1–12)usual 3.1 · max 151○
3rd dozen (25–36)usual 3.1 · max 160○

Columns

1st columnusual 3.1 · max 234○
3rd columnusual 3.1 · max 161○
2nd columnusual 3.1 · max 180○

Wheel sectors

Tiers du cylindreusual 3.1 · max 203○
Jeu zérousual 5.3 · max 315○
Orphelinsusual 4.6 · max 261○
Voisins du zérousual 2.2 · max 100○

Six lines top 6 of 11

Six line 1–6usual 6.2 · max 2720●
Six line 16–21usual 6.2 · max 3714◐
Six line 19–24usual 6.2 · max 4311◐
Six line 10–15usual 6.2 · max 326○
Six line 13–18usual 6.2 · max 406○
Six line 22–27usual 6.2 · max 424○

Streets top 6 of 12

Street 10–12usual 12.3 · max 6463●
Street 1–3usual 12.3 · max 5730◐
Street 31–33usual 12.3 · max 6225◐
Street 4–6usual 12.3 · max 8320◐
Street 16–18usual 12.3 · max 5617○
Street 19–21usual 12.3 · max 5514○

Corners top 6 of 22

Corner 2/3/5/6usual 9.3 · max 4023◐
Corner 31/32/34/35usual 9.3 · max 7622◐
Corner 7/8/10/11usual 9.3 · max 5521◐
Corner 1/2/4/5usual 9.3 · max 5220◐
Corner 4/5/7/8usual 9.3 · max 6120◐
Corner 16/17/19/20usual 9.3 · max 5514◐

Splits top 6 of 60

Split 10/11usual 18.5 · max 10963●
Split 11/12usual 18.5 · max 11363●
Split 27/30usual 18.5 · max 8044◐
Split 1/2usual 18.5 · max 10537◐
Split 2/5usual 18.5 · max 10336◐
Split 28/31usual 18.5 · max 11234◐

Neighbours ±1 on the wheel top 6 of 37

30 ±1 neighboursusual 12.3 · max 5926◐
34 ±1 neighboursusual 12.3 · max 9523◐
6 ±1 neighboursusual 12.3 · max 6023◐
12 ±1 neighboursusual 12.3 · max 6722◐
35 ±1 neighboursusual 12.3 · max 6022◐
28 ±1 neighboursusual 12.3 · max 8621◐

Neighbours ±2 on the wheel top 6 of 37

12 ±2 neighboursusual 7.4 · max 3821◐
24 ±2 neighboursusual 7.4 · max 4616◐
16 ±2 neighboursusual 7.4 · max 4116◐
33 ±2 neighboursusual 7.4 · max 3614◐
8 ±2 neighboursusual 7.4 · max 4411○
23 ±2 neighboursusual 7.4 · max 5411○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,423 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
14 — 295
19 — 320
9 — 255
19 — 285
23 — 294
23 — 267
4 — 228
10 — 270
5 — 260
12 — 321
8 — 275
29 — 294
20 — 295
33 — 224
10 — 267
13 — 288
26 — 300
24 — 237
34 — 254
0 — 250
34 — 254
22 — 247
31 — 291
22 — 268
3 — 315
6 — 295
34 — 229
18 — 293
28 — 287
12 — 293
11 — 271
26 — 304
30 — 255
6 — 255
34 — 229
11 — 284
3 — 260
8 — 238
3 — 268
22 — 275
16 — 291
29 — 290
13 — 281
25 — 282
14 — 303
15 — 315
32 — 308
7 — 281
8 — 267
14 — 291

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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