TrackSpins
Live Alerts

Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 1,034 playing

1
Last spin · 1 min ago1 red337 winners
Coldest number
15
101spins without 15

Usually every 37 · longer than 93% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
588○1774○1969○2367○2164○663○2962○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
3now
Previous gaps, newest first1231319223550467813358332392056329574765151960235479393
Redusually every 2.1 spins
0now
Previous gaps, newest first002000000302002100210000001311
Blackusually every 2.1 spins
4now
Previous gaps, newest first700203013017100111010001020212
Oddusually every 2.1 spins
0now
Previous gaps, newest first001263003602100001103140021000
Evenusually every 2.1 spins
5now
Previous gaps, newest first010000010030010000020151200110
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first002102000112120110120131030011
High 19–36usually every 2.1 spins
4now
Previous gaps, newest first120411011021210210012003110011
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first0044024131150136001158202013115
2nd dozen (13–24)usually every 3.1 spins
5now
Previous gaps, newest first2222073111106620100308141130111
3rd dozen (25–36)usually every 3.1 spins
4now
Previous gaps, newest first120430110241021001200510013305
1st columnusually every 3.1 spins
0now
Previous gaps, newest first005310100011608011112472001102
2nd columnusually every 3.1 spins
5now
Previous gaps, newest first0691332327200314413501021101100
3rd columnusually every 3.1 spins
4now
Previous gaps, newest first210044400130100511241110028213
Voisins du zérousually every 2.2 spins
1now
Previous gaps, newest first002412010001000501120030302300
Tiers du cylindreusually every 3.1 spins
4now
Previous gaps, newest first300113440012303002133703031348
Orphelinsusually every 4.6 spins
0now
Previous gaps, newest first417155123204230210385201221146311
Jeu zérousually every 5.3 spins
3now
Previous gaps, newest first294315214833171130311042221110002
Same number twice in a rowusually every 37 spins
1now
Previous gaps, newest first7944106711748131265261505097374946611239126453811144

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

65spins (last 1 hour)
1.8expected hits per number
22,839total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 1 hour

185 hits7.69%+4.99%
84 hits6.15%+3.45%
134 hits6.15%+3.45%
254 hits6.15%+3.45%
324 hits6.15%+3.45%

Least frequent last 1 hour

50 hits0.00%-2.70%
150 hits0.00%-2.70%
170 hits0.00%-2.70%
190 hits0.00%-2.70%
230 hits0.00%-2.70%

Even chances and dozens vs theory last 1 hour · 65 spins

Red55.38%+6.74%
Black43.08%-5.57%
Zero1.54%-1.16%
Even55.38%+6.74%
Odd43.08%-5.57%
Low 1–1850.77%+2.12%
High 19–3647.69%-0.96%
1st dozen33.85%+1.41%
2nd dozen23.08%-9.36%
3rd dozen41.54%+9.11%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Evenusual 2.1 · max 115◐
Blackusual 2.1 · max 94◐
High 19–36usual 2.1 · max 134◐
Redusual 2.1 · max 120○
Oddusual 2.1 · max 100○
Low 1–18usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 80×1○

Dozens

2nd dozen (13–24)usual 3.1 · max 165◐
3rd dozen (25–36)usual 3.1 · max 184○
1st dozen (1–12)usual 3.1 · max 170○

Columns

2nd columnusual 3.1 · max 235◐
3rd columnusual 3.1 · max 164○
1st columnusual 3.1 · max 180○

Wheel sectors

Tiers du cylindreusual 3.1 · max 214○
Jeu zérousual 5.3 · max 353○
Voisins du zérousual 2.2 · max 131○
Orphelinsusual 4.6 · max 320○

Six lines top 6 of 11

Six line 25–30usual 6.2 · max 2919●
Six line 19–24usual 6.2 · max 3617◐
Six line 22–27usual 6.2 · max 4217◐
Six line 16–21usual 6.2 · max 378○
Six line 10–15usual 6.2 · max 485○
Six line 13–18usual 6.2 · max 405○

Streets top 6 of 12

Street 19–21usual 12.3 · max 8954●
Street 4–6usual 12.3 · max 8153●
Street 28–30usual 12.3 · max 6222◐
Street 25–27usual 12.3 · max 8519◐
Street 22–24usual 12.3 · max 10417○
Street 10–12usual 12.3 · max 7612○

Corners top 6 of 22

Corner 20/21/23/24usual 9.3 · max 5730●
Corner 23/24/26/27usual 9.3 · max 5925◐
Corner 26/27/29/30usual 9.3 · max 3725◐
Corner 25/26/28/29usual 9.3 · max 4819◐
Corner 19/20/22/23usual 9.3 · max 5417◐
Corner 22/23/25/26usual 9.3 · max 6117◐

Splits top 6 of 60

Split 5/6usual 18.5 · max 8963●
Split 17/20usual 18.5 · max 10654◐
Split 19/20usual 18.5 · max 9154◐
Split 20/21usual 18.5 · max 11854◐
Split 20/23usual 18.5 · max 12254◐
Split 4/5usual 18.5 · max 11253◐

Neighbours ±1 on the wheel top 6 of 37

19 ±1 neighboursusual 12.3 · max 7353●
4 ±1 neighboursusual 12.3 · max 7753●
3 ±1 neighboursusual 12.3 · max 6025◐
30 ±1 neighboursusual 12.3 · max 9323◐
8 ±1 neighboursusual 12.3 · max 7623◐
12 ±1 neighboursusual 12.3 · max 8316○

Neighbours ±2 on the wheel top 6 of 37

35 ±2 neighboursusual 7.4 · max 4716◐
34 ±2 neighboursusual 7.4 · max 4215◐
6 ±2 neighboursusual 7.4 · max 5714◐
4 ±2 neighboursusual 7.4 · max 5313◐
21 ±2 neighboursusual 7.4 · max 5313◐
2 ±2 neighboursusual 7.4 · max 5313◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 138,591 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
12 — 382
7 — 408
9 — 368
32 — 458
12 — 380
23 — 360
6 — 350
34 — 367
2 — 429
24 — 355
22 — 413
35 — 402
35 — 347
10 — 390
31 — 371
24 — 396
26 — 357
29 — 347
13 — 321
35 — 326
9 — 323
0 — 338
35 — 348
21 — 347
7 — 346
21 — 338
6 — 319
3 — 314
15 — 365
27 — 309
2 — 330
13 — 369
15 — 353
27 — 354
11 — 342
34 — 343
33 — 356
5 — 346
29 — 427
9 — 378
7 — 433
28 — 386
20 — 382
26 — 415
16 — 348
17 — 410
25 — 376
10 — 322
7 — 358
26 — 434

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

More roulette tables

All roulette tables →