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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 29s ago · 1,060 playing

22
Last spin · 29s ago22 black362 winners
Coldest number
15
157spins without 15

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
17130○21120○394○3084○879○3471○3665○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
8now
Previous gaps, newest first10226171231319223550467813358332392056329574765151960
Redusually every 2.1 spins
2now
Previous gaps, newest first180100263113210060000200000030
Blackusually every 2.1 spins
0now
Previous gaps, newest first011001000241000001001110012311
Oddusually every 2.1 spins
1now
Previous gaps, newest first014300720000110034015000012630
Evenusually every 2.1 spins
0now
Previous gaps, newest first210020030010010513001102210701
Low 1–18usually every 2.1 spins
3now
Previous gaps, newest first142200101011100005200450021020
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first001101101062115000014003000412
1st dozen (1–12)usually every 3.1 spins
3now
Previous gaps, newest first142211023100005304500440241311
2nd dozen (13–24)usually every 3.1 spins
0now
Previous gaps, newest first11604401011032500622220731111066
3rd dozen (25–36)usually every 3.1 spins
1now
Previous gaps, newest first4014011150035064120430110241021
1st columnusually every 3.1 spins
0now
Previous gaps, newest first300611222210200240320000053101
2nd columnusually every 3.1 spins
1now
Previous gaps, newest first0033120212041220380691332327200
3rd columnusually every 3.1 spins
9now
Previous gaps, newest first01111204104162100444001301005112
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first010100710126002020000000001100
Tiers du cylindreusually every 3.1 spins
2now
Previous gaps, newest first2321221020013311930011344001230
Orphelinsusually every 4.6 spins
10now
Previous gaps, newest first0119353123417155123204230210385201
Jeu zérousually every 5.3 spins
1now
Previous gaps, newest first50710119041172943152148331711303
Same number twice in a rowusually every 37 spins
57now
Previous gaps, newest first7944106711748131265261505097374946611239126453811144

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

65spins (last 1 hour)
1.8expected hits per number
22,953total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 1 hour

06 hits9.23%+6.53%
75 hits7.69%+4.99%
24 hits6.15%+3.45%
204 hits6.15%+3.45%
103 hits4.62%+1.91%

Least frequent last 1 hour

170 hits0.00%-2.70%
210 hits0.00%-2.70%
300 hits0.00%-2.70%
340 hits0.00%-2.70%
360 hits0.00%-2.70%

Even chances and dozens vs theory last 1 hour · 65 spins

Red40.00%-8.65%
Black50.77%+2.12%
Zero9.23%+6.53%
Even47.69%-0.96%
Odd43.08%-5.57%
Low 1–1844.62%-4.03%
High 19–3646.15%-2.49%
1st dozen35.38%+2.95%
2nd dozen29.23%-3.20%
3rd dozen26.15%-6.28%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Low 1–18usual 2.1 · max 113○
Redusual 2.1 · max 122○
Oddusual 2.1 · max 101○
Blackusual 2.1 · max 90○
Evenusual 2.1 · max 110○
High 19–36usual 2.1 · max 130○
Same number twice in a rowusual 37.0 · 80×57◐

Dozens

1st dozen (1–12)usual 3.1 · max 173○
3rd dozen (25–36)usual 3.1 · max 181○
2nd dozen (13–24)usual 3.1 · max 160○

Columns

3rd columnusual 3.1 · max 169◐
2nd columnusual 3.1 · max 231○
1st columnusual 3.1 · max 180○

Wheel sectors

Orphelinsusual 4.6 · max 3210◐
Tiers du cylindreusual 3.1 · max 212○
Jeu zérousual 5.3 · max 351○
Voisins du zérousual 2.2 · max 130○

Six lines top 6 of 11

Six line 13–18usual 6.2 · max 4017◐
Six line 4–9usual 6.2 · max 3210◐
Six line 25–30usual 6.2 · max 296○
Six line 28–33usual 6.2 · max 396○
Six line 7–12usual 6.2 · max 425○
Six line 10–15usual 6.2 · max 485○

Streets top 6 of 12

Street 7–9usual 12.3 · max 5732◐
Street 13–15usual 12.3 · max 7923◐
Street 16–18usual 12.3 · max 6517○
Street 4–6usual 12.3 · max 8110○
Street 31–33usual 12.3 · max 589○
Street 25–27usual 12.3 · max 857○

Corners top 6 of 22

Corner 14/15/17/18usual 9.3 · max 5043●
Corner 4/5/7/8usual 9.3 · max 3728●
Corner 13/14/16/17usual 9.3 · max 5217◐
Corner 8/9/11/12usual 9.3 · max 4916◐
Corner 11/12/14/15usual 9.3 · max 5716◐
Corner 17/18/20/21usual 9.3 · max 6211○

Splits top 6 of 60

Split 8/9usual 18.5 · max 6663●
Split 14/15usual 18.5 · max 9261●
Split 14/17usual 18.5 · max 9661●
Split 29/30usual 18.5 · max 9448◐
Split 29/32usual 18.5 · max 11847◐
Split 15/18usual 18.5 · max 12543◐

Neighbours ±1 on the wheel top 6 of 37

17 ±1 neighboursusual 12.3 · max 5636◐
29 ±1 neighboursusual 12.3 · max 6632◐
11 ±1 neighboursusual 12.3 · max 11630◐
30 ±1 neighboursusual 12.3 · max 9330◐
36 ±1 neighboursusual 12.3 · max 8423◐
31 ±1 neighboursusual 12.3 · max 7515○

Neighbours ±2 on the wheel top 6 of 37

11 ±2 neighboursusual 7.4 · max 4523●
36 ±2 neighboursusual 7.4 · max 4914◐
14 ±2 neighboursusual 7.4 · max 3211○
34 ±2 neighboursusual 7.4 · max 4210○
6 ±2 neighboursusual 7.4 · max 5710○
27 ±2 neighboursusual 7.4 · max 3810○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 138,647 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
24 — 350
2 — 370
6 — 347
32 — 403
20 — 417
18 — 415
12 — 382
7 — 408
9 — 368
32 — 458
12 — 380
23 — 360
6 — 350
34 — 367
2 — 429
24 — 355
22 — 413
35 — 402
35 — 347
10 — 390
31 — 371
24 — 396
26 — 357
29 — 347
13 — 321
35 — 326
9 — 323
0 — 338
35 — 348
21 — 347
7 — 346
21 — 338
6 — 319
3 — 314
15 — 365
27 — 309
2 — 330
13 — 369
15 — 353
27 — 354
11 — 342
34 — 343
33 — 356
5 — 346
29 — 427
9 — 378
7 — 433
28 — 386
20 — 382
26 — 415

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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