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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 1,074 playing

36
Last spin · 1 min ago36 red385 winners
Coldest number
16
205spins without 16

Usually every 37 · longer than 99.6% of droughts

Alert me when any number goes 200 spins without landingNumber 16 is at 205 now — first message comes right away · free · about 6 a daySet up
Also cold
11187○23114○4113○1792○2570○3168○3367○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
1now
Previous gaps, newest first312584145266422124348456959111556664626391811782122422
Redusually every 2.1 spins
0now
Previous gaps, newest first110100124301203000003010100002
Blackusually every 2.1 spins
3now
Previous gaps, newest first231010001002102070022501200020
Oddusually every 2.1 spins
4now
Previous gaps, newest first1310111412210100100111610000021
Evenusually every 2.1 spins
0now
Previous gaps, newest first101100121110001101043311100000
Low 1–18usually every 2.1 spins
2now
Previous gaps, newest first132010400140113110200003103305
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first210010220003100023001120500121
1st dozen (1–12)usually every 3.1 spins
4now
Previous gaps, newest first680014431230041034542110021450
2nd dozen (13–24)usually every 3.1 spins
2now
Previous gaps, newest first0431020501100232334601120181130
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first400102205380320500413200001000
1st columnusually every 3.1 spins
3now
Previous gaps, newest first1660111002805470072041001201010
2nd columnusually every 3.1 spins
4now
Previous gaps, newest first1100201002111012100121110311040
3rd columnusually every 3.1 spins
0now
Previous gaps, newest first1433102000120113414312915073720
Voisins du zérousually every 2.2 spins
1now
Previous gaps, newest first002200110011120210120101002210
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first32471855302120031101641111432141
Orphelinsusually every 4.6 spins
5now
Previous gaps, newest first25350204139121207853300401103108
Jeu zérousually every 5.3 spins
1now
Previous gaps, newest first420011005340431761111025125121229
Same number twice in a rowusually every 37 spins
68now
Previous gaps, newest first5336223365751722494966247810175463111233128115416235802984

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

68spins (last 1 hour)
1.8expected hits per number
25,296total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 1 hour

54 hits5.88%+3.18%
144 hits5.88%+3.18%
204 hits5.88%+3.18%
324 hits5.88%+3.18%
354 hits5.88%+3.18%

Least frequent last 1 hour

160 hits0.00%-2.70%
170 hits0.00%-2.70%
230 hits0.00%-2.70%
250 hits0.00%-2.70%
310 hits0.00%-2.70%

Even chances and dozens vs theory last 1 hour · 68 spins

Red50.00%+1.35%
Black45.59%-3.06%
Zero4.41%+1.71%
Even58.82%+10.17%
Odd36.76%-11.88%
Low 1–1844.12%-4.53%
High 19–3651.47%+2.82%
1st dozen27.94%-4.49%
2nd dozen33.82%+1.39%
3rd dozen33.82%+1.39%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Oddusual 2.1 · max 124◐
Blackusual 2.1 · max 83○
Low 1–18usual 2.1 · max 92○
Redusual 2.1 · max 120○
Evenusual 2.1 · max 110○
High 19–36usual 2.1 · max 130○
Same number twice in a rowusual 37.0 · 71×68◐

Dozens

1st dozen (1–12)usual 3.1 · max 154○
2nd dozen (13–24)usual 3.1 · max 142○
3rd dozen (25–36)usual 3.1 · max 180○

Columns

2nd columnusual 3.1 · max 234○
1st columnusual 3.1 · max 233○
3rd columnusual 3.1 · max 160○

Wheel sectors

Orphelinsusual 4.6 · max 265○
Voisins du zérousual 2.2 · max 131○
Jeu zérousual 5.3 · max 351○
Tiers du cylindreusual 3.1 · max 200○

Six lines top 6 of 11

Six line 25–30usual 6.2 · max 3416◐
Six line 7–12usual 6.2 · max 4211◐
Six line 28–33usual 6.2 · max 399○
Six line 10–15usual 6.2 · max 398○
Six line 1–6usual 6.2 · max 274○
Six line 4–9usual 6.2 · max 454○

Streets top 6 of 12

Street 28–30usual 12.3 · max 6241●
Street 7–9usual 12.3 · max 5729◐
Street 1–3usual 12.3 · max 5721◐
Street 19–21usual 12.3 · max 8918○
Street 25–27usual 12.3 · max 5516○
Street 10–12usual 12.3 · max 7611○

Corners top 6 of 22

Corner 7/8/10/11usual 9.3 · max 5520◐
Corner 16/17/19/20usual 9.3 · max 5518◐
Corner 20/21/23/24usual 9.3 · max 5718◐
Corner 23/24/26/27usual 9.3 · max 5916◐
Corner 25/26/28/29usual 9.3 · max 4816◐
Corner 26/27/29/30usual 9.3 · max 3516◐

Splits top 6 of 60

Split 16/17usual 18.5 · max 12092●
Split 25/28usual 18.5 · max 8860●
Split 28/31usual 18.5 · max 9460●
Split 8/11usual 18.5 · max 9357●
Split 30/33usual 18.5 · max 8851◐
Split 4/7usual 18.5 · max 11349◐

Neighbours ±1 on the wheel top 6 of 37

30 ±1 neighboursusual 12.3 · max 5151●
8 ±1 neighboursusual 12.3 · max 7651●
7 ±1 neighboursusual 12.3 · max 7341●
16 ±1 neighboursusual 12.3 · max 7331◐
33 ±1 neighboursusual 12.3 · max 6624◐
21 ±1 neighboursusual 12.3 · max 7121◐

Neighbours ±2 on the wheel top 6 of 37

2 ±2 neighboursusual 7.4 · max 5321◐
8 ±2 neighboursusual 7.4 · max 4420◐
21 ±2 neighboursusual 7.4 · max 5319◐
33 ±2 neighboursusual 7.4 · max 3618◐
4 ±2 neighboursusual 7.4 · max 5315◐
19 ±2 neighboursusual 7.4 · max 539○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 139,898 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
20 — 321
21 — 272
1 — 259
21 — 264
27 — 270
34 — 224
24 — 298
13 — 275
0 — 297
32 — 315
26 — 293
8 — 276
26 — 289
31 — 261
8 — 260
13 — 277
1 — 217
10 — 267
27 — 260
24 — 281
35 — 235
31 — 253
19 — 274
32 — 257
24 — 265
4 — 234
15 — 258
15 — 301
35 — 250
18 — 237
27 — 264
29 — 246
24 — 262
5 — 260
23 — 255
18 — 222
15 — 259
19 — 253
0 — 242
12 — 252
31 — 229
25 — 260
15 — 220
18 — 253
2 — 223
10 — 212
27 — 222
11 — 242
14 — 254
7 — 238

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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