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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 16s ago · 882 playing

1
Last spin · 16s ago1 red250 winners
Coldest number
20
134spins without 20

Usually every 37 · longer than 97% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
2106○2270○564○2862○453○1252○2944○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
1now
Previous gaps, newest first92541271104272876183117312584145266422124348456959111556
Redusually every 2.1 spins
0now
Previous gaps, newest first110000002011004311220130002200
Blackusually every 2.1 spins
3now
Previous gaps, newest first821300010011102210040105120020
Oddusually every 2.1 spins
0now
Previous gaps, newest first411230310000201003001001100320
Evenusually every 2.1 spins
2now
Previous gaps, newest first001112002001502313313001020033
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first110017311100502034010003102112
High 19–36usually every 2.1 spins
3now
Previous gaps, newest first310100010011130000230010002400
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first4105315020920031021124131540043
2nd dozen (13–24)usually every 3.1 spins
2now
Previous gaps, newest first001164301382302375010050300020
3rd dozen (25–36)usually every 3.1 spins
7now
Previous gaps, newest first101002001150102401003501221715
1st columnusually every 3.1 spins
0now
Previous gaps, newest first1605101312420041301202002090500
2nd columnusually every 3.1 spins
8now
Previous gaps, newest first3002250011104110404050704418111
3rd columnusually every 3.1 spins
3now
Previous gaps, newest first000076004112217213250702001200
Voisins du zérousually every 2.2 spins
1now
Previous gaps, newest first212100010604004121012101001105
Tiers du cylindreusually every 3.1 spins
2now
Previous gaps, newest first0377210300011014112010313024011
Orphelinsusually every 4.6 spins
0now
Previous gaps, newest first42170000418212366221235251659001
Jeu zérousually every 5.3 spins
1now
Previous gaps, newest first9000265141271303672200315101610412
Same number twice in a rowusually every 37 spins
13now
Previous gaps, newest first415911572940211156581917284945336223365751722494966247810

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

66spins (last 1 hour)
1.8expected hits per number
20,552total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 1 hour

325 hits7.58%+4.87%
344 hits6.06%+3.36%
354 hits6.06%+3.36%
03 hits4.55%+1.84%
93 hits4.55%+1.84%

Least frequent last 1 hour

20 hits0.00%-2.70%
200 hits0.00%-2.70%
220 hits0.00%-2.70%
301 hits1.52%-1.19%
361 hits1.52%-1.19%

Even chances and dozens vs theory last 1 hour · 66 spins

Red54.55%+5.90%
Black40.91%-7.74%
Zero4.55%+1.84%
Even43.94%-4.71%
Odd51.52%+2.87%
Low 1–1842.42%-6.22%
High 19–3653.03%+4.38%
1st dozen27.27%-5.16%
2nd dozen27.27%-5.16%
3rd dozen40.91%+8.48%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Blackusual 2.1 · max 113○
High 19–36usual 2.1 · max 113○
Evenusual 2.1 · max 112○
Redusual 2.1 · max 120○
Oddusual 2.1 · max 120○
Low 1–18usual 2.1 · max 90○
Same number twice in a rowusual 37.0 · 77×13○

Dozens

3rd dozen (25–36)usual 3.1 · max 167◐
2nd dozen (13–24)usual 3.1 · max 142○
1st dozen (1–12)usual 3.1 · max 150○

Columns

2nd columnusual 3.1 · max 188◐
3rd columnusual 3.1 · max 163○
1st columnusual 3.1 · max 230○

Wheel sectors

Tiers du cylindreusual 3.1 · max 202○
Voisins du zérousual 2.2 · max 101○
Jeu zérousual 5.3 · max 311○
Orphelinsusual 4.6 · max 260○

Six lines top 6 of 11

Six line 28–33usual 6.2 · max 3913◐
Six line 31–36usual 6.2 · max 4210◐
Six line 10–15usual 6.2 · max 328○
Six line 25–30usual 6.2 · max 357○
Six line 4–9usual 6.2 · max 455○
Six line 7–12usual 6.2 · max 425○

Streets top 6 of 12

Street 28–30usual 12.3 · max 6529◐
Street 10–12usual 12.3 · max 6426◐
Street 19–21usual 12.3 · max 5525◐
Street 4–6usual 12.3 · max 8322◐
Street 31–33usual 12.3 · max 6213○
Street 34–36usual 12.3 · max 6310○

Corners top 6 of 22

Corner 19/20/22/23usual 9.3 · max 4825◐
Corner 2/3/5/6usual 9.3 · max 4022◐
Corner 4/5/7/8usual 9.3 · max 6116◐
Corner 7/8/10/11usual 9.3 · max 5516◐
Corner 28/29/31/32usual 9.3 · max 5013○
Corner 29/30/32/33usual 9.3 · max 4613○

Splits top 6 of 60

Split 2/5usual 18.5 · max 10364●
Split 4/5usual 18.5 · max 11253◐
Split 28/29usual 18.5 · max 14344◐
Split 20/23usual 18.5 · max 8040◐
Split 22/23usual 18.5 · max 10440◐
Split 2/3usual 18.5 · max 10139◐

Neighbours ±1 on the wheel top 6 of 37

10 ±1 neighboursusual 12.3 · max 5438●
21 ±1 neighboursusual 12.3 · max 7131◐
8 ±1 neighboursusual 12.3 · max 7628◐
23 ±1 neighboursusual 12.3 · max 5628◐
36 ±1 neighboursusual 12.3 · max 7826◐
11 ±1 neighboursusual 12.3 · max 6126◐

Neighbours ±2 on the wheel top 6 of 37

23 ±2 neighboursusual 7.4 · max 5428●
11 ±2 neighboursusual 7.4 · max 4526●
30 ±2 neighboursusual 7.4 · max 4526●
8 ±2 neighboursusual 7.4 · max 4426●
4 ±2 neighboursusual 7.4 · max 3924●
19 ±2 neighboursusual 7.4 · max 4713◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 140,386 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
12 — 395
2 — 312
16 — 401
31 — 348
15 — 445
35 — 433
35 — 390
16 — 341
29 — 397
18 — 330
5 — 370
24 — 353
29 — 408
35 — 360
6 — 328
25 — 350
28 — 349
35 — 400
35 — 353
25 — 349
28 — 391
4 — 317
8 — 380
23 — 392
19 — 428
9 — 387
29 — 412
31 — 345
0 — 302
22 — 395
2 — 320
20 — 392
2 — 306
0 — 330
24 — 308
29 — 337
6 — 299
17 — 348
34 — 303
4 — 321
6 — 281
7 — 360
30 — 349
23 — 376
21 — 342
22 — 353
21 — 344
29 — 320
31 — 276
23 — 317

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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