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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 43s ago · 822 playing

6
Last spin · 43s ago6 black239 winners
Coldest number
20
148spins without 20

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
2120○2876○467○1266○2958○1357○2354○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
4now
Previous gaps, newest first10925412711042728761831173125841452664221243484569591115
Redusually every 2.1 spins
1now
Previous gaps, newest first300501100000020110043112201300
Blackusually every 2.1 spins
0now
Previous gaps, newest first104000048213000100111022100401
Oddusually every 2.1 spins
1now
Previous gaps, newest first021310411230310000201003001001
Evenusually every 2.1 spins
0now
Previous gaps, newest first221001300111200200150231331300
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first012040011001731110050203401000
High 19–36usually every 2.1 spins
2now
Previous gaps, newest first220005310100010011130000230010
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first0134004105315020920031021124131
2nd dozen (13–24)usually every 3.1 spins
6now
Previous gaps, newest first205001164301382302375010050300
3rd dozen (25–36)usually every 3.1 spins
2now
Previous gaps, newest first222910100200115010240100350122
1st columnusually every 3.1 spins
1now
Previous gaps, newest first3402160510131242004130120200209
2nd columnusually every 3.1 spins
3now
Previous gaps, newest first214830022500111041104040507044
3rd columnusually every 3.1 spins
0now
Previous gaps, newest first141240000760041122172132507020
Voisins du zérousually every 2.2 spins
1now
Previous gaps, newest first201014212100010604004121012101
Tiers du cylindreusually every 3.1 spins
2now
Previous gaps, newest first0532037721030001101411201031302
Orphelinsusually every 4.6 spins
0now
Previous gaps, newest first54014217000041821236622123525165
Jeu zérousually every 5.3 spins
4now
Previous gaps, newest first20690002651412713036722003151016
Same number twice in a rowusually every 37 spins
27now
Previous gaps, newest first415911572940211156581917284945336223365751722494966247810

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

67spins (last 1 hour)
1.8expected hits per number
20,300total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 1 hour

04 hits5.97%+3.27%
344 hits5.97%+3.27%
354 hits5.97%+3.27%
63 hits4.48%+1.77%
113 hits4.48%+1.77%

Least frequent last 1 hour

20 hits0.00%-2.70%
40 hits0.00%-2.70%
200 hits0.00%-2.70%
280 hits0.00%-2.70%
361 hits1.49%-1.21%

Even chances and dozens vs theory last 1 hour · 67 spins

Red49.25%+0.61%
Black44.78%-3.87%
Zero5.97%+3.27%
Even43.28%-5.37%
Odd50.75%+2.10%
Low 1–1843.28%-5.37%
High 19–3650.75%+2.10%
1st dozen26.87%-5.57%
2nd dozen28.36%-4.07%
3rd dozen38.81%+6.37%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

High 19–36usual 2.1 · max 112○
Redusual 2.1 · max 121○
Oddusual 2.1 · max 121○
Blackusual 2.1 · max 110○
Evenusual 2.1 · max 110○
Low 1–18usual 2.1 · max 90○
Same number twice in a rowusual 37.0 · 76×27○

Dozens

2nd dozen (13–24)usual 3.1 · max 146◐
3rd dozen (25–36)usual 3.1 · max 162○
1st dozen (1–12)usual 3.1 · max 150○

Columns

2nd columnusual 3.1 · max 183○
1st columnusual 3.1 · max 231○
3rd columnusual 3.1 · max 160○

Wheel sectors

Jeu zérousual 5.3 · max 314○
Tiers du cylindreusual 3.1 · max 202○
Voisins du zérousual 2.2 · max 101○
Orphelinsusual 4.6 · max 260○

Six lines top 6 of 11

Six line 16–21usual 6.2 · max 3716◐
Six line 19–24usual 6.2 · max 439○
Six line 10–15usual 6.2 · max 326○
Six line 13–18usual 6.2 · max 406○
Six line 22–27usual 6.2 · max 425○
Six line 25–30usual 6.2 · max 355○

Streets top 6 of 12

Street 28–30usual 12.3 · max 6543●
Street 10–12usual 12.3 · max 6440●
Street 19–21usual 12.3 · max 5539●
Street 34–36usual 12.3 · max 6324◐
Street 16–18usual 12.3 · max 5616○
Street 22–24usual 12.3 · max 1049○

Corners top 6 of 22

Corner 17/18/20/21usual 9.3 · max 4218◐
Corner 16/17/19/20usual 9.3 · max 5516◐
Corner 1/2/4/5usual 9.3 · max 5213○
Corner 28/29/31/32usual 9.3 · max 5011○
Corner 31/32/34/35usual 9.3 · max 7611○
Corner 19/20/22/23usual 9.3 · max 4810○

Splits top 6 of 60

Split 28/29usual 18.5 · max 14358●
Split 20/23usual 18.5 · max 8054◐
Split 10/13usual 18.5 · max 10252◐
Split 20/21usual 18.5 · max 10445◐
Split 29/30usual 18.5 · max 12243◐
Split 17/20usual 18.5 · max 10641◐

Neighbours ±1 on the wheel top 6 of 37

21 ±1 neighboursusual 12.3 · max 7145●
36 ±1 neighboursusual 12.3 · max 7840●
11 ±1 neighboursusual 12.3 · max 6140●
4 ±1 neighboursusual 12.3 · max 7739●
19 ±1 neighboursusual 12.3 · max 7338●
15 ±1 neighboursusual 12.3 · max 7527◐

Neighbours ±2 on the wheel top 6 of 37

4 ±2 neighboursusual 7.4 · max 3938●
19 ±2 neighboursusual 7.4 · max 4727●
36 ±2 neighboursusual 7.4 · max 4521◐
22 ±2 neighboursusual 7.4 · max 5410○
5 ±2 neighboursusual 7.4 · max 349○
35 ±2 neighboursusual 7.4 · max 387○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,400 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
15 — 340
13 — 335
27 — 308
9 — 325
9 — 282
32 — 336
12 — 260
5 — 306
26 — 328
32 — 343
15 — 354
30 — 335
33 — 329
22 — 328
1 — 277
3 — 324
21 — 338
14 — 307
10 — 326
24 — 257
19 — 320
36 — 272
21 — 251
30 — 287
22 — 334
31 — 285
2 — 289
19 — 317
15 — 211
34 — 262
6 — 323
36 — 197
25 — 310
36 — 312
24 — 309
32 — 306
24 — 293
5 — 345
14 — 300
23 — 358
28 — 314
24 — 321
22 — 304
26 — 355
13 — 298
13 — 306
21 — 316
35 — 327
36 — 223
22 — 293

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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